mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-22 14:55:05 +00:00
Compute max workgroup size limits (#2133)
* Creation of max compute workgroup size limits * Implemented for Vulkan and Dx12 * Follow up of gfx-rs/wgpu#1808 * Check if current dispatch operation is under the limit * Typos and some forgotten fixes * Port to GLES * Port to Metal with default limits * Change Vulkan max_workroup_size_per_dims to pick the min of the reported dimensions Co-authored-by: Dzmitry Malyshau <kvark@fastmail.com> Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
This commit is contained in:
parent
d2d8affb79
commit
939d54f88d
@ -121,6 +121,10 @@ pub enum DispatchError {
|
||||
//expected: BindGroupLayoutId,
|
||||
//provided: Option<(BindGroupLayoutId, BindGroupId)>,
|
||||
},
|
||||
#[error(
|
||||
"each current dispatch group size dimension ({current:?}) must be less or equal to {limit}"
|
||||
)]
|
||||
InvalidGroupSize { current: [u32; 3], limit: u32 },
|
||||
}
|
||||
|
||||
/// Error encountered when performing a compute pass.
|
||||
@ -535,6 +539,22 @@ impl<G: GlobalIdentityHandlerFactory> Global<G> {
|
||||
&*texture_guard,
|
||||
)
|
||||
.map_pass_err(scope)?;
|
||||
|
||||
let groups_size_limit = cmd_buf.limits.max_compute_workgroups_per_dimension;
|
||||
|
||||
if groups[0] > groups_size_limit
|
||||
|| groups[1] > groups_size_limit
|
||||
|| groups[2] > groups_size_limit
|
||||
{
|
||||
return Err(ComputePassErrorInner::Dispatch(
|
||||
DispatchError::InvalidGroupSize {
|
||||
current: groups,
|
||||
limit: groups_size_limit,
|
||||
},
|
||||
))
|
||||
.map_pass_err(scope);
|
||||
}
|
||||
|
||||
unsafe {
|
||||
raw.dispatch(groups);
|
||||
}
|
||||
|
@ -245,7 +245,13 @@ impl super::Adapter {
|
||||
max_push_constant_size: 0,
|
||||
min_uniform_buffer_offset_alignment:
|
||||
d3d12::D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT,
|
||||
min_storage_buffer_offset_alignment: 4, // TODO?
|
||||
min_storage_buffer_offset_alignment: 4,
|
||||
max_compute_workgroup_size_x: d3d12::D3D12_CS_THREAD_GROUP_MAX_X,
|
||||
max_compute_workgroup_size_y: d3d12::D3D12_CS_THREAD_GROUP_MAX_Y,
|
||||
max_compute_workgroup_size_z: d3d12::D3D12_CS_THREAD_GROUP_MAX_Z,
|
||||
max_compute_workgroups_per_dimension:
|
||||
d3d12::D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION,
|
||||
// TODO?
|
||||
},
|
||||
alignments: crate::Alignments {
|
||||
buffer_copy_offset: wgt::BufferSize::new(
|
||||
|
@ -328,6 +328,12 @@ impl super::Adapter {
|
||||
gl.get_parameter_i32(glow::MAX_VERTEX_UNIFORM_BLOCKS)
|
||||
.min(gl.get_parameter_i32(glow::MAX_FRAGMENT_UNIFORM_BLOCKS)) as u32;
|
||||
|
||||
let max_compute_workgroups_per_dimension = gl
|
||||
.get_parameter_indexed_i32(glow::MAX_COMPUTE_WORK_GROUP_COUNT, 0)
|
||||
.min(gl.get_parameter_indexed_i32(glow::MAX_COMPUTE_WORK_GROUP_COUNT, 1))
|
||||
.min(gl.get_parameter_indexed_i32(glow::MAX_COMPUTE_WORK_GROUP_COUNT, 2))
|
||||
as u32;
|
||||
|
||||
let limits = wgt::Limits {
|
||||
max_texture_dimension_1d: max_texture_size,
|
||||
max_texture_dimension_2d: max_texture_size,
|
||||
@ -367,6 +373,16 @@ impl super::Adapter {
|
||||
max_push_constant_size: 0,
|
||||
min_uniform_buffer_offset_alignment,
|
||||
min_storage_buffer_offset_alignment,
|
||||
max_compute_workgroup_size_x: gl
|
||||
.get_parameter_indexed_i32(glow::MAX_COMPUTE_WORK_GROUP_SIZE, 0)
|
||||
as u32,
|
||||
max_compute_workgroup_size_y: gl
|
||||
.get_parameter_indexed_i32(glow::MAX_COMPUTE_WORK_GROUP_SIZE, 1)
|
||||
as u32,
|
||||
max_compute_workgroup_size_z: gl
|
||||
.get_parameter_indexed_i32(glow::MAX_COMPUTE_WORK_GROUP_SIZE, 2)
|
||||
as u32,
|
||||
max_compute_workgroups_per_dimension,
|
||||
};
|
||||
|
||||
let mut workarounds = super::Workarounds::empty();
|
||||
|
@ -946,6 +946,11 @@ impl super::PrivateCapabilities {
|
||||
max_push_constant_size: 0x1000,
|
||||
min_uniform_buffer_offset_alignment: self.buffer_alignment as u32,
|
||||
min_storage_buffer_offset_alignment: self.buffer_alignment as u32,
|
||||
//TODO: double-check how these match Metal feature set tables
|
||||
max_compute_workgroup_size_x: 256,
|
||||
max_compute_workgroup_size_y: 256,
|
||||
max_compute_workgroup_size_z: 64,
|
||||
max_compute_workgroups_per_dimension: 0xFFFF,
|
||||
},
|
||||
alignments: crate::Alignments {
|
||||
buffer_copy_offset: wgt::BufferSize::new(self.buffer_alignment).unwrap(),
|
||||
|
@ -591,6 +591,11 @@ impl PhysicalDeviceCapabilities {
|
||||
limits.max_per_stage_descriptor_storage_buffers
|
||||
};
|
||||
|
||||
let max_compute_workgroup_sizes = limits.max_compute_work_group_size;
|
||||
let max_compute_workgroups_per_dimension = limits.max_compute_work_group_count[0]
|
||||
.min(limits.max_compute_work_group_count[1])
|
||||
.min(limits.max_compute_work_group_count[2]);
|
||||
|
||||
wgt::Limits {
|
||||
max_texture_dimension_1d: limits.max_image_dimension1_d,
|
||||
max_texture_dimension_2d: limits.max_image_dimension2_d,
|
||||
@ -618,6 +623,10 @@ impl PhysicalDeviceCapabilities {
|
||||
max_push_constant_size: limits.max_push_constants_size,
|
||||
min_uniform_buffer_offset_alignment: limits.min_uniform_buffer_offset_alignment as u32,
|
||||
min_storage_buffer_offset_alignment: limits.min_storage_buffer_offset_alignment as u32,
|
||||
max_compute_workgroup_size_x: max_compute_workgroup_sizes[0],
|
||||
max_compute_workgroup_size_y: max_compute_workgroup_sizes[1],
|
||||
max_compute_workgroup_size_z: max_compute_workgroup_sizes[2],
|
||||
max_compute_workgroups_per_dimension,
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -50,6 +50,10 @@ fn print_info_from_adapter(adapter: &wgpu::Adapter, idx: usize) {
|
||||
max_push_constant_size,
|
||||
min_uniform_buffer_offset_alignment,
|
||||
min_storage_buffer_offset_alignment,
|
||||
max_compute_workgroup_size_x,
|
||||
max_compute_workgroup_size_y,
|
||||
max_compute_workgroup_size_z,
|
||||
max_compute_workgroups_per_dimension
|
||||
} = limits;
|
||||
println!("\t\tMax Texture Dimension 1d: {}", max_texture_dimension_1d);
|
||||
println!("\t\tMax Texture Dimension 2d: {}", max_texture_dimension_2d);
|
||||
@ -71,6 +75,10 @@ fn print_info_from_adapter(adapter: &wgpu::Adapter, idx: usize) {
|
||||
println!("\t\tMax Push Constant Size: {}", max_push_constant_size);
|
||||
println!("\t\tMin Uniform Buffer Offset Alignment: {}", min_uniform_buffer_offset_alignment);
|
||||
println!("\t\tMin Storage Buffer Offset Alignment: {}", min_storage_buffer_offset_alignment);
|
||||
println!("\t\tMax Compute Workgroup Size X: {}", max_compute_workgroup_size_x);
|
||||
println!("\t\tMax Compute Workgroup Size Y: {}", max_compute_workgroup_size_y);
|
||||
println!("\t\tMax Compute Workgroup Size Z: {}", max_compute_workgroup_size_z);
|
||||
println!("\t\tMax Compute Workgroups Per Dimmension: {}", max_compute_workgroups_per_dimension);
|
||||
println!("\tDownlevel Properties:");
|
||||
let wgpu::DownlevelCapabilities {
|
||||
shader_model,
|
||||
|
@ -641,6 +641,19 @@ pub struct Limits {
|
||||
/// when creating a `BindGroup`, or for `set_bind_group` `dynamicOffsets`.
|
||||
/// Defaults to 256. Lower is "better".
|
||||
pub min_storage_buffer_offset_alignment: u32,
|
||||
|
||||
/// The maximum value of the workgroup_size X dimension for a compute stage `ShaderModule` entry-point.
|
||||
/// Defaults to 256.
|
||||
pub max_compute_workgroup_size_x: u32,
|
||||
/// The maximum value of the workgroup_size Y dimension for a compute stage `ShaderModule` entry-point.
|
||||
/// Defaults to 256.
|
||||
pub max_compute_workgroup_size_y: u32,
|
||||
/// The maximum value of the workgroup_size Z dimension for a compute stage `ShaderModule` entry-point.
|
||||
/// Defaults to 256.
|
||||
pub max_compute_workgroup_size_z: u32,
|
||||
/// The maximum value for each dimension of a `ComputePass::dispatch(x, y, z)` operation.
|
||||
/// Defaults to 65535.
|
||||
pub max_compute_workgroups_per_dimension: u32,
|
||||
}
|
||||
|
||||
impl Default for Limits {
|
||||
@ -666,6 +679,10 @@ impl Default for Limits {
|
||||
max_push_constant_size: 0,
|
||||
min_uniform_buffer_offset_alignment: 256,
|
||||
min_storage_buffer_offset_alignment: 256,
|
||||
max_compute_workgroup_size_x: 256,
|
||||
max_compute_workgroup_size_y: 256,
|
||||
max_compute_workgroup_size_z: 64,
|
||||
max_compute_workgroups_per_dimension: 65535,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -694,6 +711,10 @@ impl Limits {
|
||||
max_push_constant_size: 0,
|
||||
min_uniform_buffer_offset_alignment: 256,
|
||||
min_storage_buffer_offset_alignment: 256,
|
||||
max_compute_workgroup_size_x: 256,
|
||||
max_compute_workgroup_size_y: 256,
|
||||
max_compute_workgroup_size_z: 64,
|
||||
max_compute_workgroups_per_dimension: 65535,
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -38,33 +38,6 @@ pub struct TestingContext {
|
||||
pub queue: Queue,
|
||||
}
|
||||
|
||||
// A rather arbitrary set of limits which should be lower than all devices wgpu reasonably expects to run on and provides enough resources for most tests to run.
|
||||
// Adjust as needed if they are too low/high.
|
||||
pub fn lowest_reasonable_limits() -> Limits {
|
||||
Limits {
|
||||
max_texture_dimension_1d: 1024,
|
||||
max_texture_dimension_2d: 1024,
|
||||
max_texture_dimension_3d: 32,
|
||||
max_texture_array_layers: 32,
|
||||
max_bind_groups: 2,
|
||||
max_dynamic_uniform_buffers_per_pipeline_layout: 2,
|
||||
max_dynamic_storage_buffers_per_pipeline_layout: 2,
|
||||
max_sampled_textures_per_shader_stage: 2,
|
||||
max_samplers_per_shader_stage: 2,
|
||||
max_storage_buffers_per_shader_stage: 2,
|
||||
max_storage_textures_per_shader_stage: 2,
|
||||
max_uniform_buffers_per_shader_stage: 2,
|
||||
max_uniform_buffer_binding_size: 256,
|
||||
max_storage_buffer_binding_size: 1 << 16,
|
||||
max_vertex_buffers: 4,
|
||||
max_vertex_attributes: 4,
|
||||
max_vertex_buffer_array_stride: 32,
|
||||
max_push_constant_size: 0,
|
||||
min_uniform_buffer_offset_alignment: 256,
|
||||
min_storage_buffer_offset_alignment: 256,
|
||||
}
|
||||
}
|
||||
|
||||
fn lowest_downlevel_properties() -> DownlevelCapabilities {
|
||||
DownlevelCapabilities {
|
||||
flags: wgt::DownlevelFlags::empty(),
|
||||
|
Loading…
Reference in New Issue
Block a user