mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-29 10:13:34 +00:00
Clean up render bundle bind group tracking.
The `dynamic_offsets` and `is_dirty` flags only make sense when the slot is occupied, so they should be inside the `Option`. This makes `State::bind` into an `ArrayVec<Option<BindState>>`, and cleans up various other bits.
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@ -195,9 +195,7 @@ impl RenderBundleEncoder {
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vertex: (0..hal::MAX_VERTEX_BUFFERS)
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.map(|_| VertexState::new())
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.collect(),
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bind: (0..hal::MAX_BIND_GROUPS)
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.map(|_| BindState::new())
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.collect(),
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bind: (0..hal::MAX_BIND_GROUPS).map(|_| None).collect(),
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push_constant_ranges: PushConstantState::new(),
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raw_dynamic_offsets: Vec::new(),
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flat_dynamic_offsets: Vec::new(),
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@ -228,6 +226,8 @@ impl RenderBundleEncoder {
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.map_pass_err(scope);
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}
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// Peel off the front `num_dynamic_offsets` entries from
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// `base.dynamic_offsets`.
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let offsets = &base.dynamic_offsets[..num_dynamic_offsets as usize];
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base.dynamic_offsets = &base.dynamic_offsets[num_dynamic_offsets as usize..];
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@ -963,41 +963,24 @@ impl VertexState {
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}
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}
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/// A bind group that has been set at a particular index during render bundle encoding.
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#[derive(Debug)]
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struct BindState {
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bind_group: Option<(id::BindGroupId, id::BindGroupLayoutId)>,
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/// The id of the bind group set at this index.
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bind_group_id: id::BindGroupId,
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/// The layout of `group`.
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layout_id: id::Valid<id::BindGroupLayoutId>,
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/// The range of dynamic offsets in `State::raw_dynamic_offsets`
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/// for this bind group.
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dynamic_offsets: Range<usize>,
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/// True if this index's contents have been changed since the last time we
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/// generated a `SetBindGroup` command.
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is_dirty: bool,
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}
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impl BindState {
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fn new() -> Self {
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Self {
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bind_group: None,
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dynamic_offsets: 0..0,
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is_dirty: false,
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}
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}
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fn set_group(
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&mut self,
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bind_group_id: id::BindGroupId,
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layout_id: id::BindGroupLayoutId,
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dyn_offset: usize,
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dyn_count: usize,
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) -> bool {
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match self.bind_group {
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Some((bg_id, _)) if bg_id == bind_group_id && dyn_count == 0 => false,
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_ => {
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self.bind_group = Some((bind_group_id, layout_id));
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self.dynamic_offsets = dyn_offset..dyn_offset + dyn_count;
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self.is_dirty = true;
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true
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}
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}
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}
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}
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#[derive(Debug)]
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struct PushConstantState {
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ranges: ArrayVec<wgt::PushConstantRange, { SHADER_STAGE_COUNT }>,
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@ -1052,16 +1035,24 @@ struct State {
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/// The state of each vertex buffer slot.
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vertex: ArrayVec<VertexState, { hal::MAX_VERTEX_BUFFERS }>,
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bind: ArrayVec<BindState, { hal::MAX_BIND_GROUPS }>,
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/// The bind group set at each index, if any.
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bind: ArrayVec<Option<BindState>, { hal::MAX_BIND_GROUPS }>,
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push_constant_ranges: PushConstantState,
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/// The accumulated dynamic offsets for all `SetBindGroup` commands seen.
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/// The dynamic offsets for all `SetBindGroup` commands we've seen so far.
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///
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/// Each occupied entry of `bind` has a `dynamic_offsets` range that says
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/// which elements of this vector it owns.
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raw_dynamic_offsets: Vec<wgt::DynamicOffset>,
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/// Dynamic offset values used by the cleaned-up command sequence.
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///
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/// These end up in the final `RenderBundle`. Each `SetBindGroup` command
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/// consumes the next `num_dynamic_offsets` entries off the front.
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flat_dynamic_offsets: Vec<wgt::DynamicOffset>,
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used_bind_groups: usize,
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pipeline: Option<id::RenderPipelineId>,
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}
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@ -1097,11 +1088,10 @@ impl State {
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vert_state
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}
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fn invalidate_group_from(&mut self, slot: usize) {
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for bind in self.bind[slot..].iter_mut() {
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if bind.bind_group.is_some() {
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bind.is_dirty = true;
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}
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/// Mark all non-empty bind group table entries from `index` onwards as dirty.
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fn invalidate_group_from(&mut self, index: usize) {
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for contents in self.bind[index..].iter_mut().flatten() {
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contents.is_dirty = true;
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}
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}
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@ -1112,15 +1102,33 @@ impl State {
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layout_id: id::Valid<id::BindGroupLayoutId>,
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offsets: &[wgt::DynamicOffset],
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) {
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if self.bind[slot as usize].set_group(
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bind_group_id,
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layout_id.0,
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self.raw_dynamic_offsets.len(),
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offsets.len(),
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) {
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self.invalidate_group_from(slot as usize + 1);
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// If this call wouldn't actually change this index's state, we can
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// return early. (If there are dynamic offsets, the range will always
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// be different.)
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if offsets.is_empty() {
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if let Some(ref contents) = self.bind[slot as usize] {
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if contents.bind_group_id == bind_group_id {
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return;
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}
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}
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}
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// Save `offsets` in the side array, and note where they landed.
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let raw_start = self.raw_dynamic_offsets.len();
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self.raw_dynamic_offsets.extend(offsets);
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let raw_end = self.raw_dynamic_offsets.len();
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// Record the index's new state.
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self.bind[slot as usize] = Some(BindState {
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bind_group_id,
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layout_id,
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dynamic_offsets: raw_start..raw_end,
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is_dirty: true,
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});
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// Once we've changed the bind group at a particular index, all
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// subsequent indices need to be rewritten.
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self.invalidate_group_from(slot as usize + 1);
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}
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fn set_pipeline(
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@ -1151,8 +1159,8 @@ impl State {
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self.bind
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.iter()
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.zip(layout_ids)
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.position(|(bs, layout_id)| match bs.bind_group {
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Some((_, bgl_id)) => bgl_id != layout_id.0,
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.position(|(entry, &layout_id)| match *entry {
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Some(ref contents) => contents.layout_id != layout_id,
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None => false,
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})
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};
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@ -1190,29 +1198,34 @@ impl State {
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.flat_map(|(i, vs)| vs.flush(i as u32))
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}
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/// Generate `SetBindGroup` commands for any bind groups that need to be updated.
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fn flush_binds(&mut self) -> impl Iterator<Item = RenderCommand> + '_ {
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for bs in self.bind[..self.used_bind_groups].iter() {
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if bs.is_dirty {
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// Append each dirty bind group's dynamic offsets to `flat_dynamic_offsets`.
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for contents in self.bind[..self.used_bind_groups].iter().flatten() {
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if contents.is_dirty {
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self.flat_dynamic_offsets
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.extend_from_slice(&self.raw_dynamic_offsets[bs.dynamic_offsets.clone()]);
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.extend_from_slice(&self.raw_dynamic_offsets[contents.dynamic_offsets.clone()]);
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}
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}
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self.bind
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// Then, generate `SetBindGroup` commands to update the dirty bind
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// groups. After this, all entries are clean.
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self.bind[..self.used_bind_groups]
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.iter_mut()
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.take(self.used_bind_groups)
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.enumerate()
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.flat_map(|(i, bs)| {
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if bs.is_dirty {
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bs.is_dirty = false;
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Some(RenderCommand::SetBindGroup {
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index: i as u8,
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bind_group_id: bs.bind_group.unwrap().0,
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num_dynamic_offsets: (bs.dynamic_offsets.end - bs.dynamic_offsets.start)
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as u8,
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})
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} else {
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None
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.flat_map(|(i, entry)| {
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if let Some(ref mut contents) = *entry {
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if contents.is_dirty {
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contents.is_dirty = false;
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let offsets = &contents.dynamic_offsets;
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return Some(RenderCommand::SetBindGroup {
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index: i as u8,
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bind_group_id: contents.bind_group_id,
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num_dynamic_offsets: (offsets.end - offsets.start) as u8,
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});
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}
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}
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None
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})
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}
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}
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