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Skip mismatched epochs in the remove_abandoned check
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@ -1,5 +1,8 @@
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# Change Log
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# Change Log
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### wgpu-core-0.10.5 (TBD)
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- fix a panic in resource cleanup happening when they are dropped on another thread
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### wgpu-hal-0.10.8 (TBD)
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### wgpu-hal-0.10.8 (TBD)
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- GL and Vulkan:
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- GL and Vulkan:
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- Fix renderdoc device pointers.
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- Fix renderdoc device pointers.
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@ -22,17 +22,17 @@ use std::{mem, sync::atomic::Ordering};
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/// A struct that keeps lists of resources that are no longer needed by the user.
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/// A struct that keeps lists of resources that are no longer needed by the user.
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#[derive(Debug, Default)]
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#[derive(Debug, Default)]
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pub(super) struct SuspectedResources {
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pub(super) struct SuspectedResources {
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pub(crate) buffers: Vec<id::Valid<id::BufferId>>,
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pub(super) buffers: Vec<id::Valid<id::BufferId>>,
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pub(crate) textures: Vec<id::Valid<id::TextureId>>,
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pub(super) textures: Vec<id::Valid<id::TextureId>>,
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pub(crate) texture_views: Vec<id::Valid<id::TextureViewId>>,
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pub(super) texture_views: Vec<id::Valid<id::TextureViewId>>,
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pub(crate) samplers: Vec<id::Valid<id::SamplerId>>,
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pub(super) samplers: Vec<id::Valid<id::SamplerId>>,
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pub(crate) bind_groups: Vec<id::Valid<id::BindGroupId>>,
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pub(super) bind_groups: Vec<id::Valid<id::BindGroupId>>,
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pub(crate) compute_pipelines: Vec<id::Valid<id::ComputePipelineId>>,
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pub(super) compute_pipelines: Vec<id::Valid<id::ComputePipelineId>>,
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pub(crate) render_pipelines: Vec<id::Valid<id::RenderPipelineId>>,
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pub(super) render_pipelines: Vec<id::Valid<id::RenderPipelineId>>,
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pub(crate) bind_group_layouts: Vec<id::Valid<id::BindGroupLayoutId>>,
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pub(super) bind_group_layouts: Vec<id::Valid<id::BindGroupLayoutId>>,
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pub(crate) pipeline_layouts: Vec<Stored<id::PipelineLayoutId>>,
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pub(super) pipeline_layouts: Vec<Stored<id::PipelineLayoutId>>,
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pub(crate) render_bundles: Vec<id::Valid<id::RenderBundleId>>,
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pub(super) render_bundles: Vec<id::Valid<id::RenderBundleId>>,
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pub(crate) query_sets: Vec<id::Valid<id::QuerySetId>>,
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pub(super) query_sets: Vec<id::Valid<id::QuerySetId>>,
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}
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}
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impl SuspectedResources {
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impl SuspectedResources {
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@ -235,10 +235,17 @@ impl<S: ResourceState> ResourceTracker<S> {
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let (index, epoch, backend) = id.0.unzip();
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let (index, epoch, backend) = id.0.unzip();
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debug_assert_eq!(backend, self.backend);
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debug_assert_eq!(backend, self.backend);
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match self.map.entry(index) {
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match self.map.entry(index) {
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// This code explicitly ignores requests for IDs that are no longer valid,
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// i.e. corresponding to removed entries, or entries that got re-filled
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// with new elements (having different epochs).
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// This is needed because of the asynchronous nature of the device internals.
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// As such, by the time a resource is added to the suspected list, it may
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// already be fully removed from all the trackers (and be a stale ID).
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// see https://github.com/gfx-rs/wgpu/issues/1996
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Entry::Occupied(e) => {
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Entry::Occupied(e) => {
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if e.get().ref_count.load() == 1 {
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// see https://github.com/gfx-rs/wgpu/issues/1996
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let res = e.remove();
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if e.get().epoch == epoch && e.get().ref_count.load() == 1 {
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assert_eq!(res.epoch, epoch, "Epoch mismatch for {:?}", id);
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e.remove();
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true
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true
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} else {
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} else {
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false
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false
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