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Backport 0.18.1 changelog (#4694)
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CHANGELOG.md
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CHANGELOG.md
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## Unreleased
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For naga changelogs at or before v0.14.0. See [naga's changelog](naga/CHANGELOG.md).
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### Changes
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#### General
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@ -63,12 +61,30 @@ For naga changelogs at or before v0.14.0. See [naga's changelog](naga/CHANGELOG.
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- Improve algorithm used by module compaction. By @jimblandy in [#4662](https://github.com/gfx-rs/wgpu/pull/4662).
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- In Metal Shading Language output, fix issue where local variables were sometimes using variable names from previous functions.
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- When reading GLSL, fix the argument types of the double-precision floating-point overloads of the `dot`, `reflect`, `distance`, and `ldexp` builtin functions. Correct the WGSL generated for constructing 64-bit floating-point matrices. Add tests for all the above. By @jimblandy in [#4684](https://github.com/gfx-rs/wgpu/pull/4684).
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## v0.18.1 (2023-11-15)
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(naga version 0.14.1)
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### Bug Fixes
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#### General
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- Fix panic in `Surface::configure` in debug builds. By @cwfitzgerald in [#4635](https://github.com/gfx-rs/wgpu/pull/4635)
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- Fix crash when all the following are true: By @teoxoy in #[#4642](https://github.com/gfx-rs/wgpu/pull/4642)
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- Passing a naga module directly to `Device::create_shader_module`.
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- `InstanceFlags::DEBUG` is enabled.
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#### DX12
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- Always use HLSL 2018 when using DXC to compile HLSL shaders. By @daxpedda in [#4629](https://github.com/gfx-rs/wgpu/pull/4629)
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#### Metal
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- In Metal Shading Language output, fix issue where local variables were sometimes using variable names from previous functions. By @DJMcNab in [#4594](https://github.com/gfx-rs/wgpu/pull/4594)
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## v0.18.0 (2023-10-25)
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For naga changelogs at or before v0.14.0. See [naga's changelog](naga/CHANGELOG.md).
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### Desktop OpenGL 3.3+ Support on Windows
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We now support OpenGL on Windows! This brings support for a vast majority of the hardware that used to be covered by our DX11 backend. As of this writing we support OpenGL 3.3+, though there are efforts to reduce that further.
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