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add DX11 support
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9b0607973e
commit
7bb528186f
@ -1,19 +1,23 @@
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cmake_minimum_required(VERSION 3.11b)
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set(BACKEND_VULKAN "vulkan")
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set(BACKEND_METAL "metal")
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set(BACKEND_DX11 "dx11")
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set(BACKEND_DX12 "dx12")
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set(AVAILABLE_BACKENDS
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${BACKEND_VULKAN}
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${BACKEND_METAL}
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${BACKEND_DX11}
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${BACKEND_DX12})
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if(NOT DEFINED BACKEND OR NOT "${BACKEND}" IN_LIST AVAILABLE_BACKENDS)
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message(FATAL_ERROR "BACKEND invalid or undefined, available backends: ${AVAILABLE_BACKENDS}")
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endif()
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project(hello_triangle)
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set(TARGET_NAME hello_triangle)
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set(BACKEND_VULKAN "vulkan")
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set(BACKEND_METAL "metal")
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set(BACKEND_DX12 "dx12")
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set(AVAILABLE_BACKENDS ${BACKEND_VULKAN} ${BACKEND_METAL} ${BACKEND_DX12})
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if(NOT DEFINED BACKEND)
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message(FATAL_ERROR "Backend has not been set, please do so by using the -DBACKEND= argument. \
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Available backends: ${AVAILABLE_BACKENDS}")
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endif()
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add_executable(hello_triangle main.c)
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if(MSVC)
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@ -21,7 +25,9 @@ if(MSVC)
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target_compile_options(${TARGET_NAME} PRIVATE /W4)
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set(GLFW_LIBRARY glfw3)
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set(OS_LIBRARIES "userenv" "ws2_32" "Dwmapi" "dbghelp")
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if("${BACKEND}" STREQUAL "${BACKEND_DX12}")
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if("${BACKEND}" STREQUAL "${BACKEND_DX11}")
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list(APPEND OS_LIBRARIES "d3dcompiler" "D3D11" "DXGI")
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elseif("${BACKEND}" STREQUAL "${BACKEND_DX12}")
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list(APPEND OS_LIBRARIES "d3dcompiler" "D3D12" "DXGI")
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endif()
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elseif(APPLE)
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