Always free staging buffers (#2961)

* Have `prepare_staging_buffer` take a raw hal Device.

This helps the borrow checker understand that we can borrow
`pending_writes`'s encoder and the raw Device at the same time.

* Always free staging buffers.

We must ensure that the staging buffer is not leaked when an error
occurs, so allocate it as late as possible, and free it explicitly when
those fallible operations we can't move it past go awry.

Fixes #2959.

* Some tests for texture and buffer copies.

* Add CHANGELOG.md entry.
This commit is contained in:
Jim Blandy 2022-08-13 18:25:49 -07:00 committed by GitHub
parent 33d313cba9
commit c6ca2a7d0d
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 173 additions and 42 deletions

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@ -63,6 +63,7 @@ the same every time it is rendered, we now warn if it is missing.
### Bug Fixes
#### General
- Free `StagingBuffers` even when an error occurs in the operation that consumes them. By @jimblandy in [#2961](https://github.com/gfx-rs/wgpu/pull/2961)
- Improve the validation and error reporting of buffer mappings by @nical in [#2848](https://github.com/gfx-rs/wgpu/pull/2848)
- Fix compilation errors when using wgpu-core in isolation while targetting `wasm32-unknown-unknown` by @Seamooo in [#2922](https://github.com/gfx-rs/wgpu/pull/2922)
- Fixed opening of RenderDoc library by @abuffseagull in [#2930](https://github.com/gfx-rs/wgpu/pull/2930)

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@ -243,30 +243,28 @@ impl<A: hal::Api> PendingWrites<A> {
}
}
impl<A: HalApi> super::Device<A> {
fn prepare_staging_buffer(
&mut self,
size: wgt::BufferAddress,
) -> Result<(StagingBuffer<A>, *mut u8), DeviceError> {
profiling::scope!("prepare_staging_buffer");
let stage_desc = hal::BufferDescriptor {
label: Some("(wgpu internal) Staging"),
size,
usage: hal::BufferUses::MAP_WRITE | hal::BufferUses::COPY_SRC,
memory_flags: hal::MemoryFlags::TRANSIENT,
};
fn prepare_staging_buffer<A: HalApi>(
device: &mut A::Device,
size: wgt::BufferAddress,
) -> Result<(StagingBuffer<A>, *mut u8), DeviceError> {
profiling::scope!("prepare_staging_buffer");
let stage_desc = hal::BufferDescriptor {
label: Some("(wgpu internal) Staging"),
size,
usage: hal::BufferUses::MAP_WRITE | hal::BufferUses::COPY_SRC,
memory_flags: hal::MemoryFlags::TRANSIENT,
};
let buffer = unsafe { self.raw.create_buffer(&stage_desc)? };
let mapping = unsafe { self.raw.map_buffer(&buffer, 0..size) }?;
let buffer = unsafe { device.create_buffer(&stage_desc)? };
let mapping = unsafe { device.map_buffer(&buffer, 0..size) }?;
let staging_buffer = StagingBuffer {
raw: buffer,
size,
is_coherent: mapping.is_coherent,
};
let staging_buffer = StagingBuffer {
raw: buffer,
size,
is_coherent: mapping.is_coherent,
};
Ok((staging_buffer, mapping.ptr.as_ptr()))
}
Ok((staging_buffer, mapping.ptr.as_ptr()))
}
impl<A: hal::Api> StagingBuffer<A> {
@ -350,21 +348,31 @@ impl<G: GlobalIdentityHandlerFactory> Global<G> {
return Ok(());
}
let (staging_buffer, staging_buffer_ptr) = device.prepare_staging_buffer(data_size)?;
// Platform validation requires that the staging buffer always be
// freed, even if an error occurs. All paths from here must call
// `device.pending_writes.consume`.
let (staging_buffer, staging_buffer_ptr) =
prepare_staging_buffer(&mut device.raw, data_size)?;
unsafe {
if let Err(flush_error) = unsafe {
profiling::scope!("copy");
ptr::copy_nonoverlapping(data.as_ptr(), staging_buffer_ptr, data.len());
staging_buffer.flush(&device.raw)?;
};
staging_buffer.flush(&device.raw)
} {
device.pending_writes.consume(staging_buffer);
return Err(flush_error.into());
}
self.queue_write_staging_buffer_impl(
let result = self.queue_write_staging_buffer_impl(
device,
device_token,
staging_buffer,
&staging_buffer,
buffer_id,
buffer_offset,
)
);
device.pending_writes.consume(staging_buffer);
result
}
pub fn queue_create_staging_buffer<A: HalApi>(
@ -382,7 +390,7 @@ impl<G: GlobalIdentityHandlerFactory> Global<G> {
.map_err(|_| DeviceError::Invalid)?;
let (staging_buffer, staging_buffer_ptr) =
device.prepare_staging_buffer(buffer_size.get())?;
prepare_staging_buffer(&mut device.raw, buffer_size.get())?;
let fid = hub.staging_buffers.prepare(id_in);
let id = fid.assign(staging_buffer, device_token);
@ -413,15 +421,25 @@ impl<G: GlobalIdentityHandlerFactory> Global<G> {
.0
.ok_or(TransferError::InvalidBuffer(buffer_id))?;
unsafe { staging_buffer.flush(&device.raw)? };
// At this point, we have taken ownership of the staging_buffer from the
// user. Platform validation requires that the staging buffer always
// be freed, even if an error occurs. All paths from here must call
// `device.pending_writes.consume`.
if let Err(flush_error) = unsafe { staging_buffer.flush(&device.raw) } {
device.pending_writes.consume(staging_buffer);
return Err(flush_error.into());
}
self.queue_write_staging_buffer_impl(
let result = self.queue_write_staging_buffer_impl(
device,
device_token,
staging_buffer,
&staging_buffer,
buffer_id,
buffer_offset,
)
);
device.pending_writes.consume(staging_buffer);
result
}
pub fn queue_validate_write_buffer<A: HalApi>(
@ -481,7 +499,7 @@ impl<G: GlobalIdentityHandlerFactory> Global<G> {
&self,
device: &mut super::Device<A>,
device_token: &mut Token<super::Device<A>>,
staging_buffer: StagingBuffer<A>,
staging_buffer: &StagingBuffer<A>,
buffer_id: id::BufferId,
buffer_offset: u64,
) -> Result<(), QueueWriteError> {
@ -520,7 +538,6 @@ impl<G: GlobalIdentityHandlerFactory> Global<G> {
encoder.copy_buffer_to_buffer(&staging_buffer.raw, dst_raw, region.into_iter());
}
device.pending_writes.consume(staging_buffer);
device.pending_writes.dst_buffers.insert(buffer_id);
// Ensure the overwritten bytes are marked as initialized so they don't need to be nulled prior to mapping or binding.
@ -613,7 +630,6 @@ impl<G: GlobalIdentityHandlerFactory> Global<G> {
let block_rows_in_copy =
(size.depth_or_array_layers - 1) * block_rows_per_image + height_blocks;
let stage_size = stage_bytes_per_row as u64 * block_rows_in_copy as u64;
let (staging_buffer, staging_buffer_ptr) = device.prepare_staging_buffer(stage_size)?;
let dst = texture_guard.get_mut(destination.texture).unwrap();
if !dst.desc.usage.contains(wgt::TextureUsages::COPY_DST) {
@ -676,12 +692,23 @@ impl<G: GlobalIdentityHandlerFactory> Global<G> {
validate_texture_copy_range(destination, &dst.desc, CopySide::Destination, size)?;
dst.life_guard.use_at(device.active_submission_index + 1);
let dst_raw = dst
.inner
.as_raw()
.ok_or(TransferError::InvalidTexture(destination.texture))?;
let bytes_per_row = if let Some(bytes_per_row) = data_layout.bytes_per_row {
bytes_per_row.get()
} else {
width_blocks * format_desc.block_size as u32
};
// Platform validation requires that the staging buffer always be
// freed, even if an error occurs. All paths from here must call
// `device.pending_writes.consume`.
let (staging_buffer, staging_buffer_ptr) =
prepare_staging_buffer(&mut device.raw, stage_size)?;
if stage_bytes_per_row == bytes_per_row {
profiling::scope!("copy aligned");
// Fast path if the data is already being aligned optimally.
@ -715,7 +742,10 @@ impl<G: GlobalIdentityHandlerFactory> Global<G> {
}
}
unsafe { staging_buffer.flush(&device.raw) }?;
if let Err(e) = unsafe { staging_buffer.flush(&device.raw) } {
device.pending_writes.consume(staging_buffer);
return Err(e.into());
}
let regions = (0..array_layer_count).map(|rel_array_layer| {
let mut texture_base = dst_base.clone();
@ -737,11 +767,6 @@ impl<G: GlobalIdentityHandlerFactory> Global<G> {
usage: hal::BufferUses::MAP_WRITE..hal::BufferUses::COPY_SRC,
};
let dst_raw = dst
.inner
.as_raw()
.ok_or(TransferError::InvalidTexture(destination.texture))?;
unsafe {
encoder
.transition_textures(transition.map(|pending| pending.into_hal(dst)).into_iter());

42
wgpu/tests/buffer_copy.rs Normal file
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@ -0,0 +1,42 @@
//! Tests for buffer copy validation.
use wgt::BufferAddress;
use crate::common::{initialize_test, TestParameters};
#[test]
fn copy_alignment() {
fn try_copy(offset: BufferAddress, size: BufferAddress, should_panic: bool) {
let mut parameters = TestParameters::default();
if should_panic {
parameters = parameters.failure();
}
initialize_test(parameters, |ctx| {
let buffer = ctx.device.create_buffer(&BUFFER_DESCRIPTOR);
let data = vec![255; size as usize];
ctx.queue.write_buffer(&buffer, offset, &data);
});
}
try_copy(0, 0, false);
try_copy(4, 16 + 1, true);
try_copy(64, 20 + 2, true);
try_copy(256, 44 + 3, true);
try_copy(1024, 8 + 4, false);
try_copy(0, 4, false);
try_copy(4 + 1, 8, true);
try_copy(64 + 2, 12, true);
try_copy(256 + 3, 16, true);
try_copy(1024 + 4, 4, false);
}
const BUFFER_SIZE: BufferAddress = 1234;
const BUFFER_DESCRIPTOR: wgpu::BufferDescriptor = wgpu::BufferDescriptor {
label: None,
size: BUFFER_SIZE,
usage: wgpu::BufferUsages::COPY_SRC.union(wgpu::BufferUsages::COPY_DST),
mapped_at_creation: false,
};

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@ -1,6 +1,7 @@
// All files containing tests
mod common;
mod buffer_copy;
mod clear_texture;
mod device;
mod example_wgsl;
@ -8,5 +9,6 @@ mod instance;
mod poll;
mod resource_descriptor_accessor;
mod shader_primitive_index;
mod texture_bounds;
mod vertex_indices;
mod zero_init_texture_after_discard;

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@ -0,0 +1,61 @@
//! Tests for texture copy bounds checks.
use crate::common::{initialize_test, TestParameters};
use std::num::NonZeroU32;
#[test]
fn bad_copy_origin() {
fn try_origin(origin: wgpu::Origin3d, should_panic: bool) {
let mut parameters = TestParameters::default();
if should_panic {
parameters = parameters.failure();
}
initialize_test(parameters, |ctx| {
let texture = ctx.device.create_texture(&TEXTURE_DESCRIPTOR);
let data = vec![255; BUFFER_SIZE as usize];
ctx.queue.write_texture(
wgpu::ImageCopyTexture {
texture: &texture,
mip_level: 0,
origin,
aspect: wgpu::TextureAspect::All,
},
&data,
BUFFER_COPY_LAYOUT,
TEXTURE_SIZE,
);
});
}
try_origin(wgpu::Origin3d { x: 0, y: 0, z: 0 }, false);
try_origin(wgpu::Origin3d { x: 1, y: 0, z: 0 }, true);
try_origin(wgpu::Origin3d { x: 0, y: 1, z: 0 }, true);
try_origin(wgpu::Origin3d { x: 0, y: 0, z: 1 }, true);
}
const TEXTURE_SIZE: wgpu::Extent3d = wgpu::Extent3d {
width: 64,
height: 64,
depth_or_array_layers: 1,
};
const TEXTURE_DESCRIPTOR: wgpu::TextureDescriptor = wgpu::TextureDescriptor {
label: Some("CopyOrigin"),
size: TEXTURE_SIZE,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
usage: wgpu::TextureUsages::COPY_DST.union(wgpu::TextureUsages::COPY_SRC),
};
const BYTES_PER_PIXEL: u32 = 4;
const BUFFER_SIZE: u32 = TEXTURE_SIZE.width * TEXTURE_SIZE.height * BYTES_PER_PIXEL;
const BUFFER_COPY_LAYOUT: wgpu::ImageDataLayout = wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: NonZeroU32::new(TEXTURE_SIZE.width * BYTES_PER_PIXEL),
rows_per_image: None,
};