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[msl] use uint behind metal namespace only
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80a8243953
commit
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@ -996,6 +996,13 @@ impl<W: Write> Writer<W> {
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let name = &self.names[&NameKey::Type(handle)];
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let global_use = GlobalUse::all(); //TODO
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match ty.inner {
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// work around Metal toolchain bug with `uint` typedef
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crate::TypeInner::Scalar {
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kind: crate::ScalarKind::Uint,
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..
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} => {
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writeln!(self.out, "typedef metal::uint {};", name)?;
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}
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crate::TypeInner::Scalar { kind, .. } => {
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writeln!(self.out, "typedef {} {};", scalar_kind_string(kind), name)?;
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}
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@ -14,7 +14,7 @@ constexpr constant unsigned const_1u = 1u;
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constexpr constant float const_1f = 1.0;
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constexpr constant float const_0_10f = 0.1;
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constexpr constant float const_n1f = -1.0;
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typedef uint type;
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typedef metal::uint type;
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typedef metal::float2 type1;
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struct Particle {
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type1 pos;
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@ -9,7 +9,7 @@ constexpr constant unsigned const_0u = 0u;
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constexpr constant unsigned const_1u = 1u;
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constexpr constant unsigned const_2u = 2u;
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constexpr constant unsigned const_3u = 3u;
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typedef uint type;
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typedef metal::uint type;
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typedef type type1[1];
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struct PrimeIndices {
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type1 data;
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@ -18,7 +18,7 @@ typedef metal::float2 type1;
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typedef thread type1 *type2;
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typedef thread type1 *type3;
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typedef metal::float4 type4;
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typedef uint type5;
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typedef metal::uint type5;
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typedef type type6[const_1u];
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struct gl_PerVertex {
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type4 gl_Position;
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@ -30,7 +30,7 @@ struct Lights {
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};
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typedef metal::depth2d_array<float, metal::access::sample> type4;
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typedef metal::sampler type5;
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typedef uint type6;
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typedef metal::uint type6;
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typedef float type7;
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typedef metal::float2 type8;
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typedef metal::float3 type9;
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@ -21,7 +21,7 @@ struct Data {
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type2 proj_inv;
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type2 view;
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};
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typedef uint type3;
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typedef metal::uint type3;
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typedef int type4;
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typedef metal::float3x3 type5;
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typedef metal::texturecube<float, metal::access::sample> type6;
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