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Check if source
is empty when constructing hal::DebugSource
(0.18 backport) (#4693)
Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
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parent
957e2849dd
commit
ca96cb428c
@ -1317,18 +1317,19 @@ impl<A: HalApi> Device<A> {
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.contains(wgt::DownlevelFlags::CUBE_ARRAY_TEXTURES),
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);
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let debug_source = if self.instance_flags.contains(wgt::InstanceFlags::DEBUG) {
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Some(hal::DebugSource {
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file_name: Cow::Owned(
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desc.label
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.as_ref()
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.map_or("shader".to_string(), |l| l.to_string()),
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),
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source_code: Cow::Owned(source.clone()),
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})
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} else {
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None
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};
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let debug_source =
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if self.instance_flags.contains(wgt::InstanceFlags::DEBUG) && !source.is_empty() {
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Some(hal::DebugSource {
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file_name: Cow::Owned(
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desc.label
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.as_ref()
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.map_or("shader".to_string(), |l| l.to_string()),
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),
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source_code: Cow::Owned(source.clone()),
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})
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} else {
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None
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};
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let info = naga::valid::Validator::new(naga::valid::ValidationFlags::all(), caps)
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.validate(&module)
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