mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-21 22:33:49 +00:00
Map rest of render pipeline descriptor
This commit is contained in:
parent
9ef70b8246
commit
aab17db5a1
@ -30,19 +30,115 @@ int main()
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},
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};
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WGPUDeviceId device = wgpu_adapter_create_device(adapter, device_desc);
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WGPUShaderModuleDescriptor vs_desc = {
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/*
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WGPUBindGroupLayoutDescriptor bind_group_layout_desc = {
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.bindings = NULL,
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.bindings_length = 0,
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};
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WGPUBindGroupLayoutId _bind_group_layout = wgpu_device_create_bind_group_layout(device, bind_group_layout_desc);
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*/
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WGPUPipelineLayoutDescriptor pipeline_layout_desc = {
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.bind_group_layouts = NULL,
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.bind_group_layouts_length = 0,
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};
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WGPUPipelineLayoutId layout = wgpu_device_create_pipeline_layout(device, pipeline_layout_desc);
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WGPUShaderModuleDescriptor vertex_shader_desc = {
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.code = read_file("./../data/hello_triangle.vert.spv"),
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};
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WGPUShaderModuleId _vs = wgpu_device_create_shader_module(device, vs_desc);
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WGPUShaderModuleDescriptor fs_desc = {
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WGPUShaderModuleId vertex_shader = wgpu_device_create_shader_module(device, vertex_shader_desc);
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WGPUPipelineStageDescriptor vertex_stage = {
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.module = vertex_shader,
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.stage = WGPUShaderStage_Vertex,
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.entry_point = "main",
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};
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WGPUShaderModuleDescriptor fragment_shader_desc = {
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.code = read_file("./../data/hello_triangle.frag.spv"),
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};
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WGPUShaderModuleId _fs = wgpu_device_create_shader_module(device, fs_desc);
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WGPUCommandBufferDescriptor cmd_buf_desc = {
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WGPUShaderModuleId fragment_shader = wgpu_device_create_shader_module(device, fragment_shader_desc);
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WGPUPipelineStageDescriptor fragment_stage = {
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.module = fragment_shader,
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.stage = WGPUShaderStage_Fragment,
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.entry_point = "main",
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};
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const unsigned int STAGES_LENGTH = 2;
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WGPUPipelineStageDescriptor *stages = malloc(STAGES_LENGTH);
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stages[0] = vertex_stage;
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stages[1] = fragment_stage;
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WGPUBlendDescriptor blend_alpha = {
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.src_factor = WGPUBlendFactor_Zero,
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.dst_factor = WGPUBlendFactor_Zero,
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.operation = WGPUBlendOperation_Add,
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};
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WGPUBlendDescriptor blend_color = {
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.src_factor = WGPUBlendFactor_Zero,
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.dst_factor = WGPUBlendFactor_Zero,
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.operation = WGPUBlendOperation_Add,
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};
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WGPUBlendStateDescriptor blend_state_0_desc = {
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.blend_enabled = false,
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.alpha = blend_alpha,
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.color = blend_color,
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.write_mask = 0,
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};
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WGPUBlendStateId blend_state_0 = wgpu_device_create_blend_state(device, blend_state_0_desc);
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const unsigned int BLEND_STATE_LENGTH = 1;
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WGPUBlendStateId *blend_state = malloc(BLEND_STATE_LENGTH);
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blend_state[0] = blend_state_0;
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WGPUStencilStateFaceDescriptor stencil_state_front = {
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.compare = WGPUCompareFunction_Never,
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.stencil_fail_op = WGPUStencilOperation_Keep,
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.depth_fail_op = WGPUStencilOperation_Keep,
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.pass_op = WGPUStencilOperation_Keep,
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};
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WGPUStencilStateFaceDescriptor stencil_state_back = {
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.compare = WGPUCompareFunction_Never,
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.stencil_fail_op = WGPUStencilOperation_Keep,
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.depth_fail_op = WGPUStencilOperation_Keep,
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.pass_op = WGPUStencilOperation_Keep,
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};
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WGPUDepthStencilStateDescriptor depth_stencil_state_desc = {
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.depth_write_enabled = false,
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.depth_compare = WGPUCompareFunction_Never,
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.front = stencil_state_front,
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.back = stencil_state_back,
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.stencil_read_mask = 0,
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.stencil_write_mask = 0,
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};
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WGPUDepthStencilStateId depth_stencil_state = wgpu_device_create_depth_stencil_state(device, depth_stencil_state_desc);
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const unsigned int FORMATS_LENGTH = 1;
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WGPUTextureFormat *formats = malloc(FORMATS_LENGTH);
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formats[0] = WGPUTextureFormat_R8g8b8a8Unorm;
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WGPUAttachmentStateDescriptor attachment_state_desc = {
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.formats = formats,
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.formats_length = FORMATS_LENGTH,
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};
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WGPUAttachmentStateId attachment_state = wgpu_device_create_attachment_state(device, attachment_state_desc);
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WGPURenderPipelineDescriptor render_pipeline_desc = {
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.layout = layout,
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.stages = stages,
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.stages_length = STAGES_LENGTH,
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.primitive_topology = WGPUPrimitiveTopology_TriangleList,
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.blend_state = blend_state,
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.blend_state_length = BLEND_STATE_LENGTH,
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.depth_stencil_state = depth_stencil_state,
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.attachment_state = attachment_state,
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};
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WGPURenderPipelineId render_pipeline = wgpu_device_create_render_pipeline(device, render_pipeline_desc);
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WGPUCommandBufferDescriptor cmd_buf_desc = { };
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WGPUCommandBufferId cmd_buf = wgpu_device_create_command_buffer(device, cmd_buf_desc);
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WGPUQueueId queue = wgpu_device_get_queue(device);
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wgpu_queue_submit(queue, &cmd_buf, 1);
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return 0;
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}
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@ -8,6 +8,18 @@
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#include <stdlib.h>
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#include <stdbool.h>
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#define WGPUColorWriteFlags_ALL 15
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#define WGPUColorWriteFlags_ALPHA 8
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#define WGPUColorWriteFlags_BLUE 4
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#define WGPUColorWriteFlags_GREEN 2
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#define WGPUColorWriteFlags_NONE 0
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#define WGPUColorWriteFlags_RED 1
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#define WGPUShaderStageFlags_COMPUTE 4
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#define WGPUShaderStageFlags_FRAGMENT 2
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@ -23,6 +35,41 @@ typedef enum {
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WGPUBindingType_StorageBuffer = 3,
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} WGPUBindingType;
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typedef enum {
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WGPUBlendFactor_Zero = 0,
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WGPUBlendFactor_One = 1,
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WGPUBlendFactor_SrcColor = 2,
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WGPUBlendFactor_OneMinusSrcColor = 3,
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WGPUBlendFactor_SrcAlpha = 4,
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WGPUBlendFactor_OneMinusSrcAlpha = 5,
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WGPUBlendFactor_DstColor = 6,
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WGPUBlendFactor_OneMinusDstColor = 7,
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WGPUBlendFactor_DstAlpha = 8,
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WGPUBlendFactor_OneMinusDstAlpha = 9,
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WGPUBlendFactor_SrcAlphaSaturated = 10,
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WGPUBlendFactor_BlendColor = 11,
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WGPUBlendFactor_OneMinusBlendColor = 12,
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} WGPUBlendFactor;
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typedef enum {
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WGPUBlendOperation_Add = 0,
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WGPUBlendOperation_Subtract = 1,
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WGPUBlendOperation_ReverseSubtract = 2,
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WGPUBlendOperation_Min = 3,
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WGPUBlendOperation_Max = 4,
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} WGPUBlendOperation;
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typedef enum {
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WGPUCompareFunction_Never = 0,
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WGPUCompareFunction_Less = 1,
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WGPUCompareFunction_Equal = 2,
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WGPUCompareFunction_LessEqual = 3,
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WGPUCompareFunction_Greater = 4,
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WGPUCompareFunction_NotEqual = 5,
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WGPUCompareFunction_GreaterEqual = 6,
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WGPUCompareFunction_Always = 7,
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} WGPUCompareFunction;
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typedef enum {
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WGPUPowerPreference_Default = 0,
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WGPUPowerPreference_LowPower = 1,
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@ -43,6 +90,24 @@ typedef enum {
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WGPUShaderStage_Compute = 2,
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} WGPUShaderStage;
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typedef enum {
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WGPUStencilOperation_Keep = 0,
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WGPUStencilOperation_Zero = 1,
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WGPUStencilOperation_Replace = 2,
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WGPUStencilOperation_Invert = 3,
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WGPUStencilOperation_IncrementClamp = 4,
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WGPUStencilOperation_DecrementClamp = 5,
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WGPUStencilOperation_IncrementWrap = 6,
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WGPUStencilOperation_DecrementWrap = 7,
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} WGPUStencilOperation;
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typedef enum {
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WGPUTextureFormat_R8g8b8a8Unorm = 0,
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WGPUTextureFormat_R8g8b8a8Uint = 1,
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WGPUTextureFormat_B8g8r8a8Unorm = 2,
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WGPUTextureFormat_D32FloatS8Uint = 3,
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} WGPUTextureFormat;
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typedef WGPUId WGPUDeviceId;
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typedef WGPUId WGPUAdapterId;
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@ -66,6 +131,13 @@ typedef WGPUId WGPUInstanceId;
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typedef struct {
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} WGPUCommandBufferDescriptor;
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typedef WGPUId WGPUAttachmentStateId;
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typedef struct {
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const WGPUTextureFormat *formats;
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uintptr_t formats_length;
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} WGPUAttachmentStateDescriptor;
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typedef WGPUId WGPUBindGroupLayoutId;
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typedef uint32_t WGPUShaderStageFlags;
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@ -81,6 +153,41 @@ typedef struct {
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uintptr_t bindings_length;
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} WGPUBindGroupLayoutDescriptor;
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typedef WGPUId WGPUBlendStateId;
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typedef struct {
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WGPUBlendFactor src_factor;
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WGPUBlendFactor dst_factor;
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WGPUBlendOperation operation;
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} WGPUBlendDescriptor;
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typedef uint32_t WGPUColorWriteFlags;
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typedef struct {
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bool blend_enabled;
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WGPUBlendDescriptor alpha;
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WGPUBlendDescriptor color;
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WGPUColorWriteFlags write_mask;
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} WGPUBlendStateDescriptor;
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typedef WGPUId WGPUDepthStencilStateId;
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typedef struct {
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WGPUCompareFunction compare;
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WGPUStencilOperation stencil_fail_op;
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WGPUStencilOperation depth_fail_op;
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WGPUStencilOperation pass_op;
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} WGPUStencilStateFaceDescriptor;
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typedef struct {
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bool depth_write_enabled;
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WGPUCompareFunction depth_compare;
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WGPUStencilStateFaceDescriptor front;
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WGPUStencilStateFaceDescriptor back;
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uint32_t stencil_read_mask;
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uint32_t stencil_write_mask;
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} WGPUDepthStencilStateDescriptor;
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typedef WGPUId WGPUPipelineLayoutId;
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typedef struct {
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@ -98,12 +205,6 @@ typedef struct {
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const char *entry_point;
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} WGPUPipelineStageDescriptor;
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typedef WGPUId WGPUBlendStateId;
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typedef WGPUId WGPUDepthStencilStateId;
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typedef WGPUId WGPUAttachmentStateId;
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typedef struct {
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WGPUPipelineLayoutId layout;
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const WGPUPipelineStageDescriptor *stages;
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@ -140,9 +241,18 @@ WGPUInstanceId wgpu_create_instance(void);
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WGPUCommandBufferId wgpu_device_create_command_buffer(WGPUDeviceId device_id,
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WGPUCommandBufferDescriptor desc);
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WGPUAttachmentStateId wgpu_device_create_attachment_state(WGPUDeviceId device_id,
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WGPUAttachmentStateDescriptor desc);
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WGPUBindGroupLayoutId wgpu_device_create_bind_group_layout(WGPUDeviceId device_id,
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WGPUBindGroupLayoutDescriptor desc);
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WGPUBlendStateId wgpu_device_create_blend_state(WGPUDeviceId _device_id,
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WGPUBlendStateDescriptor desc);
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WGPUDepthStencilStateId wgpu_device_create_depth_stencil_state(WGPUDeviceId device_id,
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WGPUDepthStencilStateDescriptor desc);
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WGPUPipelineLayoutId wgpu_device_create_pipeline_layout(WGPUDeviceId device_id,
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WGPUPipelineLayoutDescriptor desc);
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@ -14,6 +14,7 @@ pub const ShaderStageFlags_FRAGMENT: u32 = 2;
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pub const ShaderStageFlags_COMPUTE: u32 = 4;
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#[repr(C)]
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#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
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pub enum BindingType {
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UniformBuffer = 0,
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Sampler = 1,
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@ -44,8 +45,8 @@ pub struct PipelineLayoutDescriptor {
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pub bind_group_layouts_length: usize,
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}
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pub struct PipelineLayout<B: hal::Backend> {
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raw: B::PipelineLayout,
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pub(crate) struct PipelineLayout<B: hal::Backend> {
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pub raw: B::PipelineLayout,
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}
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#[repr(C)]
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@ -17,12 +17,14 @@ use std::thread::ThreadId;
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#[repr(C)]
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#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
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pub enum LoadOp {
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Clear = 0,
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Load = 1,
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}
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#[repr(C)]
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#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
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pub enum StoreOp {
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Store = 0,
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}
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@ -1,6 +1,6 @@
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use hal;
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use {binding_model, resource};
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use {binding_model, pipeline, resource};
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pub(crate) fn map_buffer_usage(
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usage: resource::BufferUsageFlags,
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@ -72,3 +72,167 @@ pub(crate) fn map_shader_stage_flags(
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}
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value
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}
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pub(crate) fn map_primitive_topology(
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primitive_topology: pipeline::PrimitiveTopology,
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) -> hal::Primitive {
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use pipeline::PrimitiveTopology::*;
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use hal::Primitive as H;
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match primitive_topology {
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PointList => H::PointList,
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LineList => H::LineList,
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LineStrip => H::LineStrip,
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TriangleList => H::TriangleList,
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TriangleStrip => H::TriangleStrip,
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}
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}
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pub(crate) fn map_blend_state_descriptor(
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desc: pipeline::BlendStateDescriptor,
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) -> hal::pso::ColorBlendDesc {
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let color_mask = desc.write_mask;
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let blend_state = match desc.blend_enabled {
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true => hal::pso::BlendState::On {
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color: map_blend_descriptor(desc.color),
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alpha: map_blend_descriptor(desc.alpha),
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},
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false => hal::pso::BlendState::Off,
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};
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hal::pso::ColorBlendDesc(map_color_write_flags(color_mask), blend_state)
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}
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fn map_color_write_flags(flags: u32) -> hal::pso::ColorMask {
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use pipeline::{ColorWriteFlags_RED, ColorWriteFlags_GREEN, ColorWriteFlags_BLUE, ColorWriteFlags_ALPHA};
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use hal::pso::ColorMask as H;
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let mut value = H::empty();
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if 0 != flags & ColorWriteFlags_RED {
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value |= H::RED;
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}
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if 0 != flags & ColorWriteFlags_GREEN {
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value |= H::GREEN;
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}
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if 0 != flags & ColorWriteFlags_BLUE {
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value |= H::BLUE;
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}
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if 0 != flags & ColorWriteFlags_ALPHA {
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value |= H::ALPHA;
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}
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value
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}
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fn map_blend_descriptor(
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blend_desc: pipeline::BlendDescriptor,
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) -> hal::pso::BlendOp {
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use pipeline::BlendOperation::*;
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use hal::pso::BlendOp as H;
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match blend_desc.operation {
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Add => H::Add { src: map_blend_factor(blend_desc.src_factor), dst: map_blend_factor(blend_desc.dst_factor) },
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Subtract => H::Sub { src: map_blend_factor(blend_desc.src_factor), dst: map_blend_factor(blend_desc.dst_factor) },
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ReverseSubtract => H::RevSub { src: map_blend_factor(blend_desc.src_factor), dst: map_blend_factor(blend_desc.dst_factor) },
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Min => H::Min,
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Max => H::Max,
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}
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}
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fn map_blend_factor(
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blend_factor: pipeline::BlendFactor,
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) -> hal::pso::Factor {
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use pipeline::BlendFactor::*;
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use hal::pso::Factor as H;
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match blend_factor {
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Zero => H::Zero,
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One => H::One,
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SrcColor => H::SrcColor,
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OneMinusSrcColor => H::OneMinusSrcColor,
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SrcAlpha => H::SrcAlpha,
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OneMinusSrcAlpha => H::OneMinusSrcAlpha,
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DstColor => H::DstColor,
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OneMinusDstColor => H::OneMinusDstColor,
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DstAlpha => H::DstAlpha,
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OneMinusDstAlpha => H::OneMinusDstAlpha,
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SrcAlphaSaturated => H::SrcAlphaSaturate,
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BlendColor => H::ConstColor,
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OneMinusBlendColor => H::OneMinusConstColor,
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}
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}
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pub(crate) fn map_depth_stencil_state(
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desc: pipeline::DepthStencilStateDescriptor,
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) -> hal::pso::DepthStencilDesc {
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hal::pso::DepthStencilDesc {
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// TODO DepthTest::Off?
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depth: hal::pso::DepthTest:: On {
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fun: map_compare_function(desc.depth_compare),
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write: desc.depth_write_enabled,
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},
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depth_bounds: false, // TODO
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// TODO StencilTest::Off?
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stencil: hal::pso::StencilTest::On {
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front: map_stencil_face(desc.front, desc.stencil_read_mask, desc.stencil_write_mask),
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back: map_stencil_face(desc.back, desc.stencil_read_mask, desc.stencil_write_mask),
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},
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}
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}
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fn map_stencil_face(
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stencil_state_face_desc: pipeline::StencilStateFaceDescriptor,
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stencil_read_mask: u32,
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stencil_write_mask: u32,
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) -> hal::pso::StencilFace {
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hal::pso::StencilFace {
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fun: map_compare_function(stencil_state_face_desc.compare),
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||||
mask_read: hal::pso::State::Static(stencil_read_mask), // TODO dynamic?
|
||||
mask_write: hal::pso::State::Static(stencil_read_mask), // TODO dynamic?
|
||||
op_fail: map_stencil_operation(stencil_state_face_desc.stencil_fail_op),
|
||||
op_depth_fail: map_stencil_operation(stencil_state_face_desc.depth_fail_op),
|
||||
op_pass: map_stencil_operation(stencil_state_face_desc.pass_op),
|
||||
reference: hal::pso::State::Static(0), // TODO can this be set?
|
||||
}
|
||||
}
|
||||
|
||||
fn map_compare_function(
|
||||
compare_function: resource::CompareFunction
|
||||
) -> hal::pso::Comparison {
|
||||
use resource::CompareFunction::*;
|
||||
use hal::pso::Comparison as H;
|
||||
match compare_function {
|
||||
Never => H::Never,
|
||||
Less => H::Less,
|
||||
Equal => H::Equal,
|
||||
LessEqual => H::LessEqual,
|
||||
Greater => H::Greater,
|
||||
NotEqual => H::NotEqual,
|
||||
GreaterEqual => H::GreaterEqual,
|
||||
Always => H::Always
|
||||
}
|
||||
}
|
||||
|
||||
fn map_stencil_operation(
|
||||
stencil_operation: pipeline::StencilOperation,
|
||||
) -> hal::pso::StencilOp {
|
||||
use pipeline::StencilOperation::*;
|
||||
use hal::pso::StencilOp as H;
|
||||
match stencil_operation {
|
||||
Keep => H::Keep,
|
||||
Zero => H::Zero,
|
||||
Replace => H::Replace,
|
||||
Invert => H::Invert,
|
||||
IncrementClamp => H::IncrementClamp,
|
||||
DecrementClamp => H::DecrementClamp,
|
||||
IncrementWrap => H::IncrementWrap,
|
||||
DecrementWrap => H::DecrementWrap,
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn map_texture_format(
|
||||
texture_format: resource::TextureFormat,
|
||||
) -> hal::format::Format {
|
||||
use resource::TextureFormat::*;
|
||||
use hal::format::Format as H;
|
||||
match texture_format {
|
||||
R8g8b8a8Unorm => H::Rgba8Unorm,
|
||||
R8g8b8a8Uint => H::Rgba8Uint,
|
||||
B8g8r8a8Unorm => H::Bgra8Unorm,
|
||||
D32FloatS8Uint => H::D32FloatS8Uint,
|
||||
}
|
||||
}
|
||||
|
@ -3,8 +3,9 @@ use hal::queue::RawCommandQueue;
|
||||
use {binding_model, command, conv, memory, pipeline, resource};
|
||||
|
||||
use registry::{self, Registry};
|
||||
use {BindGroupLayoutId, DeviceId, PipelineLayoutId, RenderPipelineId, , BufferId, CommandBufferId, DeviceId, QueueId, ShaderModuleId};
|
||||
use std::{iter, slice};
|
||||
use {binding_model, conv, memory, pipeline};
|
||||
use {AttachmentStateId, BindGroupLayoutId, BlendStateId, BufferId, CommandBufferId, DepthStencilStateId, DeviceId, PipelineLayoutId, QueueId, RenderPipelineId, ShaderModuleId};
|
||||
|
||||
|
||||
pub struct Device<B: hal::Backend> {
|
||||
@ -39,8 +40,8 @@ pub extern "C" fn wgpu_device_create_bind_group_layout(
|
||||
desc: binding_model::BindGroupLayoutDescriptor,
|
||||
) -> BindGroupLayoutId {
|
||||
let bindings = unsafe { slice::from_raw_parts(desc.bindings, desc.bindings_length) };
|
||||
let device = registry::DEVICE_REGISTRY.get_mut(device_id);
|
||||
let descriptor_set_layout = device.device.create_descriptor_set_layout(
|
||||
let device = &mut registry::DEVICE_REGISTRY.get_mut(device_id).device;
|
||||
let descriptor_set_layout = device.create_descriptor_set_layout(
|
||||
bindings.iter().map(|binding| {
|
||||
hal::pso::DescriptorSetLayoutBinding {
|
||||
binding: binding.binding,
|
||||
@ -62,7 +63,34 @@ pub extern "C" fn wgpu_device_create_pipeline_layout(
|
||||
device_id: DeviceId,
|
||||
desc: binding_model::PipelineLayoutDescriptor,
|
||||
) -> PipelineLayoutId {
|
||||
unimplemented!()
|
||||
let bind_group_layout_ids = unsafe { slice::from_raw_parts(desc.bind_group_layouts, desc.bind_group_layouts_length) };
|
||||
// TODO: only lock mutex once?
|
||||
let descriptor_set_layouts = bind_group_layout_ids.iter().map(|id| registry::BIND_GROUP_LAYOUT_REGISTRY.get_mut(*id)).collect::<Vec<_>>();
|
||||
let device = &mut registry::DEVICE_REGISTRY.get_mut(device_id).device;
|
||||
let pipeline_layout = device.create_pipeline_layout(descriptor_set_layouts.iter().map(|d| &d.raw), &[]); // TODO: push constants
|
||||
registry::PIPELINE_LAYOUT_REGISTRY.register(binding_model::PipelineLayout {
|
||||
raw: pipeline_layout,
|
||||
})
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub extern "C" fn wgpu_device_create_blend_state(
|
||||
_device_id: DeviceId,
|
||||
desc: pipeline::BlendStateDescriptor
|
||||
) -> BlendStateId {
|
||||
registry::BLEND_STATE_REGISTRY.register(pipeline::BlendState {
|
||||
raw: conv::map_blend_state_descriptor(desc),
|
||||
})
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub extern "C" fn wgpu_device_create_depth_stencil_state(
|
||||
device_id: DeviceId,
|
||||
desc: pipeline::DepthStencilStateDescriptor,
|
||||
) -> DepthStencilStateId {
|
||||
registry::DEPTH_STENCIL_STATE_REGISTRY.register(pipeline::DepthStencilState {
|
||||
raw: conv::map_depth_stencil_state(desc)
|
||||
})
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
@ -70,12 +98,10 @@ pub extern "C" fn wgpu_device_create_shader_module(
|
||||
device_id: DeviceId,
|
||||
desc: pipeline::ShaderModuleDescriptor,
|
||||
) -> ShaderModuleId {
|
||||
let device = registry::DEVICE_REGISTRY.get_mut(device_id);
|
||||
let device = &mut registry::DEVICE_REGISTRY.get_mut(device_id).device;
|
||||
let shader = device
|
||||
.device
|
||||
.create_shader_module(unsafe {
|
||||
slice::from_raw_parts(desc.code.bytes, desc.code.length)
|
||||
}).unwrap();
|
||||
.create_shader_module(unsafe { slice::from_raw_parts(desc.code.bytes, desc.code.length) })
|
||||
.unwrap();
|
||||
registry::SHADER_MODULE_REGISTRY.register(ShaderModule { raw: shader })
|
||||
}
|
||||
|
||||
@ -123,12 +149,45 @@ pub extern "C" fn wgpu_queue_submit(
|
||||
}
|
||||
device.com_allocator.submit(cmd_buf);
|
||||
}
|
||||
pub extern "C" fn wgpu_device_create_attachment_state(
|
||||
device_id: DeviceId,
|
||||
desc: pipeline::AttachmentStateDescriptor,
|
||||
) -> AttachmentStateId {
|
||||
// TODO: Either formats should be changed to a single format,
|
||||
// or its assumed that `AttachmentStateDescriptor` contains multiple attachments.
|
||||
// Assume the latter for now.
|
||||
let attachments = unsafe { slice::from_raw_parts(desc.formats, desc.formats_length) }.iter().map(|format| {
|
||||
hal::pass::Attachment {
|
||||
// TODO: either formats should be changed to format,
|
||||
// or return multiple attachments here
|
||||
format: Some(conv::map_texture_format(*format)),
|
||||
samples: 1, // TODO map
|
||||
ops: hal::pass::AttachmentOps { // TODO map
|
||||
load: hal::pass::AttachmentLoadOp::Clear,
|
||||
store: hal::pass::AttachmentStoreOp::Store,
|
||||
},
|
||||
stencil_ops: hal::pass::AttachmentOps { // TODO map
|
||||
load: hal::pass::AttachmentLoadOp::DontCare,
|
||||
store: hal::pass::AttachmentStoreOp::DontCare,
|
||||
},
|
||||
layouts: hal::image::Layout::Undefined..hal::image::Layout::Present, // TODO map
|
||||
}
|
||||
}).collect();
|
||||
registry::ATTACHMENT_STATE_REGISTRY.register(pipeline::AttachmentState { raw: attachments })
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub extern "C" fn wgpu_device_create_render_pipeline(
|
||||
device_id: DeviceId,
|
||||
desc: pipeline::RenderPipelineDescriptor,
|
||||
) -> RenderPipelineId {
|
||||
let device = registry::DEVICE_REGISTRY.get_mut(device_id);
|
||||
// TODO: layout, primitive_topology, blend_state, depth_stencil_state, attachment_state
|
||||
// TODO
|
||||
let extent = hal::window::Extent2D { width: 100, height: 100 };
|
||||
|
||||
let device = ®istry::DEVICE_REGISTRY.get_mut(device_id).device;
|
||||
|
||||
let layout = ®istry::PIPELINE_LAYOUT_REGISTRY.get_mut(desc.layout).raw;
|
||||
|
||||
let pipeline_stages = unsafe { slice::from_raw_parts(desc.stages, desc.stages_length) };
|
||||
|
||||
// TODO: avoid allocation
|
||||
@ -172,10 +231,111 @@ pub extern "C" fn wgpu_device_create_render_pipeline(
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
let pipeline = device
|
||||
.device
|
||||
.create_graphics_pipeline(pipeline_desc);
|
||||
*/
|
||||
unimplemented!();
|
||||
// TODO
|
||||
let rasterizer = hal::pso::Rasterizer {
|
||||
depth_clamping: false,
|
||||
polygon_mode: hal::pso::PolygonMode::Fill,
|
||||
cull_face: hal::pso::Face::BACK,
|
||||
front_face: hal::pso::FrontFace::Clockwise,
|
||||
depth_bias: None,
|
||||
conservative: false,
|
||||
};
|
||||
|
||||
// TODO
|
||||
let vertex_buffers: Vec<hal::pso::VertexBufferDesc> = Vec::new();
|
||||
|
||||
// TODO
|
||||
let attributes: Vec<hal::pso::AttributeDesc> = Vec::new();
|
||||
|
||||
let input_assembler = hal::pso::InputAssemblerDesc {
|
||||
primitive: conv::map_primitive_topology(desc.primitive_topology),
|
||||
primitive_restart: hal::pso::PrimitiveRestart::Disabled, // TODO
|
||||
};
|
||||
|
||||
let blender = hal::pso::BlendDesc {
|
||||
logic_op: None, // TODO
|
||||
targets: unsafe { slice::from_raw_parts(desc.blend_state, desc.blend_state_length) }
|
||||
.iter()
|
||||
.map(|id| registry::BLEND_STATE_REGISTRY.get_mut(*id).raw)
|
||||
.collect()
|
||||
};
|
||||
|
||||
let depth_stencil = registry::DEPTH_STENCIL_STATE_REGISTRY.get_mut(desc.depth_stencil_state).raw;
|
||||
|
||||
// TODO
|
||||
let multisampling: Option<hal::pso::Multisampling> = None;
|
||||
|
||||
// TODO
|
||||
let baked_states = hal::pso::BakedStates {
|
||||
viewport: Some(hal::pso::Viewport {
|
||||
rect: hal::pso::Rect {
|
||||
x: 0,
|
||||
y: 0,
|
||||
w: extent.width as i16,
|
||||
h: extent.height as i16,
|
||||
},
|
||||
depth: (0.0..1.0),
|
||||
}),
|
||||
scissor: Some(hal::pso::Rect {
|
||||
x: 0,
|
||||
y: 0,
|
||||
w: extent.width as i16,
|
||||
h: extent.height as i16,
|
||||
}),
|
||||
blend_color: None,
|
||||
depth_bounds: None,
|
||||
};
|
||||
|
||||
let attachments = ®istry::ATTACHMENT_STATE_REGISTRY.get_mut(desc.attachment_state).raw;
|
||||
|
||||
// TODO
|
||||
let subpass = hal::pass::SubpassDesc {
|
||||
colors: &[(0, hal::image::Layout::ColorAttachmentOptimal)],
|
||||
depth_stencil: None,
|
||||
inputs: &[],
|
||||
resolves: &[],
|
||||
preserves: &[],
|
||||
};
|
||||
|
||||
// TODO
|
||||
let subpass_dependency = hal::pass::SubpassDependency {
|
||||
passes: hal::pass::SubpassRef::External..hal::pass::SubpassRef::Pass(0),
|
||||
stages: hal::pso::PipelineStage::COLOR_ATTACHMENT_OUTPUT..hal::pso::PipelineStage::COLOR_ATTACHMENT_OUTPUT,
|
||||
accesses: hal::image::Access::empty()..(hal::image::Access::COLOR_ATTACHMENT_READ | hal::image::Access::COLOR_ATTACHMENT_WRITE),
|
||||
};
|
||||
|
||||
let main_pass = &device.create_render_pass(&attachments[..], &[subpass], &[subpass_dependency]);
|
||||
|
||||
// TODO
|
||||
let subpass = hal::pass::Subpass {
|
||||
index: 0,
|
||||
main_pass,
|
||||
};
|
||||
|
||||
// TODO
|
||||
let flags = hal::pso::PipelineCreationFlags::empty();
|
||||
|
||||
// TODO
|
||||
let parent = hal::pso::BasePipeline::None;
|
||||
|
||||
let pipeline_desc = hal::pso::GraphicsPipelineDesc {
|
||||
shaders,
|
||||
rasterizer,
|
||||
vertex_buffers,
|
||||
attributes,
|
||||
input_assembler,
|
||||
blender,
|
||||
depth_stencil,
|
||||
multisampling,
|
||||
baked_states,
|
||||
layout,
|
||||
subpass,
|
||||
flags,
|
||||
parent,
|
||||
};
|
||||
|
||||
// TODO: cache
|
||||
let pipeline = device.create_graphics_pipeline(&pipeline_desc, None).unwrap();
|
||||
|
||||
registry::RENDER_PIPELINE_REGISTRY.register(pipeline::RenderPipeline { raw: pipeline })
|
||||
}
|
||||
|
@ -4,6 +4,7 @@ use registry::{self, Registry};
|
||||
use {AdapterId, Device, DeviceId, InstanceId};
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
|
||||
pub enum PowerPreference {
|
||||
Default = 0,
|
||||
LowPower = 1,
|
||||
|
@ -85,18 +85,23 @@ pub type SamplerId = Id;
|
||||
|
||||
// Binding model
|
||||
pub type BindGroupLayoutId = Id;
|
||||
pub(crate) type BindGroupLayoutHandle = BindGroupLayout<B>;
|
||||
type BindGroupLayoutHandle = BindGroupLayout<B>;
|
||||
pub type PipelineLayoutId = Id;
|
||||
type PipelineLayoutHandle = PipelineLayout<B>;
|
||||
|
||||
// Pipeline
|
||||
pub type BlendStateId = Id;
|
||||
type BlendStateHandle = BlendState;
|
||||
pub type DepthStencilStateId = Id;
|
||||
type DepthStencilStateHandle = DepthStencilState;
|
||||
pub type InputStateId = Id;
|
||||
pub type ShaderModuleId = Id;
|
||||
type ShaderModuleHandle = ShaderModule<B>;
|
||||
pub type AttachmentStateId = Id;
|
||||
type AttachmentStateHandle = AttachmentState;
|
||||
pub type ComputePipelineId = Id;
|
||||
pub type RenderPipelineId = Id;
|
||||
type RenderPipelineHandle = RenderPipeline<B>;
|
||||
|
||||
pub type CommandBufferId = Id;
|
||||
type CommandBufferHandle = CommandBuffer<B>;
|
||||
|
@ -7,6 +7,7 @@ use {
|
||||
};
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
|
||||
pub enum BlendFactor {
|
||||
Zero = 0,
|
||||
One = 1,
|
||||
@ -24,6 +25,7 @@ pub enum BlendFactor {
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
|
||||
pub enum BlendOperation {
|
||||
Add = 0,
|
||||
Subtract = 1,
|
||||
@ -32,17 +34,20 @@ pub enum BlendOperation {
|
||||
Max = 4,
|
||||
}
|
||||
|
||||
bitflags! {
|
||||
#[repr(transparent)]
|
||||
pub struct ColorWriteFlags: u32 {
|
||||
const NONE = 0;
|
||||
const RED = 1;
|
||||
const GREEN = 2;
|
||||
const BLUE = 4;
|
||||
const ALPHA = 8;
|
||||
const ALL = 15;
|
||||
}
|
||||
}
|
||||
// TODO: bitflags
|
||||
pub type ColorWriteFlags = u32;
|
||||
#[allow(non_upper_case_globals)]
|
||||
pub const ColorWriteFlags_NONE: u32 = 0;
|
||||
#[allow(non_upper_case_globals)]
|
||||
pub const ColorWriteFlags_RED: u32 = 1;
|
||||
#[allow(non_upper_case_globals)]
|
||||
pub const ColorWriteFlags_GREEN: u32 = 2;
|
||||
#[allow(non_upper_case_globals)]
|
||||
pub const ColorWriteFlags_BLUE: u32 = 4;
|
||||
#[allow(non_upper_case_globals)]
|
||||
pub const ColorWriteFlags_ALPHA: u32 = 8;
|
||||
#[allow(non_upper_case_globals)]
|
||||
pub const ColorWriteFlags_ALL: u32 = 15;
|
||||
|
||||
#[repr(C)]
|
||||
pub struct BlendDescriptor {
|
||||
@ -59,11 +64,12 @@ pub struct BlendStateDescriptor {
|
||||
pub write_mask: ColorWriteFlags,
|
||||
}
|
||||
|
||||
pub struct BlendState {
|
||||
raw: hal::pso::BlendState,
|
||||
pub(crate) struct BlendState {
|
||||
pub raw: hal::pso::ColorBlendDesc,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
|
||||
pub enum StencilOperation {
|
||||
Keep = 0,
|
||||
Zero = 1,
|
||||
@ -93,17 +99,19 @@ pub struct DepthStencilStateDescriptor {
|
||||
pub stencil_write_mask: u32,
|
||||
}
|
||||
|
||||
pub struct DepthStencilState {
|
||||
raw: hal::pso::DepthStencilDesc,
|
||||
pub(crate) struct DepthStencilState {
|
||||
pub raw: hal::pso::DepthStencilDesc,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
|
||||
pub enum IndexFormat {
|
||||
Uint16 = 0,
|
||||
Uint32 = 1,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
|
||||
pub enum VertexFormat {
|
||||
FloatR32G32B32A32 = 0,
|
||||
FloatR32G32B32 = 1,
|
||||
@ -112,6 +120,7 @@ pub enum VertexFormat {
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
|
||||
pub enum InputStepMode {
|
||||
Vertex = 0,
|
||||
Instance = 1,
|
||||
@ -154,11 +163,12 @@ pub struct AttachmentStateDescriptor {
|
||||
pub formats_length: usize,
|
||||
}
|
||||
|
||||
pub struct AttachmentState {
|
||||
raw: hal::pass::Attachment,
|
||||
pub(crate) struct AttachmentState {
|
||||
pub raw: Vec<hal::pass::Attachment>,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
|
||||
pub enum ShaderStage {
|
||||
Vertex = 0,
|
||||
Fragment = 1,
|
||||
@ -183,6 +193,7 @@ pub struct ComputePipeline {
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
|
||||
pub enum PrimitiveTopology {
|
||||
PointList = 0,
|
||||
LineList = 1,
|
||||
@ -203,6 +214,6 @@ pub struct RenderPipelineDescriptor {
|
||||
pub attachment_state: AttachmentStateId,
|
||||
}
|
||||
|
||||
pub struct RenderPipeline {
|
||||
// TODO
|
||||
pub(crate) struct RenderPipeline<B: hal::Backend> {
|
||||
pub raw: B::GraphicsPipeline,
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ use std::sync::Arc;
|
||||
#[cfg(feature = "remote")]
|
||||
use hal::backend::FastHashMap;
|
||||
|
||||
use {AdapterHandle, BindGroupLayoutHandle, CommandBufferHandle, DeviceHandle, InstanceHandle, ShaderModuleHandle};
|
||||
use {AdapterHandle, AttachmentStateHandle, BindGroupLayoutHandle, BlendStateHandle, CommandBufferHandle, DepthStencilStateHandle, DeviceHandle, InstanceHandle, PipelineLayoutHandle, RenderPipelineHandle, ShaderModuleHandle};
|
||||
|
||||
#[cfg(not(feature = "remote"))]
|
||||
pub(crate) type Id = *mut c_void;
|
||||
@ -123,10 +123,22 @@ type ConcreteRegistry<T> = RemoteRegistry<T>;
|
||||
lazy_static! {
|
||||
pub(crate) static ref ADAPTER_REGISTRY: ConcreteRegistry<AdapterHandle> =
|
||||
ConcreteRegistry::new();
|
||||
pub(crate) static ref ATTACHMENT_STATE_REGISTRY: ConcreteRegistry<AttachmentStateHandle> =
|
||||
ConcreteRegistry::new();
|
||||
pub(crate) static ref BIND_GROUP_LAYOUT_REGISTRY: ConcreteRegistry<BindGroupLayoutHandle> =
|
||||
ConcreteRegistry::new();
|
||||
pub(crate) static ref BLEND_STATE_REGISTRY: ConcreteRegistry<BlendStateHandle> =
|
||||
ConcreteRegistry::new();
|
||||
pub(crate) static ref DEPTH_STENCIL_STATE_REGISTRY: ConcreteRegistry<DepthStencilStateHandle> =
|
||||
ConcreteRegistry::new();
|
||||
pub(crate) static ref DEVICE_REGISTRY: ConcreteRegistry<DeviceHandle> = ConcreteRegistry::new();
|
||||
pub(crate) static ref INSTANCE_REGISTRY: ConcreteRegistry<InstanceHandle> = ConcreteRegistry::new();
|
||||
pub(crate) static ref SHADER_MODULE_REGISTRY: ConcreteRegistry<ShaderModuleHandle> = ConcreteRegistry::new();
|
||||
pub(crate) static ref COMMAND_BUFFER_REGISTRY: ConcreteRegistry<CommandBufferHandle> = ConcreteRegistry::new();
|
||||
pub(crate) static ref INSTANCE_REGISTRY: ConcreteRegistry<InstanceHandle> =
|
||||
ConcreteRegistry::new();
|
||||
pub(crate) static ref PIPELINE_LAYOUT_REGISTRY: ConcreteRegistry<PipelineLayoutHandle> =
|
||||
ConcreteRegistry::new();
|
||||
pub(crate) static ref RENDER_PIPELINE_REGISTRY: ConcreteRegistry<RenderPipelineHandle> =
|
||||
ConcreteRegistry::new();
|
||||
pub(crate) static ref SHADER_MODULE_REGISTRY: ConcreteRegistry<ShaderModuleHandle> =
|
||||
ConcreteRegistry::new();
|
||||
}
|
||||
|
@ -34,6 +34,7 @@ pub struct TextureView {
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
|
||||
pub enum TextureDimension {
|
||||
D1,
|
||||
D2,
|
||||
@ -41,6 +42,7 @@ pub enum TextureDimension {
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
|
||||
pub enum TextureFormat {
|
||||
R8g8b8a8Unorm = 0,
|
||||
R8g8b8a8Uint = 1,
|
||||
@ -75,6 +77,7 @@ pub struct Texture {
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
|
||||
pub enum AddressMode {
|
||||
ClampToEdge = 0,
|
||||
Repeat = 1,
|
||||
@ -83,12 +86,14 @@ pub enum AddressMode {
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
|
||||
pub enum FilterMode {
|
||||
Nearest = 0,
|
||||
Linear = 1,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
|
||||
pub enum CompareFunction {
|
||||
Never = 0,
|
||||
Less = 1,
|
||||
@ -101,6 +106,7 @@ pub enum CompareFunction {
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
|
||||
pub enum BorderColor {
|
||||
TransparentBlack = 0,
|
||||
OpaqueBlack = 1,
|
||||
|
Loading…
Reference in New Issue
Block a user