Fix doc links. (#2579)

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Jim Blandy 2022-04-05 11:56:25 -07:00 committed by GitHub
parent 75e82afd35
commit 988990c24d
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3 changed files with 52 additions and 20 deletions

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@ -202,7 +202,7 @@ pub struct Queue {
features: wgt::Features,
draw_fbo: glow::Framebuffer,
copy_fbo: glow::Framebuffer,
/// Shader program used to clear the screen for [`PrivateCapabilities::REQUIRES_SHADER_CLEAR`]
/// Shader program used to clear the screen for [`Workarounds::MESA_I915_SRGB_SHADER_CLEAR`]
/// devices.
shader_clear_program: glow::Program,
/// The uniform location of the color uniform in the shader clear program

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@ -343,7 +343,7 @@ pub struct Queue {
/// from submissions to the last present, since it's required by the
/// specification.
/// It would be correct to use a single semaphore there, but
/// https://gitlab.freedesktop.org/mesa/mesa/-/issues/5508
/// [Intel hangs in `anv_queue_finish`](https://gitlab.freedesktop.org/mesa/mesa/-/issues/5508).
relay_semaphores: [vk::Semaphore; 2],
relay_index: Option<usize>,
}

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@ -23,9 +23,10 @@ pub type DynamicOffset = u32;
/// Buffer-Texture copies must have [`bytes_per_row`] aligned to this number.
///
/// This doesn't apply to [`Queue::write_texture`].
/// This doesn't apply to [`Queue::write_texture`][Qwt].
///
/// [`bytes_per_row`]: ImageDataLayout::bytes_per_row
/// [Qwt]: ../wgpu/struct.Queue.html#method.write_texture
pub const COPY_BYTES_PER_ROW_ALIGNMENT: u32 = 256;
/// An offset into the query resolve buffer has to be aligned to this.
pub const QUERY_RESOLVE_BUFFER_ALIGNMENT: BufferAddress = 256;
@ -616,6 +617,8 @@ impl Features {
/// what you need.
///
/// See also: <https://gpuweb.github.io/gpuweb/#dictdef-gpulimits>
///
/// [`downlevel_defaults()`]: Limits::downlevel_defaults
#[repr(C)]
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "trace", derive(Serialize))]
@ -1060,7 +1063,7 @@ pub struct AdapterInfo {
pub backend: Backend,
}
/// Describes a [`Device`].
/// Describes a [`Device`](../wgpu/struct.Device.html).
#[repr(C)]
#[derive(Clone, Debug, Default)]
#[cfg_attr(feature = "trace", derive(Serialize))]
@ -1315,7 +1318,9 @@ impl BlendState {
#[cfg_attr(feature = "serde", serde(rename_all = "camelCase"))]
pub struct ColorTargetState {
/// The [`TextureFormat`] of the image that this pipeline will render to. Must match the the format
/// of the corresponding color attachment in [`CommandEncoder::begin_render_pass`].
/// of the corresponding color attachment in [`CommandEncoder::begin_render_pass`][CEbrp]
///
/// [CEbrp]: ../wgpu/struct.CommandEncoder.html#method.begin_render_pass
pub format: TextureFormat,
/// The blending that is used for this pipeline.
#[cfg_attr(feature = "serde", serde(default))]
@ -1964,7 +1969,11 @@ pub enum TextureFormat {
EacRg11Snorm,
/// block compressed texture. 16 bytes per block.
///
/// Features [`TEXTURE_COMPRESSION_ASTC_LDR`] or [`TEXTURE_COMPRESSION_ASTC_HDR`] must be enabled to use this texture format.
/// Features [`TEXTURE_COMPRESSION_ASTC_LDR`] or [`TEXTURE_COMPRESSION_ASTC_HDR`]
/// must be enabled to use this texture format.
///
/// [`TEXTURE_COMPRESSION_ASTC_LDR`]: Features::TEXTURE_COMPRESSION_ASTC_LDR
/// [`TEXTURE_COMPRESSION_ASTC_HDR`]: Features::TEXTURE_COMPRESSION_ASTC_HDR
Astc {
/// compressed block dimensions
block: AstcBlock,
@ -2253,7 +2262,9 @@ impl DepthBiasState {
#[cfg_attr(feature = "replay", derive(Deserialize))]
pub struct DepthStencilState {
/// Format of the depth/stencil buffer, must be special depth format. Must match the the format
/// of the depth/stencil attachment in [`CommandEncoder::begin_render_pass`].
/// of the depth/stencil attachment in [`CommandEncoder::begin_render_pass`][CEbrp].
///
/// [CEbrp]: ../wgpu/struct.CommandEncoder.html#method.begin_render_pass
pub format: TextureFormat,
/// If disabled, depth will not be written to.
pub depth_write_enabled: bool,
@ -2307,7 +2318,10 @@ pub enum StencilOperation {
Keep = 0,
/// Set stencil value to zero.
Zero = 1,
/// Replace stencil value with value provided in most recent call to [`RenderPass::set_stencil_reference`].
/// Replace stencil value with value provided in most recent call to
/// [`RenderPass::set_stencil_reference`][RPssr].
///
/// [RPssr]: ../wgpu/struct.RenderPass.html#method.set_stencil_reference
Replace = 2,
/// Bitwise inverts stencil value.
Invert = 3,
@ -2426,7 +2440,10 @@ impl Default for VertexStepMode {
/// Vertex inputs (attributes) to shaders.
///
/// Arrays of these can be made with the [`vertex_attr_array`] macro. Vertex attributes are assumed to be tightly packed.
/// Arrays of these can be made with the [`vertex_attr_array`]
/// macro. Vertex attributes are assumed to be tightly packed.
///
/// [`vertex_attr_array`]: ../wgpu/macro.vertex_attr_array.html
#[repr(C)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "trace", derive(Serialize))]
@ -2593,7 +2610,7 @@ bitflags::bitflags! {
#[cfg(feature = "bitflags_serde_shim")]
bitflags_serde_shim::impl_serde_for_bitflags!(BufferUsages);
/// Describes a [`Buffer`].
/// Describes a [`Buffer`](../wgpu/struct.Buffer.html).
#[repr(C)]
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "trace", derive(Serialize))]
@ -2623,7 +2640,7 @@ impl<L> BufferDescriptor<L> {
}
}
/// Describes a [`CommandEncoder`].
/// Describes a [`CommandEncoder`](../wgpu/struct.CommandEncoder.html).
#[repr(C)]
#[cfg_attr(feature = "trace", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
@ -2696,6 +2713,8 @@ bitflags::bitflags! {
bitflags_serde_shim::impl_serde_for_bitflags!(TextureUsages);
/// Configures a [`Surface`] for presentation.
///
/// [`Surface`]: ../wgpu/struct.Surface.html
#[repr(C)]
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "trace", derive(Serialize))]
@ -3019,7 +3038,7 @@ fn test_max_mips() {
);
}
/// Describes a [`Texture`].
/// Describes a [`Texture`](../wgpu/struct.Texture.html).
#[repr(C)]
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "trace", derive(Serialize))]
@ -3198,7 +3217,7 @@ pub struct PushConstantRange {
pub range: Range<u32>,
}
/// Describes a [`CommandBuffer`].
/// Describes a [`CommandBuffer`](../wgpu/struct.CommandBuffer.html).
#[repr(C)]
#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "trace", derive(Serialize))]
@ -3231,7 +3250,7 @@ pub struct RenderBundleDepthStencil {
pub stencil_read_only: bool,
}
/// Describes a [`RenderBundle`].
/// Describes a [`RenderBundle`](../wgpu/struct.RenderBundle.html).
#[repr(C)]
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "trace", derive(Serialize))]
@ -3280,12 +3299,17 @@ pub struct ImageDataLayout {
///
/// This value is required if there are multiple rows (i.e. height or depth is more than one pixel or pixel block for compressed textures)
///
/// Must be a multiple of 256 for [`CommandEncoder::copy_buffer_to_texture`] and [`CommandEncoder::copy_texture_to_buffer`]. You must manually pad
/// the image such that this is a multiple of 256. It will not affect the image data.
/// Must be a multiple of 256 for [`CommandEncoder::copy_buffer_to_texture`][CEcbtt]
/// and [`CommandEncoder::copy_texture_to_buffer`][CEcttb]. You must manually pad the
/// image such that this is a multiple of 256. It will not affect the image data.
///
/// [`Queue::write_texture`] does not have this requirement.
/// [`Queue::write_texture`][Qwt] does not have this requirement.
///
/// Must be a multiple of the texture block size. For non-compressed textures, this is 1.
///
/// [CEcbtt]: ../wgpu/struct.CommandEncoder.html#method.copy_buffer_to_texture
/// [CEcttb]: ../wgpu/struct.CommandEncoder.html#method.copy_texture_to_buffer
/// [Qwt]: ../wgpu/struct.Queue.html#method.write_texture
pub bytes_per_row: Option<NonZeroU32>,
/// "Rows" that make up a single "image".
///
@ -3464,7 +3488,11 @@ pub enum BindingType {
/// Sub-type of the buffer binding.
ty: BufferBindingType,
/// Indicates that the binding has a dynamic offset.
/// One offset must be passed to [`RenderPass::set_bind_group`] for each dynamic binding in increasing order of binding number.
///
/// One offset must be passed to [`RenderPass::set_bind_group`][RPsbg] for each dynamic
/// binding in increasing order of binding number.
///
/// [RPsbg]: ../wgpu/struct.RenderPass.html#method.set_bind_group
#[cfg_attr(any(feature = "trace", feature = "replay"), serde(default))]
has_dynamic_offset: bool,
/// Minimum size of the corresponding `BufferBinding` required to match this entry.
@ -3586,7 +3614,9 @@ pub struct ImageCopyTexture<T> {
#[cfg_attr(feature = "trace", derive(serde::Serialize))]
#[cfg_attr(feature = "replay", derive(serde::Deserialize))]
pub struct ImageSubresourceRange {
/// Aspect of the texture. Color textures must be [`TextureAspect::All`](wgt::TextureAspect::All).
/// Aspect of the texture. Color textures must be [`TextureAspect::All`][TAA].
///
/// [TAA]: ../wgpu/enum.TextureAspect.html#variant.All
pub aspect: TextureAspect,
/// Base mip level.
pub base_mip_level: u32,
@ -3689,12 +3719,14 @@ pub enum QueryType {
/// Query returns a 64-bit number indicating the GPU-timestamp
/// where all previous commands have finished executing.
///
/// Must be multiplied by [`Queue::get_timestamp_period`] to get
/// Must be multiplied by [`Queue::get_timestamp_period`][Qgtp] to get
/// the value in nanoseconds. Absolute values have no meaning,
/// but timestamps can be subtracted to get the time it takes
/// for a string of operations to complete.
///
/// [`Features::TIMESTAMP_QUERY`] must be enabled to use this query type.
///
/// [Qgtp]: ../wgpu/struct.Queue.html#method.get_timestamp_period
Timestamp,
}