diff --git a/naga/src/valid/expression.rs b/naga/src/valid/expression.rs index a32b134bb..9f376c65c 100644 --- a/naga/src/valid/expression.rs +++ b/naga/src/valid/expression.rs @@ -110,6 +110,8 @@ pub enum ExpressionError { InvalidSampleLevelExactType(Handle), #[error("Sample level (bias) type {0:?} is not a scalar float")] InvalidSampleLevelBiasType(Handle), + #[error("Bias can't be done for image dimension {0:?}")] + InvalidSampleLevelBiasDimension(crate::ImageDimension), #[error("Sample level (gradient) of {1:?} doesn't match the image dimension {0:?}")] InvalidSampleLevelGradientType(crate::ImageDimension, Handle), #[error("Unable to cast")] @@ -558,6 +560,19 @@ impl super::Validator { }) => {} _ => return Err(ExpressionError::InvalidSampleLevelBiasType(expr)), } + match class { + crate::ImageClass::Sampled { + kind: Sk::Float, + multi: false, + } => { + if dim == crate::ImageDimension::D1 { + return Err(ExpressionError::InvalidSampleLevelBiasDimension( + dim, + )); + } + } + _ => return Err(ExpressionError::InvalidImageClass(class)), + } ShaderStages::FRAGMENT } crate::SampleLevel::Gradient { x, y } => { diff --git a/naga/tests/in/glsl/samplers.frag b/naga/tests/in/glsl/samplers.frag index efb1c0ceb..53cc25d1c 100644 --- a/naga/tests/in/glsl/samplers.frag +++ b/naga/tests/in/glsl/samplers.frag @@ -45,17 +45,18 @@ void testTex1D(in float coord) { int levels = textureQueryLevels(sampler1D(tex1D, samp)); vec4 c; c = texture(sampler1D(tex1D, samp), coord); - c = texture(sampler1D(tex1D, samp), coord, 2.0); + /* 1 dimensional textures are not supported in the WGSL specification with `textureSampleBias()` */ + // c = texture(sampler1D(tex1D, samp), coord, 2.0); c = textureGrad(sampler1D(tex1D, samp), coord, 4.0, 4.0); c = textureGradOffset(sampler1D(tex1D, samp), coord, 4.0, 4.0, 5); c = textureLod(sampler1D(tex1D, samp), coord, 3.0); c = textureLodOffset(sampler1D(tex1D, samp), coord, 3.0, 5); c = textureOffset(sampler1D(tex1D, samp), coord, 5); - c = textureOffset(sampler1D(tex1D, samp), coord, 5, 2.0); + // c = textureOffset(sampler1D(tex1D, samp), coord, 5, 2.0); c = textureProj(sampler1D(tex1D, samp), vec2(coord, 6.0)); c = textureProj(sampler1D(tex1D, samp), vec4(coord, 0.0, 0.0, 6.0)); - c = textureProj(sampler1D(tex1D, samp), vec2(coord, 6.0), 2.0); - c = textureProj(sampler1D(tex1D, samp), vec4(coord, 0.0, 0.0, 6.0), 2.0); + // c = textureProj(sampler1D(tex1D, samp), vec2(coord, 6.0), 2.0); + // c = textureProj(sampler1D(tex1D, samp), vec4(coord, 0.0, 0.0, 6.0), 2.0); c = textureProjGrad(sampler1D(tex1D, samp), vec2(coord, 6.0), 4.0, 4.0); c = textureProjGrad(sampler1D(tex1D, samp), vec4(coord, 0.0, 0.0, 6.0), 4.0, 4.0); c = textureProjGradOffset(sampler1D(tex1D, samp), vec2(coord, 6.0), 4.0, 4.0, 5); @@ -66,8 +67,8 @@ void testTex1D(in float coord) { c = textureProjLodOffset(sampler1D(tex1D, samp), vec4(coord, 0.0, 0.0, 6.0), 3.0, 5); c = textureProjOffset(sampler1D(tex1D, samp), vec2(coord, 6.0), 5); c = textureProjOffset(sampler1D(tex1D, samp), vec4(coord, 0.0, 0.0, 6.0), 5); - c = textureProjOffset(sampler1D(tex1D, samp), vec2(coord, 6.0), 5, 2.0); - c = textureProjOffset(sampler1D(tex1D, samp), vec4(coord, 0.0, 0.0, 6.0), 5, 2.0); + // c = textureProjOffset(sampler1D(tex1D, samp), vec2(coord, 6.0), 5, 2.0); + // c = textureProjOffset(sampler1D(tex1D, samp), vec4(coord, 0.0, 0.0, 6.0), 5, 2.0); c = texelFetch(sampler1D(tex1D, samp), int(coord), 3); c = texelFetchOffset(sampler1D(tex1D, samp), int(coord), 3, 5); } @@ -101,13 +102,13 @@ void testTex1DArray(in vec2 coord) { int levels = textureQueryLevels(sampler1DArray(tex1DArray, samp)); vec4 c; c = texture(sampler1DArray(tex1DArray, samp), coord); - c = texture(sampler1DArray(tex1DArray, samp), coord, 2.0); + // c = texture(sampler1DArray(tex1DArray, samp), coord, 2.0); c = textureGrad(sampler1DArray(tex1DArray, samp), coord, 4.0, 4.0); c = textureGradOffset(sampler1DArray(tex1DArray, samp), coord, 4.0, 4.0, 5); c = textureLod(sampler1DArray(tex1DArray, samp), coord, 3.0); c = textureLodOffset(sampler1DArray(tex1DArray, samp), coord, 3.0, 5); c = textureOffset(sampler1DArray(tex1DArray, samp), coord, 5); - c = textureOffset(sampler1DArray(tex1DArray, samp), coord, 5, 2.0); + // c = textureOffset(sampler1DArray(tex1DArray, samp), coord, 5, 2.0); c = texelFetch(sampler1DArray(tex1DArray, samp), ivec2(coord), 3); c = texelFetchOffset(sampler1DArray(tex1DArray, samp), ivec2(coord), 3, 5); } diff --git a/naga/tests/out/wgsl/samplers.frag.wgsl b/naga/tests/out/wgsl/samplers.frag.wgsl index 1e7514804..c51f05305 100644 --- a/naga/tests/out/wgsl/samplers.frag.wgsl +++ b/naga/tests/out/wgsl/samplers.frag.wgsl @@ -49,115 +49,89 @@ fn testTex1D(coord: f32) { let _e30 = coord_1; let _e31 = textureSample(tex1D, samp, _e30); c = _e31; - let _e34 = coord_1; - let _e36 = textureSampleBias(tex1D, samp, _e34, 2f); - c = _e36; - let _e40 = coord_1; - let _e43 = textureSampleGrad(tex1D, samp, _e40, 4f, 4f); - c = _e43; - let _e48 = coord_1; - let _e52 = textureSampleGrad(tex1D, samp, _e48, 4f, 4f, 5i); + let _e35 = coord_1; + let _e38 = textureSampleGrad(tex1D, samp, _e35, 4f, 4f); + c = _e38; + let _e43 = coord_1; + let _e47 = textureSampleGrad(tex1D, samp, _e43, 4f, 4f, 5i); + c = _e47; + let _e50 = coord_1; + let _e52 = textureSampleLevel(tex1D, samp, _e50, 3f); c = _e52; - let _e55 = coord_1; - let _e57 = textureSampleLevel(tex1D, samp, _e55, 3f); - c = _e57; - let _e61 = coord_1; - let _e64 = textureSampleLevel(tex1D, samp, _e61, 3f, 5i); + let _e56 = coord_1; + let _e59 = textureSampleLevel(tex1D, samp, _e56, 3f, 5i); + c = _e59; + let _e62 = coord_1; + let _e64 = textureSample(tex1D, samp, _e62, 5i); c = _e64; - let _e67 = coord_1; - let _e69 = textureSample(tex1D, samp, _e67, 5i); - c = _e69; - let _e73 = coord_1; - let _e76 = textureSampleBias(tex1D, samp, _e73, 2f, 5i); - c = _e76; - let _e77 = coord_1; + let _e65 = coord_1; + let _e68 = coord_1; + let _e70 = vec2(_e68, 6f); + let _e74 = textureSample(tex1D, samp, (_e70.x / _e70.y)); + c = _e74; + let _e75 = coord_1; let _e80 = coord_1; - let _e82 = vec2(_e80, 6f); - let _e86 = textureSample(tex1D, samp, (_e82.x / _e82.y)); - c = _e86; - let _e87 = coord_1; - let _e92 = coord_1; - let _e96 = vec4(_e92, 0f, 0f, 6f); - let _e102 = textureSample(tex1D, samp, (_e96.xyz / vec3(_e96.w)).x); - c = _e102; - let _e103 = coord_1; - let _e107 = coord_1; - let _e109 = vec2(_e107, 6f); - let _e114 = textureSampleBias(tex1D, samp, (_e109.x / _e109.y), 2f); - c = _e114; - let _e115 = coord_1; - let _e121 = coord_1; - let _e125 = vec4(_e121, 0f, 0f, 6f); - let _e132 = textureSampleBias(tex1D, samp, (_e125.xyz / vec3(_e125.w)).x, 2f); - c = _e132; - let _e133 = coord_1; - let _e138 = coord_1; - let _e140 = vec2(_e138, 6f); - let _e146 = textureSampleGrad(tex1D, samp, (_e140.x / _e140.y), 4f, 4f); - c = _e146; - let _e147 = coord_1; - let _e154 = coord_1; - let _e158 = vec4(_e154, 0f, 0f, 6f); - let _e166 = textureSampleGrad(tex1D, samp, (_e158.xyz / vec3(_e158.w)).x, 4f, 4f); - c = _e166; + let _e84 = vec4(_e80, 0f, 0f, 6f); + let _e90 = textureSample(tex1D, samp, (_e84.xyz / vec3(_e84.w)).x); + c = _e90; + let _e91 = coord_1; + let _e96 = coord_1; + let _e98 = vec2(_e96, 6f); + let _e104 = textureSampleGrad(tex1D, samp, (_e98.x / _e98.y), 4f, 4f); + c = _e104; + let _e105 = coord_1; + let _e112 = coord_1; + let _e116 = vec4(_e112, 0f, 0f, 6f); + let _e124 = textureSampleGrad(tex1D, samp, (_e116.xyz / vec3(_e116.w)).x, 4f, 4f); + c = _e124; + let _e125 = coord_1; + let _e131 = coord_1; + let _e133 = vec2(_e131, 6f); + let _e140 = textureSampleGrad(tex1D, samp, (_e133.x / _e133.y), 4f, 4f, 5i); + c = _e140; + let _e141 = coord_1; + let _e149 = coord_1; + let _e153 = vec4(_e149, 0f, 0f, 6f); + let _e162 = textureSampleGrad(tex1D, samp, (_e153.xyz / vec3(_e153.w)).x, 4f, 4f, 5i); + c = _e162; + let _e163 = coord_1; let _e167 = coord_1; - let _e173 = coord_1; - let _e175 = vec2(_e173, 6f); - let _e182 = textureSampleGrad(tex1D, samp, (_e175.x / _e175.y), 4f, 4f, 5i); - c = _e182; - let _e183 = coord_1; - let _e191 = coord_1; - let _e195 = vec4(_e191, 0f, 0f, 6f); - let _e204 = textureSampleGrad(tex1D, samp, (_e195.xyz / vec3(_e195.w)).x, 4f, 4f, 5i); - c = _e204; - let _e205 = coord_1; - let _e209 = coord_1; - let _e211 = vec2(_e209, 6f); - let _e216 = textureSampleLevel(tex1D, samp, (_e211.x / _e211.y), 3f); - c = _e216; - let _e217 = coord_1; - let _e223 = coord_1; - let _e227 = vec4(_e223, 0f, 0f, 6f); - let _e234 = textureSampleLevel(tex1D, samp, (_e227.xyz / vec3(_e227.w)).x, 3f); - c = _e234; - let _e235 = coord_1; - let _e240 = coord_1; - let _e242 = vec2(_e240, 6f); - let _e248 = textureSampleLevel(tex1D, samp, (_e242.x / _e242.y), 3f, 5i); - c = _e248; - let _e249 = coord_1; - let _e256 = coord_1; - let _e260 = vec4(_e256, 0f, 0f, 6f); - let _e268 = textureSampleLevel(tex1D, samp, (_e260.xyz / vec3(_e260.w)).x, 3f, 5i); - c = _e268; - let _e269 = coord_1; - let _e273 = coord_1; - let _e275 = vec2(_e273, 6f); - let _e280 = textureSample(tex1D, samp, (_e275.x / _e275.y), 5i); - c = _e280; - let _e281 = coord_1; - let _e287 = coord_1; - let _e291 = vec4(_e287, 0f, 0f, 6f); - let _e298 = textureSample(tex1D, samp, (_e291.xyz / vec3(_e291.w)).x, 5i); - c = _e298; - let _e299 = coord_1; - let _e304 = coord_1; - let _e306 = vec2(_e304, 6f); - let _e312 = textureSampleBias(tex1D, samp, (_e306.x / _e306.y), 2f, 5i); - c = _e312; - let _e313 = coord_1; - let _e320 = coord_1; - let _e324 = vec4(_e320, 0f, 0f, 6f); - let _e332 = textureSampleBias(tex1D, samp, (_e324.xyz / vec3(_e324.w)).x, 2f, 5i); - c = _e332; - let _e333 = coord_1; - let _e336 = coord_1; - let _e339 = textureLoad(tex1D, i32(_e336), 3i); - c = _e339; - let _e340 = coord_1; - let _e344 = coord_1; - let _e348 = textureLoad(tex1D, i32(_e344), 3i); - c = _e348; + let _e169 = vec2(_e167, 6f); + let _e174 = textureSampleLevel(tex1D, samp, (_e169.x / _e169.y), 3f); + c = _e174; + let _e175 = coord_1; + let _e181 = coord_1; + let _e185 = vec4(_e181, 0f, 0f, 6f); + let _e192 = textureSampleLevel(tex1D, samp, (_e185.xyz / vec3(_e185.w)).x, 3f); + c = _e192; + let _e193 = coord_1; + let _e198 = coord_1; + let _e200 = vec2(_e198, 6f); + let _e206 = textureSampleLevel(tex1D, samp, (_e200.x / _e200.y), 3f, 5i); + c = _e206; + let _e207 = coord_1; + let _e214 = coord_1; + let _e218 = vec4(_e214, 0f, 0f, 6f); + let _e226 = textureSampleLevel(tex1D, samp, (_e218.xyz / vec3(_e218.w)).x, 3f, 5i); + c = _e226; + let _e227 = coord_1; + let _e231 = coord_1; + let _e233 = vec2(_e231, 6f); + let _e238 = textureSample(tex1D, samp, (_e233.x / _e233.y), 5i); + c = _e238; + let _e239 = coord_1; + let _e245 = coord_1; + let _e249 = vec4(_e245, 0f, 0f, 6f); + let _e256 = textureSample(tex1D, samp, (_e249.xyz / vec3(_e249.w)).x, 5i); + c = _e256; + let _e257 = coord_1; + let _e260 = coord_1; + let _e263 = textureLoad(tex1D, i32(_e260), 3i); + c = _e263; + let _e264 = coord_1; + let _e268 = coord_1; + let _e272 = textureLoad(tex1D, i32(_e268), 3i); + c = _e272; return; } @@ -176,37 +150,31 @@ fn testTex1DArray(coord_2: vec2) { let _e32 = coord_3; let _e36 = textureSample(tex1DArray, samp, _e32.x, i32(_e32.y)); c_1 = _e36; - let _e39 = coord_3; - let _e44 = textureSampleBias(tex1DArray, samp, _e39.x, i32(_e39.y), 2f); - c_1 = _e44; - let _e48 = coord_3; - let _e54 = textureSampleGrad(tex1DArray, samp, _e48.x, i32(_e48.y), 4f, 4f); - c_1 = _e54; - let _e59 = coord_3; - let _e66 = textureSampleGrad(tex1DArray, samp, _e59.x, i32(_e59.y), 4f, 4f, 5i); + let _e40 = coord_3; + let _e46 = textureSampleGrad(tex1DArray, samp, _e40.x, i32(_e40.y), 4f, 4f); + c_1 = _e46; + let _e51 = coord_3; + let _e58 = textureSampleGrad(tex1DArray, samp, _e51.x, i32(_e51.y), 4f, 4f, 5i); + c_1 = _e58; + let _e61 = coord_3; + let _e66 = textureSampleLevel(tex1DArray, samp, _e61.x, i32(_e61.y), 3f); c_1 = _e66; - let _e69 = coord_3; - let _e74 = textureSampleLevel(tex1DArray, samp, _e69.x, i32(_e69.y), 3f); - c_1 = _e74; - let _e78 = coord_3; - let _e84 = textureSampleLevel(tex1DArray, samp, _e78.x, i32(_e78.y), 3f, 5i); + let _e70 = coord_3; + let _e76 = textureSampleLevel(tex1DArray, samp, _e70.x, i32(_e70.y), 3f, 5i); + c_1 = _e76; + let _e79 = coord_3; + let _e84 = textureSample(tex1DArray, samp, _e79.x, i32(_e79.y), 5i); c_1 = _e84; - let _e87 = coord_3; - let _e92 = textureSample(tex1DArray, samp, _e87.x, i32(_e87.y), 5i); - c_1 = _e92; - let _e96 = coord_3; - let _e102 = textureSampleBias(tex1DArray, samp, _e96.x, i32(_e96.y), 2f, 5i); - c_1 = _e102; - let _e103 = coord_3; - let _e106 = coord_3; - let _e107 = vec2(_e106); - let _e111 = textureLoad(tex1DArray, _e107.x, _e107.y, 3i); - c_1 = _e111; - let _e112 = coord_3; - let _e116 = coord_3; - let _e117 = vec2(_e116); - let _e122 = textureLoad(tex1DArray, _e117.x, _e117.y, 3i); - c_1 = _e122; + let _e85 = coord_3; + let _e88 = coord_3; + let _e89 = vec2(_e88); + let _e93 = textureLoad(tex1DArray, _e89.x, _e89.y, 3i); + c_1 = _e93; + let _e94 = coord_3; + let _e98 = coord_3; + let _e99 = vec2(_e98); + let _e104 = textureLoad(tex1DArray, _e99.x, _e99.y, 3i); + c_1 = _e104; return; }