Add test for writing a 3D texture (#3418)

This commit is contained in:
Almar Klein 2023-01-24 23:06:09 +01:00 committed by GitHub
parent bb876f372a
commit 9908f3ed04
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@ -7,7 +7,7 @@ use wasm_bindgen_test::*;
#[test]
#[wasm_bindgen_test]
fn write_texture_subset() {
fn write_texture_subset_2d() {
let size = 256;
let parameters = TestParameters::default().backend_failure(wgpu::Backends::DX12);
initialize_test(parameters, |ctx| {
@ -99,3 +99,99 @@ fn write_texture_subset() {
}
});
}
#[test]
#[wasm_bindgen_test]
fn write_texture_subset_3d() {
let size = 256;
let depth = 4;
let parameters = TestParameters::default();
initialize_test(parameters, |ctx| {
let tex = ctx.device.create_texture(&wgpu::TextureDescriptor {
label: None,
dimension: wgpu::TextureDimension::D2,
size: wgpu::Extent3d {
width: size,
height: size,
depth_or_array_layers: depth,
},
format: wgpu::TextureFormat::R8Uint,
usage: wgpu::TextureUsages::COPY_DST
| wgpu::TextureUsages::COPY_SRC
| wgpu::TextureUsages::TEXTURE_BINDING,
mip_level_count: 1,
sample_count: 1,
view_formats: &[],
});
let data = vec![1u8; (size * size) as usize * 2];
// Write the first two slices
ctx.queue.write_texture(
wgpu::ImageCopyTexture {
texture: &tex,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
bytemuck::cast_slice(&data),
wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: std::num::NonZeroU32::new(size),
rows_per_image: std::num::NonZeroU32::new(size),
},
wgpu::Extent3d {
width: size,
height: size,
depth_or_array_layers: 2,
},
);
ctx.queue.submit(None);
let read_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: (size * size * depth) as u64,
usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let mut encoder = ctx
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
encoder.copy_texture_to_buffer(
wgpu::ImageCopyTexture {
texture: &tex,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
wgpu::ImageCopyBuffer {
buffer: &read_buffer,
layout: wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: NonZeroU32::new(size),
rows_per_image: NonZeroU32::new(size),
},
},
wgpu::Extent3d {
width: size,
height: size,
depth_or_array_layers: depth,
},
);
ctx.queue.submit(Some(encoder.finish()));
let slice = read_buffer.slice(..);
slice.map_async(wgpu::MapMode::Read, |_| ());
ctx.device.poll(wgpu::Maintain::Wait);
let data: Vec<u8> = slice.get_mapped_range().to_vec();
for byte in &data[..((size * size) as usize * 2)] {
assert_eq!(*byte, 1);
}
for byte in &data[((size * size) as usize * 2)..] {
assert_eq!(*byte, 0);
}
});
}