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Add test for writing a 3D texture (#3418)
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@ -7,7 +7,7 @@ use wasm_bindgen_test::*;
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#[test]
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#[wasm_bindgen_test]
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fn write_texture_subset() {
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fn write_texture_subset_2d() {
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let size = 256;
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let parameters = TestParameters::default().backend_failure(wgpu::Backends::DX12);
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initialize_test(parameters, |ctx| {
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@ -99,3 +99,99 @@ fn write_texture_subset() {
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}
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});
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}
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#[test]
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#[wasm_bindgen_test]
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fn write_texture_subset_3d() {
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let size = 256;
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let depth = 4;
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let parameters = TestParameters::default();
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initialize_test(parameters, |ctx| {
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let tex = ctx.device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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dimension: wgpu::TextureDimension::D2,
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size: wgpu::Extent3d {
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width: size,
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height: size,
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depth_or_array_layers: depth,
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},
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format: wgpu::TextureFormat::R8Uint,
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usage: wgpu::TextureUsages::COPY_DST
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| wgpu::TextureUsages::COPY_SRC
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| wgpu::TextureUsages::TEXTURE_BINDING,
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mip_level_count: 1,
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sample_count: 1,
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view_formats: &[],
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});
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let data = vec![1u8; (size * size) as usize * 2];
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// Write the first two slices
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ctx.queue.write_texture(
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wgpu::ImageCopyTexture {
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texture: &tex,
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mip_level: 0,
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origin: wgpu::Origin3d::ZERO,
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aspect: wgpu::TextureAspect::All,
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},
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bytemuck::cast_slice(&data),
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wgpu::ImageDataLayout {
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offset: 0,
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bytes_per_row: std::num::NonZeroU32::new(size),
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rows_per_image: std::num::NonZeroU32::new(size),
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},
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wgpu::Extent3d {
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width: size,
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height: size,
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depth_or_array_layers: 2,
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},
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);
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ctx.queue.submit(None);
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let read_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
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label: None,
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size: (size * size * depth) as u64,
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usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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let mut encoder = ctx
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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encoder.copy_texture_to_buffer(
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wgpu::ImageCopyTexture {
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texture: &tex,
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mip_level: 0,
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origin: wgpu::Origin3d::ZERO,
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aspect: wgpu::TextureAspect::All,
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},
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wgpu::ImageCopyBuffer {
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buffer: &read_buffer,
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layout: wgpu::ImageDataLayout {
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offset: 0,
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bytes_per_row: NonZeroU32::new(size),
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rows_per_image: NonZeroU32::new(size),
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},
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},
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wgpu::Extent3d {
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width: size,
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height: size,
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depth_or_array_layers: depth,
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},
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);
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ctx.queue.submit(Some(encoder.finish()));
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let slice = read_buffer.slice(..);
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slice.map_async(wgpu::MapMode::Read, |_| ());
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ctx.device.poll(wgpu::Maintain::Wait);
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let data: Vec<u8> = slice.get_mapped_range().to_vec();
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for byte in &data[..((size * size) as usize * 2)] {
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assert_eq!(*byte, 1);
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}
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for byte in &data[((size * size) as usize * 2)..] {
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assert_eq!(*byte, 0);
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}
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});
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}
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