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[hal] Make Vulkan and GLES not depend on Metal-specific dependencies
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@ -44,6 +44,9 @@ metal = [
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# Metal is only available on Apple platforms, therefore request MSL output also only if we target an Apple platform.
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"naga/msl-out-if-target-apple",
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"dep:block",
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"dep:core-graphics-types",
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"dep:metal",
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"dep:objc",
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"dep:raw-window-metal",
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]
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vulkan = [
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@ -52,9 +55,9 @@ vulkan = [
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"dep:gpu-alloc",
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"dep:gpu-descriptor",
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"dep:libloading",
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"dep:raw-window-metal",
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"dep:smallvec",
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"dep:android_system_properties",
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"dep:raw-window-metal",
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]
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gles = [
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"naga/glsl-out",
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@ -63,6 +66,7 @@ gles = [
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"dep:khronos-egl",
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"dep:libloading",
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"dep:ndk-sys",
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"dep:objc",
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"windows/Win32_Graphics_OpenGL",
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"windows/Win32_Graphics_Gdi",
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"windows/Win32_System_LibraryLoader",
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@ -167,14 +171,15 @@ glutin_wgl_sys = { workspace = true, optional = true }
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[target.'cfg(any(target_os="macos", target_os="ios"))'.dependencies]
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# backend: Metal
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block = { workspace = true, optional = true }
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metal = { workspace = true, optional = true }
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core-graphics-types = { workspace = true, optional = true }
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# backend: Metal + GLES
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objc = { workspace = true, optional = true }
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# backend: Metal + Vulkan
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raw-window-metal = { workspace = true, optional = true }
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metal.workspace = true
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objc.workspace = true
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core-graphics-types.workspace = true
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[target.'cfg(all(target_arch = "wasm32", not(target_os = "emscripten")))'.dependencies]
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wasm-bindgen.workspace = true
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web-sys = { workspace = true, features = [
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@ -511,7 +511,7 @@ impl super::Instance {
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Ok(self.create_surface_from_vk_surface_khr(surface))
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}
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#[cfg(metal)]
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#[cfg(target_vendor = "apple")]
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fn create_surface_from_layer(
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&self,
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layer: raw_window_metal::Layer,
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