Disable multithreaded gl compute on llvmpipe (#3251)

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Connor Fitzgerald 2022-11-30 23:28:09 -05:00 committed by GitHub
parent 98999dad63
commit 7960c5e154
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@ -71,7 +71,9 @@ fn test_multithreaded_compute() {
TestParameters::default()
.downlevel_flags(wgpu::DownlevelFlags::COMPUTE_SHADERS)
.limits(wgpu::Limits::downlevel_defaults())
.specific_failure(None, None, Some("V3D"), true),
.specific_failure(None, None, Some("V3D"), true)
// https://github.com/gfx-rs/wgpu/issues/3250
.specific_failure(Some(wgpu::Backends::GL), None, Some("llvmpipe"), true),
|ctx| {
use std::{sync::mpsc, thread, time::Duration};