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Add Release.md (#5622)
Co-authored-by: Imbris <2002109+Imberflur@users.noreply.github.com>
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This is an overview of how to run wgpu releases.
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## Structure
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We do a major breaking release every 12 weeks. This happens no matter the status of various in-flight projects.
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We do a patch releases as needed in the weeks between major releases. Once a new major release is cut, we stop doing patch releases for the previous major release unless there is a critical bug or a compilation issue.
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## People
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Anyone can perform most of these steps, except actually publishing the crates.
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Currently only @kvark and @cwfitzgerald can publish all crates. @grovesNL can also publish `wgpu` crates. @jimblandy can publish `naga` crates. @msiglreith can publish `d3d12`.
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## Major Release Process
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Approx 1 Week Before:
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- Determine if `glow` (@groves), `metal-rs` (@kvark and @cwfitzgerald) or any other dependant crates will need a release. If so, coordinate with their maintainers.
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- Go through the changelog:
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- Re-categorize miscategorized items.
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- Edit major changes so a user can easily understand what they need to do.
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- Add missing major changes that users need to know about.
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- Copy-edit the changelog for clarity.
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Day of Release:
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- Update all crates to be the new version. We bump all versions even if there were no changes.
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- `d3d12`
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- `naga`
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- `naga-cli`
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- `wgpu-types`
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- `wgpu-hal`
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- `wgpu-core`
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- `Cargo.toml` (this covers the rest of the crates).
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- Ensure `glow` and `metal` are updated to the latest version if needed.
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- Add a new header for the changelog with the release version and date.
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- Create a PR with all of the version changes and changelog updates.
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- Once the PR is CI clean, (force) merge it.
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- Checkout `trunk` with the merged PR.
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- Publish! These commands can be pasted directly into your terminal in a single command, and they will publish everything.
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```bash
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cargo publish -p d3d12
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cargo publish -p naga
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cargo publish -p naga-cli
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cargo publish -p wgpu-types
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cargo publish -p wgpu-hal --all-features
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cargo publish -p wgpu-core --all-features
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cargo publish -p wgpu
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cargo publish -p wgpu-info
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```
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- Create a new release on the `wgpu` repo with the changelog and a tag called `vX.Y.Z`.
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- Create a branch with the with the new version `vX.Y` and push it to the repo.
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- Publish the link to the github release in the following places.
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- [r/rust](https://www.reddit.com/r/rust/).
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- Add an AMA comment.
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- Crosspost to [r/rust_gamedev](https://www.reddit.com/r/rust_gamedev/).
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- Add an AMA comment.
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- Include the r/rust post shortlink in the following posts as well:
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- [wgpu matrix](https://matrix.to/#/#wgpu:matrix.org)
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- [Rust Gamedev Discord](https://discord.gg/yNtPTb2) in the #crates channel
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- [Bevy Discord](https://discord.com/invite/bevy) in the #rendering-dev channel
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- [Graphics Programming Discord](https://discord.gg/6mgNGk7) in the #webgpu channel
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- [Rust Community Discord](https://discord.gg/rust-lang-community) in the #games-and-graphics channel
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- Complete the release's milestone on GitHub.
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- Create a new milestone for the next release, in 12 weeks time.
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## Patch Release Process
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- Enumerate all PRs that haven't been backported yet. These use the `needs-backport` label. [GH Link](https://github.com/gfx-rs/wgpu/issues?q=label%3A%22PR%3A+needs+back-porting)
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- On _your own branch_ based on the latest release branch. Cherry-pick the PRs that need to be backported. When modifying the commits, use --append to retain their original authorship.
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- Remove the `needs-backport` label from the PRs.
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- Fix the changelogs items and add a new header for the patch release with the release version and date.
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- Once all the PRs are cherry-picked, look at the diff between HEAD and the previous patch release. See what crates changed.
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- Bump all the versions of the crates that changed.
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- Create a PR with all of the version changes and changelog updates into the release branch.
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- Once the PR is CI clean, (force) rebase merge it.
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- Checkout the release branch with the merged PR.
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- Publish all relevant crates (see list above).
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- Create a new release on the `wgpu` repo with the changelog and a tag called `vX.Y.Z` on the release branch.
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- Backport the changelog and version bumps to the `trunk` branch.
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- Ensure that any items in the newly-released changelog don't appear in the "unreleased" section of the trunk changelog.
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