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Add more command types
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@ -6,13 +6,70 @@ pub use self::render::*;
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use hal;
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use hal;
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use {CommandBufferHandle, ComputePassHandle, RenderPassHandle};
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use {BufferHandle, Color, CommandBufferHandle, ComputePassHandle, Origin3d,
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RenderPassHandle, TextureViewHandle, TextureHandle};
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#[repr(C)]
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pub enum LoadOp {
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Clear = 0,
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Load = 1,
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}
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#[repr(C)]
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pub enum StoreOp {
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Store = 0,
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}
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#[repr(C)]
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pub struct RenderPassColorAttachmentDescriptor {
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pub attachment: TextureViewHandle,
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pub load_op: LoadOp,
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pub store_op: StoreOp,
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pub clear_color: Color,
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}
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#[repr(C)]
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pub struct RenderPassDepthStencilAttachmentDescriptor {
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pub attachment: TextureViewHandle,
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pub depth_load_op: LoadOp,
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pub depth_store_op: StoreOp,
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pub clear_depth: f32,
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pub stencil_load_op: LoadOp,
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pub stencil_store_op: StoreOp,
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pub clear_stencil: u32,
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}
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#[repr(C)]
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pub struct RenderPassDescriptor<'a> {
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pub color_attachments: &'a [RenderPassColorAttachmentDescriptor],
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pub depth_stencil_attachment: RenderPassDepthStencilAttachmentDescriptor,
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}
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#[repr(C)]
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pub struct BufferCopyView {
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pub buffer: BufferHandle,
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pub offset: u32,
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pub row_pitch: u32,
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pub image_height: u32,
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}
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#[repr(C)]
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pub struct TextureCopyView {
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pub texture: TextureHandle,
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pub level: u32,
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pub slice: u32,
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pub origin: Origin3d,
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//TODO: pub aspect: TextureAspect,
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}
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pub struct CommandBuffer<B: hal::Backend> {
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pub struct CommandBuffer<B: hal::Backend> {
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raw: B::CommandBuffer,
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raw: B::CommandBuffer,
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}
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}
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#[repr(C)]
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pub struct CommandBufferDescriptor;
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pub extern "C"
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pub extern "C"
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fn command_buffer_begin_render_pass(
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fn command_buffer_begin_render_pass(
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command_buffer: CommandBufferHandle
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command_buffer: CommandBufferHandle
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