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Handle webgl's queue_copy_external_image_to_texture
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@ -1020,16 +1020,36 @@ impl Global {
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size: hal_copy_size,
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};
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unsafe {
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let mut trackers = device.trackers.lock();
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let transitions =
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trackers
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let transitions = trackers
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.textures
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.set_single(&dst, selector, hal::TextureUses::COPY_DST);
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encoder.transition_textures(transitions.map(|pending| pending.into_hal(dst_raw)));
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encoder.copy_external_image_to_texture(
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// `copy_external_image_to_texture` is exclusive to the WebGL backend.
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// Don't go through the `DynCommandEncoder` abstraction and directly to the WebGL backend.
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let encoder_webgl = encoder
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.as_any_mut()
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.downcast_mut::<hal::gles::CommandEncoder>()
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.unwrap();
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let dst_raw_webgl = dst_raw
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.as_any()
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.downcast_ref::<hal::gles::Texture>()
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.unwrap();
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let transitions_webgl = transitions.map(|pending| {
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let dyn_transition = pending.into_hal(dst_raw);
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hal::TextureBarrier {
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texture: dst_raw_webgl,
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range: dyn_transition.range,
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usage: dyn_transition.usage,
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}
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});
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use hal::CommandEncoder as _;
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unsafe {
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encoder_webgl.transition_textures(transitions_webgl);
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encoder_webgl.copy_external_image_to_texture(
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source,
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dst_raw,
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dst_raw_webgl,
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destination.premultiplied_alpha,
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iter::once(regions),
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);
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