C example update, header, and better travis tests

This commit is contained in:
Dzmitry Malyshau 2018-09-27 19:04:17 -04:00
parent a7dd3c433f
commit c013fc9498
3 changed files with 29 additions and 2 deletions

View File

@ -11,3 +11,9 @@ before_install:
# Do not run bors builds against the nightly compiler.
# We want to find out about nightly bugs, so they're done in master, but we don't block on them.
- if [[ $TRAVIS_RUST_VERSION == "nightly" && $TRAVIS_BRANCH == "staging" ]]; then exit; fi
script:
- cargo test
- cargo build --manifest-path wgpu-native/Cargo.toml --features remote
- cargo build
- (cd examples && make)

View File

@ -38,5 +38,11 @@ int main()
.code = read_file("./../data/hello_triangle.frag.spv"),
};
WGPUShaderModuleId _fs = wgpu_device_create_shader_module(device, fs_desc);
WGPUCommandBufferDescriptor cmd_buf_desc = {
};
WGPUCommandBufferId cmd_buf = wgpu_device_create_command_buffer(device, cmd_buf_desc);
WGPUQueueId queue = wgpu_device_get_queue(device);
wgpu_queue_submit(queue, &cmd_buf, 1);
return 0;
}

View File

@ -34,6 +34,10 @@ typedef WGPUId WGPUCommandBufferId;
typedef WGPUId WGPUInstanceId;
typedef struct {
} WGPUCommandBufferDescriptor;
typedef WGPUId WGPUShaderModuleId;
typedef struct {
@ -45,19 +49,30 @@ typedef struct {
WGPUByteArray code;
} WGPUShaderModuleDescriptor;
typedef WGPUId WGPUQueueId;
typedef struct {
WGPUPowerPreference power_preference;
} WGPUAdapterDescriptor;
WGPUDeviceId wgpu_adapter_create_device(WGPUAdapterId adapter_id, WGPUDeviceDescriptor desc);
WGPUDeviceId wgpu_adapter_create_device(WGPUAdapterId adapter_id, WGPUDeviceDescriptor _desc);
WGPUComputePassId wgpu_command_buffer_begin_compute_pass(void);
WGPURenderPassId wgpu_command_buffer_begin_render_pass(WGPUCommandBufferId command_buffer);
WGPURenderPassId wgpu_command_buffer_begin_render_pass(WGPUCommandBufferId _command_buffer);
WGPUInstanceId wgpu_create_instance(void);
WGPUCommandBufferId wgpu_device_create_command_buffer(WGPUDeviceId device_id,
WGPUCommandBufferDescriptor desc);
WGPUShaderModuleId wgpu_device_create_shader_module(WGPUDeviceId device_id,
WGPUShaderModuleDescriptor desc);
WGPUQueueId wgpu_device_get_queue(WGPUDeviceId device_id);
WGPUAdapterId wgpu_instance_get_adapter(WGPUInstanceId instance_id, WGPUAdapterDescriptor desc);
void wgpu_queue_submit(WGPUQueueId queue_id,
const WGPUCommandBufferId *command_buffer_ptr,
uintptr_t command_buffer_count);