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https://github.com/gfx-rs/wgpu.git
synced 2024-11-22 23:04:07 +00:00
Improve texture creation validation
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0bb6bb8647
commit
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@ -10,7 +10,7 @@ use crate::{
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device::{all_buffer_stages, all_image_stages},
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hub::{GfxBackend, Global, GlobalIdentityHandlerFactory, Storage, Token},
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id::{BufferId, CommandEncoderId, TextureId},
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resource::{BufferUse, Texture, TextureUse},
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resource::{BufferUse, Texture, TextureErrorDimension, TextureUse},
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span,
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track::TextureSelector,
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};
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@ -32,13 +32,6 @@ pub enum CopySide {
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Destination,
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}
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#[derive(Clone, Debug)]
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pub enum TextureErrorDimension {
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X,
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Y,
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Z,
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}
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/// Error encountered while attempting a data transfer.
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#[derive(Clone, Debug, Error)]
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pub enum TransferError {
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@ -575,6 +575,19 @@ pub fn map_texture_dimension_size(
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use resource::TextureDimensionError as Tde;
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use wgt::TextureDimension::*;
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let zero_dim = if width == 0 {
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Some(resource::TextureErrorDimension::X)
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} else if height == 0 {
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Some(resource::TextureErrorDimension::Y)
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} else if depth == 0 {
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Some(resource::TextureErrorDimension::Z)
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} else {
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None
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};
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if let Some(dim) = zero_dim {
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return Err(resource::TextureDimensionError::Zero(dim));
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}
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Ok(match dimension {
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D1 => {
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if height != 1 {
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@ -583,14 +596,14 @@ pub fn map_texture_dimension_size(
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if sample_size != 1 {
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return Err(Tde::InvalidSampleCount(sample_size));
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}
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let layers = depth.try_into().or(Err(Tde::TooManyLayers(depth)))?;
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let layers = depth.try_into().unwrap_or(!0);
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H::D1(width, layers)
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}
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D2 => {
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if sample_size > 32 || !is_power_of_two(sample_size) {
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return Err(Tde::InvalidSampleCount(sample_size));
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}
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let layers = depth.try_into().or(Err(Tde::TooManyLayers(depth)))?;
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let layers = depth.try_into().unwrap_or(!0);
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H::D2(width, height, layers, sample_size as u8)
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}
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D3 => {
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@ -482,7 +482,7 @@ impl<B: GfxBackend> Device<B> {
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let usage = conv::map_texture_usage(desc.usage, aspects);
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let mip_level_count = desc.mip_level_count;
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if mip_level_count >= MAX_MIP_LEVELS {
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if mip_level_count == 0 && mip_level_count > kind.compute_num_levels() as u32 {
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return Err(resource::CreateTextureError::InvalidMipLevelCount(
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mip_level_count,
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));
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@ -213,10 +213,17 @@ pub struct Texture<B: hal::Backend> {
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pub(crate) life_guard: LifeGuard,
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}
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#[derive(Clone, Debug)]
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pub enum TextureErrorDimension {
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X,
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Y,
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Z,
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}
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#[derive(Clone, Debug, Error)]
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pub enum TextureDimensionError {
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#[error("too many layers ({0}) for texture array")]
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TooManyLayers(u32),
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#[error("Dimension {0:?} is zero")]
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Zero(TextureErrorDimension),
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#[error("1D textures must have height set to 1")]
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InvalidHeight,
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#[error("sample count {0} is invalid")]
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