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https://github.com/gfx-rs/wgpu.git
synced 2024-11-21 22:33:49 +00:00
Add resource types
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f42d8137c1
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40
src/conv.rs
Normal file
40
src/conv.rs
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@ -0,0 +1,40 @@
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use hal;
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use resource;
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pub(crate) fn map_buffer_usage(usage: resource::BufferUsageFlags) -> (hal::buffer::Usage, hal::memory::Properties) {
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use resource::BufferUsageFlags as W;
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use hal::buffer::Usage as U;
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use hal::memory::Properties as P;
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let mut hal_memory = P::empty();
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if usage.contains(W::MAP_READ) {
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hal_memory |= P::CPU_VISIBLE | P::CPU_CACHED;
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}
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if usage.contains(W::MAP_WRITE) {
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hal_memory |= P::CPU_VISIBLE;
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}
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let mut hal_usage = U::empty();
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if usage.contains(W::TRANSFER_SRC) {
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hal_usage |= U::TRANSFER_SRC;
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}
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if usage.contains(W::TRANSFER_DST) {
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hal_usage |= U::TRANSFER_DST;
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}
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if usage.contains(W::INDEX) {
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hal_usage |= U::INDEX;
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}
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if usage.contains(W::VERTEX) {
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hal_usage |= U::VERTEX;
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}
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if usage.contains(W::UNIFORM) {
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hal_usage |= U::UNIFORM;
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}
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if usage.contains(W::STORAGE) {
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hal_usage |= U::STORAGE;
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}
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(hal_usage, hal_memory)
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}
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@ -1,17 +1,9 @@
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use hal::{self, Device as _Device, QueueGroup};
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use {memory, pipeline};
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use {conv, memory, pipeline, resource};
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use {BufferHandle, CommandBufferHandle, DeviceHandle, ShaderModuleHandle};
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pub type BufferUsage = hal::buffer::Usage;
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#[repr(C)]
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pub struct BufferDescriptor {
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pub size: u64,
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pub usage: BufferUsage,
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}
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#[repr(C)]
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pub struct CommandBufferDescriptor {
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}
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@ -36,17 +28,15 @@ impl<B: hal::Backend> Device<B> {
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}
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}
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pub struct Buffer<B: hal::Backend> {
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pub raw: B::UnboundBuffer,
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}
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pub extern "C"
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fn device_create_buffer(
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device: DeviceHandle, desc: BufferDescriptor
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device: DeviceHandle, desc: resource::BufferDescriptor
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) -> BufferHandle {
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let buffer = device.device.create_buffer(desc.size, desc.usage).unwrap();
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BufferHandle::new(Buffer {
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let (usage, memory_properties) = conv::map_buffer_usage(desc.usage);
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let buffer = device.device.create_buffer(desc.size as u64, usage).unwrap();
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BufferHandle::new(resource::Buffer {
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raw: buffer,
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memory_properties,
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})
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}
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23
src/lib.rs
23
src/lib.rs
@ -13,6 +13,7 @@ extern crate gfx_hal as hal;
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extern crate gfx_memory as memory;
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mod binding_model;
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mod conv;
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mod command;
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mod device;
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mod handle;
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@ -30,6 +31,28 @@ pub use self::resource::*;
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use back::Backend as B;
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use handle::Handle;
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#[repr(C)]
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pub struct Color {
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pub r: f32,
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pub g: f32,
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pub b: f32,
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pub a: f32,
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}
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#[repr(C)]
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pub struct Origin3d {
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pub x: f32,
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pub y: f32,
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pub z: f32,
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}
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#[repr(C)]
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pub struct Extent3d {
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pub width: f32,
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pub height: f32,
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pub depth: f32,
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}
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pub type InstanceHandle = Handle<back::Instance>;
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pub type AdapterHandle = Handle<hal::Adapter<B>>;
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pub type DeviceHandle = Handle<Device<B>>;
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@ -33,12 +33,12 @@ pub enum BlendOperation {
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bitflags! {
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#[repr(transparent)]
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pub struct ColorWriteFlags: u32 {
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const NONE = 0x0;
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const RED = 0x1;
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const GREEN = 0x2;
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const BLUE = 0x4;
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const ALPHA = 0x8;
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const ALL = 0x15;
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const NONE = 0;
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const RED = 1;
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const GREEN = 2;
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const BLUE = 4;
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const ALPHA = 8;
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const ALL = 15;
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}
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}
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109
src/resource.rs
109
src/resource.rs
@ -1,3 +1,46 @@
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use hal;
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use {Extent3d};
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bitflags! {
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#[repr(transparent)]
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pub struct BufferUsageFlags: u32 {
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const NONE = 0;
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const MAP_READ = 1;
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const MAP_WRITE = 2;
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const TRANSFER_SRC = 4;
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const TRANSFER_DST = 8;
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const INDEX = 16;
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const VERTEX = 32;
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const UNIFORM = 64;
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const STORAGE = 128;
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}
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}
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#[repr(C)]
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pub struct BufferDescriptor {
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pub size: u32,
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pub usage: BufferUsageFlags,
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}
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pub struct Buffer<B: hal::Backend> {
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pub(crate) raw: B::UnboundBuffer,
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pub(crate) memory_properties: hal::memory::Properties,
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// TODO: mapping, unmap()
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}
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pub struct TextureView {
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// TODO
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}
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#[repr(C)]
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pub enum TextureDimension {
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D1,
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D2,
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D3,
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}
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#[repr(C)]
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pub enum TextureFormat {
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R8g8b8a8Unorm = 0,
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@ -6,6 +49,46 @@ pub enum TextureFormat {
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D32FloatS8Uint = 3,
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}
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bitflags! {
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#[repr(transparent)]
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pub struct TextureUsageFlags: u32 {
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const NONE = 0;
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const TRANSFER_SRC = 1;
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const TRANSFER_DST = 2;
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const SAMPLED = 4;
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const STORAGE = 8;
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const OUTPUT_ATTACHMENT = 16;
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const PRESENT = 32;
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}
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}
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#[repr(C)]
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pub struct TextureDescriptor {
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pub size: Extent3d,
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pub array_size: u32,
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pub dimension: TextureDimension,
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pub format: TextureFormat,
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pub usage: TextureUsageFlags,
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}
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pub struct Texture {
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// TODO: create_texture_view()
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}
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#[repr(C)]
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pub enum AddressMode {
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ClampToEdge = 0,
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Repeat = 1,
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MirrorRepeat = 2,
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ClampToBorderColor = 3,
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}
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#[repr(C)]
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pub enum FilterMode {
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Nearest = 0,
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Linear = 1,
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}
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#[repr(C)]
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pub enum CompareFunction {
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Never = 0,
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@ -17,3 +100,29 @@ pub enum CompareFunction {
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GreaterEqual = 6,
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Always = 7,
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}
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#[repr(C)]
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pub enum BorderColor {
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TransparentBlack = 0,
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OpaqueBlack = 1,
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OpaqueWhite = 2,
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}
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#[repr(C)]
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pub struct SamplerDescriptor {
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pub r_address_mode: AddressMode,
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pub s_address_mode: AddressMode,
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pub t_address_mode: AddressMode,
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pub mag_filter: FilterMode,
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pub min_filter: FilterMode,
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pub mipmap_filer: FilterMode,
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pub lod_min_clamp: f32,
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pub lod_max_clamp: f32,
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pub max_anisotropy: u32,
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pub compare_function: CompareFunction,
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pub border_color: BorderColor,
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}
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pub struct Sampler {
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// TODO
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}
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