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https://github.com/gfx-rs/wgpu.git
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remove tracing from Destroyed{Buffer,Texture}
drop impl
we already trace buffer drop and destroy in the corresponding `Global` methods so we might end up with double drop/destroy actions
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@ -850,11 +850,6 @@ impl<A: HalApi> Drop for DestroyedBuffer<A> {
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if let Some(raw) = self.raw.take() {
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resource_log!("Destroy raw Buffer (destroyed) {:?}", self.label());
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#[cfg(feature = "trace")]
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if let Some(t) = self.device.trace.lock().as_mut() {
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t.add(trace::Action::DestroyBuffer(self.id));
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}
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unsafe {
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use hal::Device;
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self.device.raw().destroy_buffer(raw);
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@ -1355,11 +1350,6 @@ impl<A: HalApi> Drop for DestroyedTexture<A> {
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if let Some(raw) = self.raw.take() {
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resource_log!("Destroy raw Texture (destroyed) {:?}", self.label());
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#[cfg(feature = "trace")]
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if let Some(t) = self.device.trace.lock().as_mut() {
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t.add(trace::Action::DestroyTexture(self.id));
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}
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unsafe {
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use hal::Device;
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self.device.raw().destroy_texture(raw);
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