mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-25 08:13:27 +00:00
Introduce hlsl-out-if-target-windows
feature to Naga
This commit is contained in:
parent
e1913b1209
commit
7c51bb4a13
@ -43,7 +43,18 @@ spv-in = ["dep:petgraph", "dep:spirv"]
|
||||
spv-out = ["dep:spirv"]
|
||||
wgsl-in = ["dep:hexf-parse", "dep:unicode-xid", "compact"]
|
||||
wgsl-out = []
|
||||
|
||||
## Enables outputting to HLSL (Microsoft's High-Level Shader Language).
|
||||
##
|
||||
## This enables HLSL output regardless of the target platform.
|
||||
## If you want to enable it only when targeting Windows, use `hlsl-out-if-target-windows`.
|
||||
hlsl-out = []
|
||||
|
||||
## Enables outputting to HLSL (Microsoft's High-Level Shader Language) only if the target platform is Windows.
|
||||
##
|
||||
## If you want to enable HLSL output it regardless of the target platform, use `naga/hlsl-out`.
|
||||
hlsl-out-if-target-windows = []
|
||||
|
||||
compact = []
|
||||
|
||||
[dependencies]
|
||||
|
@ -2,7 +2,7 @@ fn main() {
|
||||
cfg_aliases::cfg_aliases! {
|
||||
dot_out: { feature = "dot-out" },
|
||||
glsl_out: { feature = "glsl-out" },
|
||||
hlsl_out: { feature = "hlsl-out" },
|
||||
hlsl_out: { any(feature = "hlsl-out", all(target_os = "windows", feature = "hlsl-out-if-target-windows")) },
|
||||
msl_out: { any(feature = "msl-out", all(any(target_os = "ios", target_os = "macos"), feature = "msl-out-if-target-apple")) },
|
||||
spv_out: { feature = "spv-out" },
|
||||
wgsl_out: { feature = "wgsl-out" },
|
||||
|
@ -63,8 +63,12 @@ gles = [
|
||||
"dep:ndk-sys",
|
||||
"winapi/libloaderapi",
|
||||
]
|
||||
## Enables the DX12 backend when targeting Windows.
|
||||
##
|
||||
## Has no effect if not targeting Windows.
|
||||
dx12 = [
|
||||
"naga/hlsl-out",
|
||||
# DX12 is only available on Windows, therefore request HLSL output also only if we target Windows.
|
||||
"naga/hlsl-out-if-target-windows",
|
||||
"dep:d3d12",
|
||||
"dep:bit-set",
|
||||
"dep:libloading",
|
||||
|
Loading…
Reference in New Issue
Block a user