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Disable multithreaded gl compute on llvmpipe (#3251)
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@ -71,7 +71,9 @@ fn test_multithreaded_compute() {
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TestParameters::default()
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.downlevel_flags(wgpu::DownlevelFlags::COMPUTE_SHADERS)
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.limits(wgpu::Limits::downlevel_defaults())
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.specific_failure(None, None, Some("V3D"), true),
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.specific_failure(None, None, Some("V3D"), true)
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// https://github.com/gfx-rs/wgpu/issues/3250
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.specific_failure(Some(wgpu::Backends::GL), None, Some("llvmpipe"), true),
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|ctx| {
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use std::{sync::mpsc, thread, time::Duration};
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