mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-22 06:44:14 +00:00
change create_validator
to a free function so it's usable
This commit is contained in:
parent
18b758e388
commit
c7a16b36b1
@ -444,3 +444,92 @@ impl ImplicitPipelineIds<'_> {
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}
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}
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}
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/// Create a validator with the given validation flags.
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pub fn create_validator(
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features: wgt::Features,
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downlevel: wgt::DownlevelFlags,
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flags: naga::valid::ValidationFlags,
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) -> naga::valid::Validator {
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use naga::valid::Capabilities as Caps;
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let mut caps = Caps::empty();
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caps.set(
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Caps::PUSH_CONSTANT,
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features.contains(wgt::Features::PUSH_CONSTANTS),
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);
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caps.set(Caps::FLOAT64, features.contains(wgt::Features::SHADER_F64));
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caps.set(
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Caps::PRIMITIVE_INDEX,
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features.contains(wgt::Features::SHADER_PRIMITIVE_INDEX),
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);
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caps.set(
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Caps::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING,
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features
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.contains(wgt::Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING),
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);
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caps.set(
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Caps::UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING,
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features
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.contains(wgt::Features::UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING),
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);
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// TODO: This needs a proper wgpu feature
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caps.set(
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Caps::SAMPLER_NON_UNIFORM_INDEXING,
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features
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.contains(wgt::Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING),
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);
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caps.set(
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Caps::STORAGE_TEXTURE_16BIT_NORM_FORMATS,
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features.contains(wgt::Features::TEXTURE_FORMAT_16BIT_NORM),
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);
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caps.set(Caps::MULTIVIEW, features.contains(wgt::Features::MULTIVIEW));
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caps.set(
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Caps::EARLY_DEPTH_TEST,
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features.contains(wgt::Features::SHADER_EARLY_DEPTH_TEST),
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);
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caps.set(
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Caps::SHADER_INT64,
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features.contains(wgt::Features::SHADER_INT64),
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);
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caps.set(
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Caps::MULTISAMPLED_SHADING,
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downlevel.contains(wgt::DownlevelFlags::MULTISAMPLED_SHADING),
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);
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caps.set(
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Caps::DUAL_SOURCE_BLENDING,
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features.contains(wgt::Features::DUAL_SOURCE_BLENDING),
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);
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caps.set(
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Caps::CUBE_ARRAY_TEXTURES,
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downlevel.contains(wgt::DownlevelFlags::CUBE_ARRAY_TEXTURES),
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);
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caps.set(
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Caps::SUBGROUP,
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features.intersects(wgt::Features::SUBGROUP | wgt::Features::SUBGROUP_VERTEX),
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);
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caps.set(
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Caps::SUBGROUP_BARRIER,
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features.intersects(wgt::Features::SUBGROUP_BARRIER),
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);
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let mut subgroup_stages = naga::valid::ShaderStages::empty();
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subgroup_stages.set(
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naga::valid::ShaderStages::COMPUTE | naga::valid::ShaderStages::FRAGMENT,
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features.contains(wgt::Features::SUBGROUP),
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);
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subgroup_stages.set(
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naga::valid::ShaderStages::VERTEX,
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features.contains(wgt::Features::SUBGROUP_VERTEX),
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);
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let subgroup_operations = if caps.contains(Caps::SUBGROUP) {
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use naga::valid::SubgroupOperationSet as S;
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S::BASIC | S::VOTE | S::ARITHMETIC | S::BALLOT | S::SHUFFLE | S::SHUFFLE_RELATIVE
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} else {
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naga::valid::SubgroupOperationSet::empty()
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};
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let mut validator = naga::valid::Validator::new(flags, caps);
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validator.subgroup_stages(subgroup_stages);
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validator.subgroup_operations(subgroup_operations);
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validator
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}
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@ -4,7 +4,7 @@ use crate::{
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binding_model::{self, BindGroup, BindGroupLayout, BindGroupLayoutEntryError},
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command, conv,
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device::{
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bgl,
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bgl, create_validator,
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life::{LifetimeTracker, WaitIdleError},
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queue::PendingWrites,
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AttachmentData, DeviceLostInvocation, MissingDownlevelFlags, MissingFeatures,
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@ -20,7 +20,7 @@ use crate::{
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},
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instance::Adapter,
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lock::{rank, Mutex, MutexGuard, RwLock},
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pipeline::{self},
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pipeline,
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pool::ResourcePool,
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registry::Registry,
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resource::{
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@ -1485,8 +1485,11 @@ impl<A: HalApi> Device<A> {
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None
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};
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let info = self
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.create_validator(naga::valid::ValidationFlags::all())
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let info = create_validator(
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self.features,
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self.downlevel.flags,
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naga::valid::ValidationFlags::all(),
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)
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.validate(&module)
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.map_err(|inner| {
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pipeline::CreateShaderModuleError::Validation(naga::error::ShaderError {
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@ -1536,111 +1539,6 @@ impl<A: HalApi> Device<A> {
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})
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}
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/// Create a validator with the given validation flags.
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pub fn create_validator(
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self: &Arc<Self>,
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flags: naga::valid::ValidationFlags,
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) -> naga::valid::Validator {
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use naga::valid::Capabilities as Caps;
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let mut caps = Caps::empty();
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caps.set(
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Caps::PUSH_CONSTANT,
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self.features.contains(wgt::Features::PUSH_CONSTANTS),
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);
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caps.set(
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Caps::FLOAT64,
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self.features.contains(wgt::Features::SHADER_F64),
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);
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caps.set(
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Caps::PRIMITIVE_INDEX,
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self.features
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.contains(wgt::Features::SHADER_PRIMITIVE_INDEX),
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);
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caps.set(
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Caps::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING,
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self.features.contains(
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wgt::Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING,
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),
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);
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caps.set(
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Caps::UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING,
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self.features.contains(
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wgt::Features::UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING,
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),
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);
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// TODO: This needs a proper wgpu feature
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caps.set(
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Caps::SAMPLER_NON_UNIFORM_INDEXING,
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self.features.contains(
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wgt::Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING,
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),
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);
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caps.set(
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Caps::STORAGE_TEXTURE_16BIT_NORM_FORMATS,
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self.features
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.contains(wgt::Features::TEXTURE_FORMAT_16BIT_NORM),
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);
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caps.set(
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Caps::MULTIVIEW,
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self.features.contains(wgt::Features::MULTIVIEW),
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);
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caps.set(
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Caps::EARLY_DEPTH_TEST,
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self.features
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.contains(wgt::Features::SHADER_EARLY_DEPTH_TEST),
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);
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caps.set(
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Caps::SHADER_INT64,
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self.features.contains(wgt::Features::SHADER_INT64),
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);
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caps.set(
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Caps::MULTISAMPLED_SHADING,
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self.downlevel
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.flags
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.contains(wgt::DownlevelFlags::MULTISAMPLED_SHADING),
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);
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caps.set(
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Caps::DUAL_SOURCE_BLENDING,
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self.features.contains(wgt::Features::DUAL_SOURCE_BLENDING),
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);
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caps.set(
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Caps::CUBE_ARRAY_TEXTURES,
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self.downlevel
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.flags
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.contains(wgt::DownlevelFlags::CUBE_ARRAY_TEXTURES),
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);
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caps.set(
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Caps::SUBGROUP,
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self.features
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.intersects(wgt::Features::SUBGROUP | wgt::Features::SUBGROUP_VERTEX),
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);
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caps.set(
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Caps::SUBGROUP_BARRIER,
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self.features.intersects(wgt::Features::SUBGROUP_BARRIER),
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);
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let mut subgroup_stages = naga::valid::ShaderStages::empty();
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subgroup_stages.set(
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naga::valid::ShaderStages::COMPUTE | naga::valid::ShaderStages::FRAGMENT,
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self.features.contains(wgt::Features::SUBGROUP),
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);
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subgroup_stages.set(
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naga::valid::ShaderStages::VERTEX,
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self.features.contains(wgt::Features::SUBGROUP_VERTEX),
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);
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let subgroup_operations = if caps.contains(Caps::SUBGROUP) {
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use naga::valid::SubgroupOperationSet as S;
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S::BASIC | S::VOTE | S::ARITHMETIC | S::BALLOT | S::SHUFFLE | S::SHUFFLE_RELATIVE
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} else {
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naga::valid::SubgroupOperationSet::empty()
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};
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let mut validator = naga::valid::Validator::new(flags, caps);
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validator.subgroup_stages(subgroup_stages);
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validator.subgroup_operations(subgroup_operations);
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validator
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}
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#[allow(unused_unsafe)]
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pub(crate) unsafe fn create_shader_module_spirv<'a>(
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self: &Arc<Self>,
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