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https://github.com/gfx-rs/wgpu.git
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Merge #169
169: Add Windows/glfw3 to CI r=kvark a=grovesNL Co-authored-by: Joshua Groves <josh@joshgroves.com>
This commit is contained in:
commit
b1d9de0406
19
.travis.yml
19
.travis.yml
@ -16,6 +16,8 @@ matrix:
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# Windows 64bit
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- os: windows
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rust: stable
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- os: windows
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rust: nightly
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# macOS 64bit
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- env: MACOSX_DEPLOYMENT_TARGET=10.9
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@ -45,9 +47,6 @@ addons:
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packages:
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- cmake
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- glfw3
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choco:
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packages:
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- make
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branches:
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except:
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@ -58,6 +57,18 @@ before_install:
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script:
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- cargo test
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- if [[ $TRAVIS_RUST_VERSION == "nightly" ]]; then cargo +nightly install cbindgen && make VERBOSE=1; fi
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- if [[ $TRAVIS_RUST_VERSION == "nightly" ]] && [[ $TRAVIS_OS_NAME == "windows" ]]; then
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wget -nc -O glfw.zip https://github.com/glfw/glfw/archive/3.3.zip &&
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7z x glfw.zip -oglfw &&
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cd glfw/glfw-3.3 &&
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export GLFW3_INCLUDE_DIR=`pwd`/include &&
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export GLFW3_INSTALL_DIR=`pwd`/install &&
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cmake . -DCMAKE_INSTALL_PREFIX=$GLFW3_INSTALL_DIR -DCMAKE_GENERATOR_PLATFORM=x64 &&
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cmake --build . --target install &&
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cd ../.. &&
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export CMAKE_PREFIX_PATH=$GLFW3_INSTALL_DIR &&
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make examples-native VERBOSE=1;
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fi
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- if [[ $TRAVIS_RUST_VERSION == "nightly" ]] && [[ $TRAVIS_OS_NAME != "windows" ]]; then cargo +nightly install cbindgen && make VERBOSE=1; fi
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# TODO: Temporarily only test building the gl backend, properly test when it is usable from C
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- if [[ $TRAVIS_OS_NAME == "linux" ]]; then cd wgpu-native && cargo build --features local,gfx-backend-gl; fi
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7
Makefile
7
Makefile
@ -3,6 +3,8 @@ EXCLUDES:=
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FEATURE_RUST:=
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FEATURE_NATIVE:=
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GENERATOR_PLATFORM:=
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FFI_DIR:=ffi
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BUILD_DIR:=build
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CLEAN_FFI_DIR:=
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@ -17,6 +19,7 @@ endif
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ifeq ($(OS),Windows_NT)
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CLEAN_FFI_DIR=del $(FFI_DIR)\*.* /Q /S
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CREATE_BUILD_DIR=mkdir $(BUILD_DIR)
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GENERATOR_PLATFORM=-DCMAKE_GENERATOR_PLATFORM=x64
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ifeq ($(TARGET),x86_64-pc-windows-gnu)
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FEATURE_RUST=vulkan
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@ -71,7 +74,7 @@ ffi/wgpu-remote.h: wgpu-remote/cbindgen.toml $(wildcard wgpu-native/**/*.rs wgp
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rustup run nightly cbindgen wgpu-remote >$(FFI_DIR)/wgpu-remote.h
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examples-native: lib-native $(FFI_DIR)/wgpu.h examples/hello_triangle_c/main.c
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cd examples/hello_triangle_c && $(CREATE_BUILD_DIR) && cd build && cmake .. -DBACKEND=$(FEATURE_RUST) && make
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cd examples/hello_triangle_c && $(CREATE_BUILD_DIR) && cd build && cmake .. -DBACKEND=$(FEATURE_RUST) $(GENERATOR_PLATFORM) && cmake --build .
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examples-remote: lib-remote $(FFI_DIR)/wgpu-remote.h examples/hello_remote_c/main.c
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cd examples/hello_remote_c && $(CREATE_BUILD_DIR) && cd build && cmake .. && make
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cd examples/hello_remote_c && $(CREATE_BUILD_DIR) && cd build && cmake .. && cmake --build .
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@ -23,7 +23,6 @@ add_executable(hello_triangle main.c)
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if(MSVC)
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add_definitions(-DWGPU_TARGET=WGPU_TARGET_WINDOWS)
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target_compile_options(${TARGET_NAME} PRIVATE /W4)
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set(GLFW_LIBRARY glfw3)
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set(OS_LIBRARIES "userenv" "ws2_32" "Dwmapi" "dbghelp")
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if("${BACKEND}" STREQUAL "${BACKEND_DX11}")
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list(APPEND OS_LIBRARIES "d3dcompiler" "D3D11" "DXGI")
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@ -34,17 +33,19 @@ elseif(APPLE)
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add_definitions(-DWGPU_TARGET=WGPU_TARGET_MACOS)
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set(OS_LIBRARIES "-framework Cocoa" "-framework CoreVideo" "-framework IOKit" "-framework QuartzCore")
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target_compile_options(${TARGET_NAME} PRIVATE -x objective-c)
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set(GLFW_LIBRARY glfw)
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else(MSVC)
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add_definitions(-DWGPU_TARGET=WGPU_TARGET_LINUX)
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target_compile_options(${TARGET_NAME} PRIVATE -Wall -Wextra -pedantic)
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set(GLFW_LIBRARY glfw)
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endif(MSVC)
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find_package(glfw3 REQUIRED)
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find_package(glfw3 3.3 REQUIRED
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HINTS "$ENV{GLFW3_INSTALL_DIR}"
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)
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find_library(WGPU_LIBRARY wgpu_native
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HINTS "${CMAKE_CURRENT_SOURCE_DIR}/../../target/debug"
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)
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target_link_libraries(${TARGET_NAME} ${GLFW_LIBRARY} ${WGPU_LIBRARY} ${OS_LIBRARIES})
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target_include_directories(${TARGET_NAME} PUBLIC $ENV{GLFW3_INCLUDE_DIR})
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target_link_libraries(${TARGET_NAME} glfw ${WGPU_LIBRARY} ${OS_LIBRARIES})
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