avoid creating the bind group for indirect validation if buffer size is 0

This commit is contained in:
teoxoy 2024-10-17 12:55:08 +02:00 committed by Teodor Tanasoaia
parent 74ef445bca
commit 94e040bc8a
3 changed files with 185 additions and 95 deletions

View File

@ -16,7 +16,7 @@ static NUM_WORKGROUPS_BUILTIN: GpuTestConfiguration = GpuTestConfiguration::new(
)
.run_async(|ctx| async move {
let num_workgroups = [1, 2, 3];
let res = run_test(&ctx, &num_workgroups, false).await;
let res = run_test(&ctx, &num_workgroups).await;
assert_eq!(res, num_workgroups);
});
@ -38,16 +38,16 @@ static DISCARD_DISPATCH: GpuTestConfiguration = GpuTestConfiguration::new()
.run_async(|ctx| async move {
let max = ctx.device.limits().max_compute_workgroups_per_dimension;
let res = run_test(&ctx, &[max, max, max], false).await;
let res = run_test(&ctx, &[max, max, max]).await;
assert_eq!(res, [max; 3]);
let res = run_test(&ctx, &[max + 1, 1, 1], false).await;
let res = run_test(&ctx, &[max + 1, 1, 1]).await;
assert_eq!(res, [0; 3]);
let res = run_test(&ctx, &[1, max + 1, 1], false).await;
let res = run_test(&ctx, &[1, max + 1, 1]).await;
assert_eq!(res, [0; 3]);
let res = run_test(&ctx, &[1, 1, max + 1], false).await;
let res = run_test(&ctx, &[1, 1, max + 1]).await;
assert_eq!(res, [0; 3]);
});
@ -68,7 +68,24 @@ static RESET_BIND_GROUPS: GpuTestConfiguration = GpuTestConfiguration::new()
.run_async(|ctx| async move {
ctx.device.push_error_scope(wgpu::ErrorFilter::Validation);
let _ = run_test(&ctx, &[0, 0, 0], true).await;
let test_resources = TestResources::new(&ctx);
let indirect_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 12,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::INDIRECT,
mapped_at_creation: false,
});
let mut encoder = ctx.device.create_command_encoder(&Default::default());
{
let mut compute_pass = encoder.begin_compute_pass(&Default::default());
compute_pass.set_pipeline(&test_resources.pipeline);
compute_pass.set_push_constants(0, &[0, 0, 0, 0]);
// compute_pass.set_bind_group(0, Some(&test_resources.bind_group), &[]);
compute_pass.dispatch_workgroups_indirect(&indirect_buffer, 0);
}
ctx.queue.submit(Some(encoder.finish()));
let error = pollster::block_on(ctx.device.pop_error_scope());
assert!(error.map_or(false, |error| {
@ -76,99 +93,159 @@ static RESET_BIND_GROUPS: GpuTestConfiguration = GpuTestConfiguration::new()
}));
});
async fn run_test(
ctx: &TestingContext,
num_workgroups: &[u32; 3],
forget_to_set_bind_group: bool,
) -> [u32; 3] {
const SHADER_SRC: &str = "
struct TestOffsetPc {
inner: u32,
/// Make sure that zero sized buffer validation is raised.
#[gpu_test]
static ZERO_SIZED_BUFFER: GpuTestConfiguration = GpuTestConfiguration::new()
.parameters(
TestParameters::default()
.features(wgpu::Features::PUSH_CONSTANTS)
.downlevel_flags(
wgpu::DownlevelFlags::COMPUTE_SHADERS | wgpu::DownlevelFlags::INDIRECT_EXECUTION,
)
.limits(wgpu::Limits {
max_push_constant_size: 4,
..wgpu::Limits::downlevel_defaults()
}),
)
.run_async(|ctx| async move {
ctx.device.push_error_scope(wgpu::ErrorFilter::Validation);
let test_resources = TestResources::new(&ctx);
let indirect_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 0,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::INDIRECT,
mapped_at_creation: false,
});
let mut encoder = ctx.device.create_command_encoder(&Default::default());
{
let mut compute_pass = encoder.begin_compute_pass(&Default::default());
compute_pass.set_pipeline(&test_resources.pipeline);
compute_pass.set_push_constants(0, &[0, 0, 0, 0]);
compute_pass.set_bind_group(0, Some(&test_resources.bind_group), &[]);
compute_pass.dispatch_workgroups_indirect(&indirect_buffer, 0);
}
ctx.queue.submit(Some(encoder.finish()));
// `test_offset.inner` should always be 0; we test that resetting the push constant set by the validation code works properly.
var<push_constant> test_offset: TestOffsetPc;
let error = pollster::block_on(ctx.device.pop_error_scope());
assert!(error.map_or(false, |error| {
format!("{error}").contains(
"Indirect buffer uses bytes 0..12 which overruns indirect buffer of size 0",
)
}));
});
@group(0) @binding(0)
var<storage, read_write> out: array<u32, 3>;
struct TestResources {
pipeline: wgpu::ComputePipeline,
out_buffer: wgpu::Buffer,
readback_buffer: wgpu::Buffer,
bind_group: wgpu::BindGroup,
}
@compute @workgroup_size(1)
fn main(@builtin(num_workgroups) num_workgroups: vec3u, @builtin(workgroup_id) workgroup_id: vec3u) {
if (all(workgroup_id == vec3u())) {
out[0] = num_workgroups.x + test_offset.inner;
out[1] = num_workgroups.y + test_offset.inner;
out[2] = num_workgroups.z + test_offset.inner;
impl TestResources {
fn new(ctx: &TestingContext) -> Self {
const SHADER_SRC: &str = "
struct TestOffsetPc {
inner: u32,
}
}
";
let module = ctx
.device
.create_shader_module(wgpu::ShaderModuleDescriptor {
// `test_offset.inner` should always be 0; we test that resetting the push constant set by the validation code works properly.
var<push_constant> test_offset: TestOffsetPc;
@group(0) @binding(0)
var<storage, read_write> out: array<u32, 3>;
@compute @workgroup_size(1)
fn main(@builtin(num_workgroups) num_workgroups: vec3u, @builtin(workgroup_id) workgroup_id: vec3u) {
if (all(workgroup_id == vec3u())) {
out[0] = num_workgroups.x + test_offset.inner;
out[1] = num_workgroups.y + test_offset.inner;
out[2] = num_workgroups.z + test_offset.inner;
}
}
";
let module = ctx
.device
.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(SHADER_SRC.into()),
});
let bgl = ctx
.device
.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgt::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}],
});
let layout = ctx
.device
.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&bgl],
push_constant_ranges: &[wgt::PushConstantRange {
stages: wgt::ShaderStages::COMPUTE,
range: 0..4,
}],
});
let pipeline = ctx
.device
.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: None,
layout: Some(&layout),
module: &module,
entry_point: Some("main"),
compilation_options: Default::default(),
cache: None,
});
let out_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(SHADER_SRC.into()),
size: 12,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_SRC,
mapped_at_creation: false,
});
let bgl = ctx
.device
.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
let readback_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
entries: &[wgpu::BindGroupLayoutEntry {
size: 12,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
let bind_group = ctx.device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &pipeline.get_bind_group_layout(0),
entries: &[wgpu::BindGroupEntry {
binding: 0,
visibility: wgt::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
resource: out_buffer.as_entire_binding(),
}],
});
let layout = ctx
.device
.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&bgl],
push_constant_ranges: &[wgt::PushConstantRange {
stages: wgt::ShaderStages::COMPUTE,
range: 0..4,
}],
});
Self {
pipeline,
out_buffer,
readback_buffer,
bind_group,
}
}
}
let pipeline = ctx
.device
.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: None,
layout: Some(&layout),
module: &module,
entry_point: Some("main"),
compilation_options: Default::default(),
cache: None,
});
let out_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 12,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_SRC,
mapped_at_creation: false,
});
let readback_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 12,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
let bind_group = ctx.device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &pipeline.get_bind_group_layout(0),
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: out_buffer.as_entire_binding(),
}],
});
async fn run_test(ctx: &TestingContext, num_workgroups: &[u32; 3]) -> [u32; 3] {
let test_resources = TestResources::new(ctx);
let mut res = None;
@ -202,19 +279,24 @@ async fn run_test(
let mut encoder = ctx.device.create_command_encoder(&Default::default());
{
let mut compute_pass = encoder.begin_compute_pass(&Default::default());
compute_pass.set_pipeline(&pipeline);
compute_pass.set_pipeline(&test_resources.pipeline);
compute_pass.set_push_constants(0, &[0, 0, 0, 0]);
if !forget_to_set_bind_group {
compute_pass.set_bind_group(0, Some(&bind_group), &[]);
}
compute_pass.set_bind_group(0, Some(&test_resources.bind_group), &[]);
compute_pass.dispatch_workgroups_indirect(&indirect_buffer, indirect_offset);
}
encoder.copy_buffer_to_buffer(&out_buffer, 0, &readback_buffer, 0, 12);
encoder.copy_buffer_to_buffer(
&test_resources.out_buffer,
0,
&test_resources.readback_buffer,
0,
12,
);
ctx.queue.submit(Some(encoder.finish()));
readback_buffer
test_resources
.readback_buffer
.slice(..)
.map_async(wgpu::MapMode::Read, |_| {});
@ -222,11 +304,11 @@ async fn run_test(
.await
.panic_on_timeout();
let view = readback_buffer.slice(..).get_mapped_range();
let view = test_resources.readback_buffer.slice(..).get_mapped_range();
let current_res = *bytemuck::from_bytes(&view);
drop(view);
readback_buffer.unmap();
test_resources.readback_buffer.unmap();
if let Some(past_res) = res {
assert_eq!(past_res, current_res);

View File

@ -780,7 +780,10 @@ impl Device {
let bind_group = indirect_validation
.create_src_bind_group(self.raw(), &self.limits, buffer_size, raw_buffer)
.map_err(resource::CreateBufferError::IndirectValidationBindGroup)?;
Ok(Snatchable::new(bind_group))
match bind_group {
Some(bind_group) => Ok(Snatchable::new(bind_group)),
None => Ok(Snatchable::empty()),
}
} else {
Ok(Snatchable::empty())
}

View File

@ -266,14 +266,18 @@ impl IndirectValidation {
})
}
/// `Ok(None)` will only be returned if `buffer_size` is `0`.
pub fn create_src_bind_group(
&self,
device: &dyn hal::DynDevice,
limits: &wgt::Limits,
buffer_size: u64,
buffer: &dyn hal::DynBuffer,
) -> Result<Box<dyn hal::DynBindGroup>, DeviceError> {
) -> Result<Option<Box<dyn hal::DynBindGroup>>, DeviceError> {
let binding_size = calculate_src_buffer_binding_size(buffer_size, limits);
let Some(binding_size) = NonZeroU64::new(binding_size) else {
return Ok(None);
};
let hal_desc = hal::BindGroupDescriptor {
label: None,
layout: self.src_bind_group_layout.as_ref(),
@ -285,7 +289,7 @@ impl IndirectValidation {
buffers: &[hal::BufferBinding {
buffer,
offset: 0,
size: Some(NonZeroU64::new(binding_size).unwrap()),
size: Some(binding_size),
}],
samplers: &[],
textures: &[],
@ -294,6 +298,7 @@ impl IndirectValidation {
unsafe {
device
.create_bind_group(&hal_desc)
.map(Some)
.map_err(DeviceError::from_hal)
}
}