[naga hlsl-out glsl-out] Work around backend loop/switch bugs.

Introduce a new module, `naga:🔙:continue_forward`, containing
shared code for rendering Naga `Continue` statements as backend
`break` statements and assignments to introduced `bool` locals.
See the module's documentation for details.

- [hlsl-out] Transform degenerate single body switches into `do-while`
  loops. Properly render `Continue` statements enclosed by
  `Switch` statements enclosed by `Loop` statements.

- [glsl-out] Transform degenerate single body switches into `do-while`
  loops.

Improve `naga xtask validate spv` error message.

Fixes #4485.
Fixes #4514.
This commit is contained in:
Imbris 2024-04-25 00:23:41 -04:00 committed by Jim Blandy
parent 667096491d
commit 6d7975eb3b
23 changed files with 1750 additions and 223 deletions

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@ -296,6 +296,11 @@ This release fixes the validation errors whenever a surface is used with the vul
- Fix regression on OpenGL (EGL) where non-sRGB still used sRGB [#5642](https://github.com/gfx-rs/wgpu/pull/5642)
#### Naga
- Work around shader consumers that have bugs handling `switch` statements with a single body for all cases. These are now written as `do {} while(false);` loops in hlsl-out and glsl-out. By @Imberflur in [#5654](https://github.com/gfx-rs/wgpu/pull/5654)
- In hlsl-out, defer `continue` statements in switches by setting a flag and breaking from the switch. This allows such constructs to work with FXC which does not support `continue` within a switch. By @Imberflur in [#5654](https://github.com/gfx-rs/wgpu/pull/5654)
## v0.20.0 (2024-04-28)
### Major Changes

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@ -0,0 +1,311 @@
//! Workarounds for platform bugs and limitations in switches and loops.
//!
//! In these docs, we use CamelCase links for Naga IR concepts, and ordinary
//! `code` formatting for HLSL or GLSL concepts.
//!
//! ## Avoiding `continue` within `switch`
//!
//! As described in <https://github.com/gfx-rs/wgpu/issues/4485>, the FXC HLSL
//! compiler doesn't allow `continue` statements within `switch` statements, but
//! Naga IR does. We work around this by introducing synthetic boolean local
//! variables and branches.
//!
//! Specifically:
//!
//! - We generate code for [`Continue`] statements within [`SwitchCase`]s that
//! sets an introduced `bool` local to `true` and does a `break`, jumping to
//! immediately after the generated `switch`.
//!
//! - When generating code for a [`Switch`] statement, we conservatively assume
//! it might contain such a [`Continue`] statement, so:
//!
//! - If it's the outermost such [`Switch`] within a [`Loop`], we declare the
//! `bool` local ahead of the switch, initialized to `false`. Immediately
//! after the `switch`, we check the local and do a `continue` if it's set.
//!
//! - If the [`Switch`] is nested within other [`Switch`]es, then after the
//! generated `switch`, we check the local (which we know was declared
//! before the surrounding `switch`) and do a `break` if it's set.
//!
//! - As an optimization, we only generate the check of the local if a
//! [`Continue`] statement is encountered within the [`Switch`]. This may
//! help drivers more easily identify that the `bool` is unused.
//!
//! So while we "weaken" the [`Continue`] statement by rendering it as a `break`
//! statement, we also place checks immediately at the locations to which those
//! `break` statements will jump, until we can be sure we've reached the
//! intended target of the original [`Continue`].
//!
//! In the case of nested [`Loop`] and [`Switch`] statements, there may be
//! multiple introduced `bool` locals in scope, but there's no problem knowing
//! which one to operate on. At any point, there is at most one [`Loop`]
//! statement that could be targeted by a [`Continue`] statement, so the correct
//! `bool` local to set and test is always the one introduced for the innermost
//! enclosing [`Loop`]'s outermost [`Switch`].
//!
//! # Avoiding single body `switch` statements
//!
//! As described in <https://github.com/gfx-rs/wgpu/issues/4514>, some language
//! front ends miscompile `switch` statements where all cases branch to the same
//! body. Our HLSL and GLSL backends render [`Switch`] statements with a single
//! [`SwitchCase`] as `do {} while(false);` loops.
//!
//! However, this rewriting introduces a new loop that could "capture"
//! `continue` statements in its body. To avoid doing so, we apply the
//! [`Continue`]-to-`break` transformation described above.
//!
//! [`Continue`]: crate::Statement::Continue
//! [`Loop`]: crate::Statement::Loop
//! [`Switch`]: crate::Statement::Switch
//! [`SwitchCase`]: crate::SwitchCase
use crate::proc::Namer;
use std::rc::Rc;
/// A summary of the code surrounding a statement.
enum Nesting {
/// Currently nested in at least one [`Loop`] statement.
///
/// [`Continue`] should apply to the innermost loop.
///
/// When this entry is on the top of the stack:
///
/// * When entering an inner [`Loop`] statement, push a [`Loop`][nl] state
/// onto the stack.
///
/// * When entering a nested [`Switch`] statement, push a [`Switch`][ns]
/// state onto the stack with a new variable name. Before the generated
/// `switch`, introduce a `bool` local with that name, initialized to
/// `false`.
///
/// When exiting the [`Loop`] for which this entry was pushed, pop it from
/// the stack.
///
/// [`Continue`]: crate::Statement::Continue
/// [`Loop`]: crate::Statement::Loop
/// [`Switch`]: crate::Statement::Switch
/// [ns]: Nesting::Switch
/// [nl]: Nesting::Loop
Loop,
/// Currently nested in at least one [`Switch`] that may need to forward
/// [`Continue`]s.
///
/// This includes [`Switch`]es rendered as `do {} while(false)` loops, but
/// doesn't need to include regular [`Switch`]es in backends that can
/// support `continue` within switches.
///
/// [`Continue`] should be forwarded to the innermost surrounding [`Loop`].
///
/// When this entry is on the top of the stack:
///
/// * When entering a nested [`Loop`], push a [`Loop`][nl] state onto the
/// stack.
///
/// * When entering a nested [`Switch`], push a [`Switch`][ns] state onto
/// the stack with a clone of the introduced `bool` variable's name.
///
/// * When encountering a [`Continue`] statement, render it as code to set
/// the introduced `bool` local (whose name is held in [`variable`]) to
/// `true`, and then `break`. Set [`continue_encountered`] to `true` to
/// record that the [`Switch`] contains a [`Continue`].
///
/// * When exiting this [`Switch`], pop its entry from the stack. If
/// [`continue_encountered`] is set, then we have rendered [`Continue`]
/// statements as `break` statements that jump to this point. Generate
/// code to check `variable`, and if it is `true`:
///
/// * If there is another [`Switch`][ns] left on top of the stack, set
/// its `continue_encountered` flag, and generate a `break`. (Both
/// [`Switch`][ns]es are within the same [`Loop`] and share the same
/// introduced variable, so there's no need to set another flag to
/// continue to exit the `switch`es.)
///
/// * Otherwise, `continue`.
///
/// When we exit the [`Switch`] for which this entry was pushed, pop it.
///
/// [`Continue`]: crate::Statement::Continue
/// [`Loop`]: crate::Statement::Loop
/// [`Switch`]: crate::Statement::Switch
/// [`variable`]: Nesting::Switch::variable
/// [`continue_encountered`]: Nesting::Switch::continue_encountered
/// [ns]: Nesting::Switch
/// [nl]: Nesting::Loop
Switch {
variable: Rc<String>,
/// Set if we've generated code for a [`Continue`] statement with this
/// entry on the top of the stack.
///
/// If this is still clear when we finish rendering the [`Switch`], then
/// we know we don't need to generate branch forwarding code. Omitting
/// that may make it easier for drivers to tell that the `bool` we
/// introduced ahead of the [`Switch`] is actually unused.
///
/// [`Continue`]: crate::Statement::Continue
/// [`Switch`]: crate::Statement::Switch
continue_encountered: bool,
},
}
/// A micro-IR for code a backend should generate after a [`Switch`].
///
/// [`Switch`]: crate::Statement::Switch
pub(super) enum ExitControlFlow {
None,
/// Emit `if (continue_variable) { continue; }`
Continue {
variable: Rc<String>,
},
/// Emit `if (continue_variable) { break; }`
///
/// Used after a [`Switch`] to exit from an enclosing [`Switch`].
///
/// After the enclosing switch, its associated check will consult this same
/// variable, see that it is set, and exit early.
///
/// [`Switch`]: crate::Statement::Switch
Break {
variable: Rc<String>,
},
}
/// Utility for tracking nesting of loops and switches to orchestrate forwarding
/// of continue statements inside of a switch to the enclosing loop.
///
/// See [module docs](self) for why we need this.
#[derive(Default)]
pub(super) struct ContinueCtx {
stack: Vec<Nesting>,
}
impl ContinueCtx {
/// Resets internal state.
///
/// Use this to reuse memory between writing sessions.
pub fn clear(&mut self) {
self.stack.clear();
}
/// Updates internal state to record entering a [`Loop`] statement.
///
/// [`Loop`]: crate::Statement::Loop
pub fn enter_loop(&mut self) {
self.stack.push(Nesting::Loop);
}
/// Updates internal state to record exiting a [`Loop`] statement.
///
/// [`Loop`]: crate::Statement::Loop
pub fn exit_loop(&mut self) {
if !matches!(self.stack.pop(), Some(Nesting::Loop)) {
unreachable!("ContinueCtx stack out of sync");
}
}
/// Updates internal state to record entering a [`Switch`] statement.
///
/// Return `Some(variable)` if this [`Switch`] is nested within a [`Loop`],
/// and the caller should introcue a new `bool` local variable named
/// `variable` above the `switch`, for forwarding [`Continue`] statements.
///
/// `variable` is guaranteed not to conflict with any names used by the
/// program itself.
///
/// [`Continue`]: crate::Statement::Continue
/// [`Loop`]: crate::Statement::Loop
/// [`Switch`]: crate::Statement::Switch
pub fn enter_switch(&mut self, namer: &mut Namer) -> Option<Rc<String>> {
match self.stack.last() {
// If the stack is empty, we are not in loop, so we don't need to
// forward continue statements within this `Switch`. We can leave
// the stack empty.
None => None,
Some(&Nesting::Loop { .. }) => {
let variable = Rc::new(namer.call("should_continue"));
self.stack.push(Nesting::Switch {
variable: Rc::clone(&variable),
continue_encountered: false,
});
Some(variable)
}
Some(&Nesting::Switch { ref variable, .. }) => {
self.stack.push(Nesting::Switch {
variable: Rc::clone(variable),
continue_encountered: false,
});
// We have already declared the variable before some enclosing
// `Switch`.
None
}
}
}
/// Update internal state to record leaving a [`Switch`] statement.
///
/// Return an [`ExitControlFlow`] value indicating what code should be
/// introduced after the generated `switch` to forward continues.
///
/// [`Switch`]: crate::Statement::Switch
pub fn exit_switch(&mut self) -> ExitControlFlow {
match self.stack.pop() {
// This doesn't indicate a problem: we don't start pushing entries
// for `Switch` statements unless we have an enclosing `Loop`.
None => ExitControlFlow::None,
Some(Nesting::Loop { .. }) => {
unreachable!("Unexpected loop state when exiting switch");
}
Some(Nesting::Switch {
variable,
continue_encountered: inner_continue,
}) => {
if !inner_continue {
// No `Continue` statement was encountered, so we didn't
// introduce any `break`s jumping to this point.
ExitControlFlow::None
} else if let Some(&mut Nesting::Switch {
continue_encountered: ref mut outer_continue,
..
}) = self.stack.last_mut()
{
// This is nested in another `Switch`. Propagate upwards
// that there is a continue statement present.
*outer_continue = true;
ExitControlFlow::Break { variable }
} else {
ExitControlFlow::Continue { variable }
}
}
}
}
/// Determine what to generate for a [`Continue`] statement.
///
/// If we can generate an ordinary `continue` statement, return `None`.
///
/// Otherwise, we're enclosed by a [`Switch`] that is itself enclosed by a
/// [`Loop`]. Return `Some(variable)` to indicate that the [`Continue`]
/// should be rendered as setting `variable` to `true`, and then doing a
/// `break`.
///
/// This also notes that we've encountered a [`Continue`] statement, so that
/// we can generate the right code to forward the branch following the
/// enclosing `switch`.
///
/// [`Continue`]: crate::Statement::Continue
/// [`Loop`]: crate::Statement::Loop
/// [`Switch`]: crate::Statement::Switch
pub fn continue_encountered(&mut self) -> Option<&str> {
if let Some(&mut Nesting::Switch {
ref variable,
ref mut continue_encountered,
}) = self.stack.last_mut()
{
*continue_encountered = true;
Some(variable)
} else {
None
}
}
}

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@ -545,6 +545,11 @@ pub struct Writer<'a, W> {
named_expressions: crate::NamedExpressions,
/// Set of expressions that need to be baked to avoid unnecessary repetition in output
need_bake_expressions: back::NeedBakeExpressions,
/// Information about nesting of loops and switches.
///
/// Used for forwarding continue statements in switches that have been
/// transformed to `do {} while(false);` loops.
continue_ctx: back::continue_forward::ContinueCtx,
/// How many views to render to, if doing multiview rendering.
multiview: Option<std::num::NonZeroU32>,
/// Mapping of varying variables to their location. Needed for reflections.
@ -619,6 +624,7 @@ impl<'a, W: Write> Writer<'a, W> {
block_id: IdGenerator::default(),
named_expressions: Default::default(),
need_bake_expressions: Default::default(),
continue_ctx: back::continue_forward::ContinueCtx::default(),
varying: Default::default(),
};
@ -2082,6 +2088,52 @@ impl<'a, W: Write> Writer<'a, W> {
selector,
ref cases,
} => {
let l2 = level.next();
// Some GLSL consumers may not handle switches with a single
// body correctly: See wgpu#4514. Write such switch statements
// as a `do {} while(false);` loop instead.
//
// Since doing so may inadvertently capture `continue`
// statements in the switch body, we must apply continue
// forwarding. See the `naga::back::continue_forward` module
// docs for details.
let one_body = cases
.iter()
.rev()
.skip(1)
.all(|case| case.fall_through && case.body.is_empty());
if one_body {
// Unlike HLSL, in GLSL `continue_ctx` only needs to know
// about [`Switch`] statements that are being rendered as
// `do-while` loops.
if let Some(variable) = self.continue_ctx.enter_switch(&mut self.namer) {
writeln!(self.out, "{level}bool {variable} = false;",)?;
};
writeln!(self.out, "{level}do {{")?;
// Note: Expressions have no side-effects so we don't need to emit selector expression.
// Body
if let Some(case) = cases.last() {
for sta in case.body.iter() {
self.write_stmt(sta, ctx, l2)?;
}
}
// End do-while
writeln!(self.out, "{level}}} while(false);")?;
// Handle any forwarded continue statements.
use back::continue_forward::ExitControlFlow;
let op = match self.continue_ctx.exit_switch() {
ExitControlFlow::None => None,
ExitControlFlow::Continue { variable } => Some(("continue", variable)),
ExitControlFlow::Break { variable } => Some(("break", variable)),
};
if let Some((control_flow, variable)) = op {
writeln!(self.out, "{level}if ({variable}) {{")?;
writeln!(self.out, "{l2}{control_flow};")?;
writeln!(self.out, "{level}}}")?;
}
} else {
// Start the switch
write!(self.out, "{level}")?;
write!(self.out, "switch(")?;
@ -2089,11 +2141,14 @@ impl<'a, W: Write> Writer<'a, W> {
writeln!(self.out, ") {{")?;
// Write all cases
let l2 = level.next();
for case in cases {
match case.value {
crate::SwitchValue::I32(value) => write!(self.out, "{l2}case {value}:")?,
crate::SwitchValue::U32(value) => write!(self.out, "{l2}case {value}u:")?,
crate::SwitchValue::I32(value) => {
write!(self.out, "{l2}case {value}:")?
}
crate::SwitchValue::U32(value) => {
write!(self.out, "{l2}case {value}u:")?
}
crate::SwitchValue::Default => write!(self.out, "{l2}default:")?,
}
@ -2108,7 +2163,9 @@ impl<'a, W: Write> Writer<'a, W> {
self.write_stmt(sta, ctx, l2.next())?;
}
if !case.fall_through && case.body.last().map_or(true, |s| !s.is_terminator()) {
if !case.fall_through
&& case.body.last().map_or(true, |s| !s.is_terminator())
{
writeln!(self.out, "{}break;", l2.next())?;
}
@ -2119,6 +2176,7 @@ impl<'a, W: Write> Writer<'a, W> {
writeln!(self.out, "{level}}}")?
}
}
// Loops in naga IR are based on wgsl loops, glsl can emulate the behaviour by using a
// while true loop and appending the continuing block to the body resulting on:
// ```
@ -2134,6 +2192,7 @@ impl<'a, W: Write> Writer<'a, W> {
ref continuing,
break_if,
} => {
self.continue_ctx.enter_loop();
if !continuing.is_empty() || break_if.is_some() {
let gate_name = self.namer.call("loop_init");
writeln!(self.out, "{level}bool {gate_name} = true;")?;
@ -2159,7 +2218,8 @@ impl<'a, W: Write> Writer<'a, W> {
for sta in body {
self.write_stmt(sta, ctx, level.next())?;
}
writeln!(self.out, "{level}}}")?
writeln!(self.out, "{level}}}")?;
self.continue_ctx.exit_loop();
}
// Break, continue and return as written as in C
// `break;`
@ -2169,8 +2229,14 @@ impl<'a, W: Write> Writer<'a, W> {
}
// `continue;`
Statement::Continue => {
write!(self.out, "{level}")?;
writeln!(self.out, "continue;")?
// Sometimes we must render a `Continue` statement as a `break`.
// See the docs for the `back::continue_forward` module.
if let Some(variable) = self.continue_ctx.continue_encountered() {
writeln!(self.out, "{level}{variable} = true;",)?;
writeln!(self.out, "{level}break;")?
} else {
writeln!(self.out, "{level}continue;")?
}
}
// `return expr;`, `expr` is optional
Statement::Return { value } => {

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@ -327,6 +327,7 @@ pub struct Writer<'a, W> {
/// Set of expressions that have associated temporary variables
named_expressions: crate::NamedExpressions,
wrapped: Wrapped,
continue_ctx: back::continue_forward::ContinueCtx,
/// A reference to some part of a global variable, lowered to a series of
/// byte offset calculations.

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@ -104,6 +104,7 @@ impl<'a, W: fmt::Write> super::Writer<'a, W> {
entry_point_io: Vec::new(),
named_expressions: crate::NamedExpressions::default(),
wrapped: super::Wrapped::default(),
continue_ctx: back::continue_forward::ContinueCtx::default(),
temp_access_chain: Vec::new(),
need_bake_expressions: Default::default(),
}
@ -122,6 +123,7 @@ impl<'a, W: fmt::Write> super::Writer<'a, W> {
self.entry_point_io.clear();
self.named_expressions.clear();
self.wrapped.clear();
self.continue_ctx.clear();
self.need_bake_expressions.clear();
}
@ -1439,6 +1441,151 @@ impl<'a, W: fmt::Write> super::Writer<'a, W> {
self.write_barrier(crate::Barrier::WORK_GROUP, level)
}
/// Helper method used to write switches
fn write_switch(
&mut self,
module: &Module,
func_ctx: &back::FunctionCtx<'_>,
level: back::Level,
selector: Handle<crate::Expression>,
cases: &[crate::SwitchCase],
) -> BackendResult {
// Write all cases
let indent_level_1 = level.next();
let indent_level_2 = indent_level_1.next();
// See docs of `back::continue_forward` module.
if let Some(variable) = self.continue_ctx.enter_switch(&mut self.namer) {
writeln!(self.out, "{level}bool {variable} = false;",)?;
};
// Check if there is only one body, by seeing if all except the last case are fall through
// with empty bodies. FXC doesn't handle these switches correctly, so
// we generate a `do {} while(false);` loop instead. There must be a default case, so there
// is no need to check if one of the cases would have matched.
let one_body = cases
.iter()
.rev()
.skip(1)
.all(|case| case.fall_through && case.body.is_empty());
if one_body {
// Start the do-while
writeln!(self.out, "{level}do {{")?;
// Note: Expressions have no side-effects so we don't need to emit selector expression.
// Body
if let Some(case) = cases.last() {
for sta in case.body.iter() {
self.write_stmt(module, sta, func_ctx, indent_level_1)?;
}
}
// End do-while
writeln!(self.out, "{level}}} while(false);")?;
} else {
// Start the switch
write!(self.out, "{level}")?;
write!(self.out, "switch(")?;
self.write_expr(module, selector, func_ctx)?;
writeln!(self.out, ") {{")?;
for (i, case) in cases.iter().enumerate() {
match case.value {
crate::SwitchValue::I32(value) => {
write!(self.out, "{indent_level_1}case {value}:")?
}
crate::SwitchValue::U32(value) => {
write!(self.out, "{indent_level_1}case {value}u:")?
}
crate::SwitchValue::Default => write!(self.out, "{indent_level_1}default:")?,
}
// The new block is not only stylistic, it plays a role here:
// We might end up having to write the same case body
// multiple times due to FXC not supporting fallthrough.
// Therefore, some `Expression`s written by `Statement::Emit`
// will end up having the same name (`_expr<handle_index>`).
// So we need to put each case in its own scope.
let write_block_braces = !(case.fall_through && case.body.is_empty());
if write_block_braces {
writeln!(self.out, " {{")?;
} else {
writeln!(self.out)?;
}
// Although FXC does support a series of case clauses before
// a block[^yes], it does not support fallthrough from a
// non-empty case block to the next[^no]. If this case has a
// non-empty body with a fallthrough, emulate that by
// duplicating the bodies of all the cases it would fall
// into as extensions of this case's own body. This makes
// the HLSL output potentially quadratic in the size of the
// Naga IR.
//
// [^yes]: ```hlsl
// case 1:
// case 2: do_stuff()
// ```
// [^no]: ```hlsl
// case 1: do_this();
// case 2: do_that();
// ```
if case.fall_through && !case.body.is_empty() {
let curr_len = i + 1;
let end_case_idx = curr_len
+ cases
.iter()
.skip(curr_len)
.position(|case| !case.fall_through)
.unwrap();
let indent_level_3 = indent_level_2.next();
for case in &cases[i..=end_case_idx] {
writeln!(self.out, "{indent_level_2}{{")?;
let prev_len = self.named_expressions.len();
for sta in case.body.iter() {
self.write_stmt(module, sta, func_ctx, indent_level_3)?;
}
// Clear all named expressions that were previously inserted by the statements in the block
self.named_expressions.truncate(prev_len);
writeln!(self.out, "{indent_level_2}}}")?;
}
let last_case = &cases[end_case_idx];
if last_case.body.last().map_or(true, |s| !s.is_terminator()) {
writeln!(self.out, "{indent_level_2}break;")?;
}
} else {
for sta in case.body.iter() {
self.write_stmt(module, sta, func_ctx, indent_level_2)?;
}
if !case.fall_through && case.body.last().map_or(true, |s| !s.is_terminator()) {
writeln!(self.out, "{indent_level_2}break;")?;
}
}
if write_block_braces {
writeln!(self.out, "{indent_level_1}}}")?;
}
}
writeln!(self.out, "{level}}}")?;
}
// Handle any forwarded continue statements.
use back::continue_forward::ExitControlFlow;
let op = match self.continue_ctx.exit_switch() {
ExitControlFlow::None => None,
ExitControlFlow::Continue { variable } => Some(("continue", variable)),
ExitControlFlow::Break { variable } => Some(("break", variable)),
};
if let Some((control_flow, variable)) = op {
writeln!(self.out, "{level}if ({variable}) {{")?;
writeln!(self.out, "{indent_level_1}{control_flow};")?;
writeln!(self.out, "{level}}}")?;
}
Ok(())
}
/// Helper method used to write statements
///
/// # Notes
@ -1882,6 +2029,7 @@ impl<'a, W: fmt::Write> super::Writer<'a, W> {
ref continuing,
break_if,
} => {
self.continue_ctx.enter_loop();
let l2 = level.next();
if !continuing.is_empty() || break_if.is_some() {
let gate_name = self.namer.call("loop_init");
@ -1908,10 +2056,18 @@ impl<'a, W: fmt::Write> super::Writer<'a, W> {
for sta in body.iter() {
self.write_stmt(module, sta, func_ctx, l2)?;
}
writeln!(self.out, "{level}}}")?
writeln!(self.out, "{level}}}")?;
self.continue_ctx.exit_loop();
}
Statement::Break => writeln!(self.out, "{level}break;")?,
Statement::Continue => writeln!(self.out, "{level}continue;")?,
Statement::Continue => {
if let Some(variable) = self.continue_ctx.continue_encountered() {
writeln!(self.out, "{level}{variable} = true;")?;
writeln!(self.out, "{level}break;")?
} else {
writeln!(self.out, "{level}continue;")?
}
}
Statement::Barrier(barrier) => {
self.write_barrier(barrier, level)?;
}
@ -2063,100 +2219,7 @@ impl<'a, W: fmt::Write> super::Writer<'a, W> {
selector,
ref cases,
} => {
// Start the switch
write!(self.out, "{level}")?;
write!(self.out, "switch(")?;
self.write_expr(module, selector, func_ctx)?;
writeln!(self.out, ") {{")?;
// Write all cases
let indent_level_1 = level.next();
let indent_level_2 = indent_level_1.next();
for (i, case) in cases.iter().enumerate() {
match case.value {
crate::SwitchValue::I32(value) => {
write!(self.out, "{indent_level_1}case {value}:")?
}
crate::SwitchValue::U32(value) => {
write!(self.out, "{indent_level_1}case {value}u:")?
}
crate::SwitchValue::Default => {
write!(self.out, "{indent_level_1}default:")?
}
}
// The new block is not only stylistic, it plays a role here:
// We might end up having to write the same case body
// multiple times due to FXC not supporting fallthrough.
// Therefore, some `Expression`s written by `Statement::Emit`
// will end up having the same name (`_expr<handle_index>`).
// So we need to put each case in its own scope.
let write_block_braces = !(case.fall_through && case.body.is_empty());
if write_block_braces {
writeln!(self.out, " {{")?;
} else {
writeln!(self.out)?;
}
// Although FXC does support a series of case clauses before
// a block[^yes], it does not support fallthrough from a
// non-empty case block to the next[^no]. If this case has a
// non-empty body with a fallthrough, emulate that by
// duplicating the bodies of all the cases it would fall
// into as extensions of this case's own body. This makes
// the HLSL output potentially quadratic in the size of the
// Naga IR.
//
// [^yes]: ```hlsl
// case 1:
// case 2: do_stuff()
// ```
// [^no]: ```hlsl
// case 1: do_this();
// case 2: do_that();
// ```
if case.fall_through && !case.body.is_empty() {
let curr_len = i + 1;
let end_case_idx = curr_len
+ cases
.iter()
.skip(curr_len)
.position(|case| !case.fall_through)
.unwrap();
let indent_level_3 = indent_level_2.next();
for case in &cases[i..=end_case_idx] {
writeln!(self.out, "{indent_level_2}{{")?;
let prev_len = self.named_expressions.len();
for sta in case.body.iter() {
self.write_stmt(module, sta, func_ctx, indent_level_3)?;
}
// Clear all named expressions that were previously inserted by the statements in the block
self.named_expressions.truncate(prev_len);
writeln!(self.out, "{indent_level_2}}}")?;
}
let last_case = &cases[end_case_idx];
if last_case.body.last().map_or(true, |s| !s.is_terminator()) {
writeln!(self.out, "{indent_level_2}break;")?;
}
} else {
for sta in case.body.iter() {
self.write_stmt(module, sta, func_ctx, indent_level_2)?;
}
if !case.fall_through
&& case.body.last().map_or(true, |s| !s.is_terminator())
{
writeln!(self.out, "{indent_level_2}break;")?;
}
}
if write_block_braces {
writeln!(self.out, "{indent_level_1}}}")?;
}
}
writeln!(self.out, "{level}}}")?
self.write_switch(module, func_ctx, level, selector, cases)?;
}
Statement::RayQuery { .. } => unreachable!(),
Statement::SubgroupBallot { result, predicate } => {

View File

@ -19,6 +19,9 @@ pub mod wgsl;
#[cfg(any(hlsl_out, msl_out, spv_out, glsl_out))]
pub mod pipeline_constants;
#[cfg(any(feature = "hlsl-out", feature = "glsl-out"))]
mod continue_forward;
/// Names of vector components.
pub const COMPONENTS: &[char] = &['x', 'y', 'z', 'w'];
/// Indent for backends.

View File

@ -88,3 +88,96 @@ fn loop_switch_continue(x: i32) {
}
}
}
fn loop_switch_continue_nesting(x: i32, y: i32, z: i32) {
loop {
switch x {
case 1: {
continue;
}
case 2: {
switch y {
case 1: {
continue;
}
default: {
loop {
switch z {
case 1: {
continue;
}
default: {}
}
}
}
}
}
default: {}
}
// Degenerate switch with continue
switch y {
default: {
continue;
}
}
}
// In separate loop to avoid spv validation error:
// See https://github.com/gfx-rs/wgpu/issues/5658
loop {
// Nested degenerate switch with continue
switch y {
case 1, default: {
switch z {
default: {
continue;
}
}
}
}
}
}
// Cases with some of the loop nested switches not containing continues.
// See `continue_forward` module in `naga`.
fn loop_switch_omit_continue_variable_checks(x: i32, y: i32, z: i32, w: i32) {
// switch in loop with no continues, we expect checks after the switch
// statement to not be generated
var pos: i32 = 0;
loop {
switch x {
case 1: {
pos = 1;
}
default: {}
}
// check here can be omitted
}
loop {
switch x {
case 1: {}
case 2: {
switch y {
case 1: {
continue;
}
default: {
switch z {
case 1: {
pos = 2;
}
default: {}
}
// check here can be omitted
}
}
// check needs to be generated here
}
default: {}
}
// check needs to be generated here
}
}

View File

@ -7,11 +7,9 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void switch_default_break(int i) {
switch(i) {
default: {
do {
break;
}
}
} while(false);
}
void switch_case_break() {
@ -40,6 +38,110 @@ void loop_switch_continue(int x) {
return;
}
void loop_switch_continue_nesting(int x_1, int y, int z) {
while(true) {
switch(x_1) {
case 1: {
continue;
}
case 2: {
switch(y) {
case 1: {
continue;
}
default: {
while(true) {
switch(z) {
case 1: {
continue;
}
default: {
break;
}
}
}
break;
}
}
break;
}
default: {
break;
}
}
bool should_continue = false;
do {
should_continue = true;
break;
} while(false);
if (should_continue) {
continue;
}
}
while(true) {
bool should_continue_1 = false;
do {
do {
should_continue_1 = true;
break;
} while(false);
if (should_continue_1) {
break;
}
} while(false);
if (should_continue_1) {
continue;
}
}
return;
}
void loop_switch_omit_continue_variable_checks(int x_2, int y_1, int z_1, int w) {
int pos_1 = 0;
while(true) {
switch(x_2) {
case 1: {
pos_1 = 1;
break;
}
default: {
break;
}
}
}
while(true) {
switch(x_2) {
case 1: {
break;
}
case 2: {
switch(y_1) {
case 1: {
continue;
}
default: {
switch(z_1) {
case 1: {
pos_1 = 2;
break;
}
default: {
break;
}
}
break;
}
}
break;
}
default: {
break;
}
}
}
return;
}
void main() {
uvec3 global_id = gl_GlobalInvocationID;
int pos = 0;
@ -47,12 +149,9 @@ void main() {
barrier();
memoryBarrierShared();
barrier();
switch(1) {
default: {
do {
pos = 1;
break;
}
}
} while(false);
int _e4 = pos;
switch(_e4) {
case 1: {

View File

@ -1,10 +1,8 @@
void switch_default_break(int i)
{
switch(i) {
default: {
do {
break;
}
}
} while(false);
}
void switch_case_break()
@ -23,14 +21,149 @@ void switch_case_break()
void loop_switch_continue(int x)
{
while(true) {
bool should_continue = false;
switch(x) {
case 1: {
continue;
should_continue = true;
break;
}
default: {
break;
}
}
if (should_continue) {
continue;
}
}
return;
}
void loop_switch_continue_nesting(int x_1, int y, int z)
{
while(true) {
bool should_continue_1 = false;
switch(x_1) {
case 1: {
should_continue_1 = true;
break;
}
case 2: {
switch(y) {
case 1: {
should_continue_1 = true;
break;
}
default: {
while(true) {
bool should_continue_2 = false;
switch(z) {
case 1: {
should_continue_2 = true;
break;
}
default: {
break;
}
}
if (should_continue_2) {
continue;
}
}
break;
}
}
if (should_continue_1) {
break;
}
break;
}
default: {
break;
}
}
if (should_continue_1) {
continue;
}
bool should_continue_3 = false;
do {
should_continue_3 = true;
break;
} while(false);
if (should_continue_3) {
continue;
}
}
while(true) {
bool should_continue_4 = false;
do {
do {
should_continue_4 = true;
break;
} while(false);
if (should_continue_4) {
break;
}
} while(false);
if (should_continue_4) {
continue;
}
}
return;
}
void loop_switch_omit_continue_variable_checks(int x_2, int y_1, int z_1, int w)
{
int pos_1 = 0;
while(true) {
bool should_continue_5 = false;
switch(x_2) {
case 1: {
pos_1 = 1;
break;
}
default: {
break;
}
}
}
while(true) {
bool should_continue_6 = false;
switch(x_2) {
case 1: {
break;
}
case 2: {
switch(y_1) {
case 1: {
should_continue_6 = true;
break;
}
default: {
switch(z_1) {
case 1: {
pos_1 = 2;
break;
}
default: {
break;
}
}
break;
}
}
if (should_continue_6) {
break;
}
break;
}
default: {
break;
}
}
if (should_continue_6) {
continue;
}
}
return;
}
@ -42,12 +175,9 @@ void main(uint3 global_id : SV_DispatchThreadID)
DeviceMemoryBarrierWithGroupSync();
GroupMemoryBarrierWithGroupSync();
switch(1) {
default: {
do {
pos = 1;
break;
}
}
} while(false);
int _e4 = pos;
switch(_e4) {
case 1: {

View File

@ -44,6 +44,114 @@ void loop_switch_continue(
return;
}
void loop_switch_continue_nesting(
int x_1,
int y,
int z
) {
while(true) {
switch(x_1) {
case 1: {
continue;
}
case 2: {
switch(y) {
case 1: {
continue;
}
default: {
while(true) {
switch(z) {
case 1: {
continue;
}
default: {
break;
}
}
}
break;
}
}
break;
}
default: {
break;
}
}
switch(y) {
default: {
continue;
}
}
}
while(true) {
switch(y) {
case 1:
default: {
switch(z) {
default: {
continue;
}
}
break;
}
}
}
return;
}
void loop_switch_omit_continue_variable_checks(
int x_2,
int y_1,
int z_1,
int w
) {
int pos_1 = 0;
while(true) {
switch(x_2) {
case 1: {
pos_1 = 1;
break;
}
default: {
break;
}
}
}
while(true) {
switch(x_2) {
case 1: {
break;
}
case 2: {
switch(y_1) {
case 1: {
continue;
}
default: {
switch(z_1) {
case 1: {
pos_1 = 2;
break;
}
default: {
break;
}
}
break;
}
}
break;
}
default: {
break;
}
}
}
return;
}
struct main_Input {
};
kernel void main_(

View File

@ -1,13 +1,13 @@
; SPIR-V
; Version: 1.1
; Generator: rspirv
; Bound: 69
; Bound: 134
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %36 "main" %33
OpExecutionMode %36 LocalSize 1 1 1
OpDecorate %33 BuiltIn GlobalInvocationId
OpEntryPoint GLCompute %104 "main" %101
OpExecutionMode %104 LocalSize 1 1 1
OpDecorate %101 BuiltIn GlobalInvocationId
%2 = OpTypeVoid
%4 = OpTypeInt 32 0
%3 = OpTypeVector %4 3
@ -15,19 +15,21 @@ OpDecorate %33 BuiltIn GlobalInvocationId
%9 = OpTypeFunction %2 %5
%15 = OpTypeFunction %2
%16 = OpConstant %5 0
%34 = OpTypePointer Input %3
%33 = OpVariable %34 Input
%37 = OpConstant %5 1
%38 = OpConstant %5 2
%39 = OpConstant %5 3
%40 = OpConstant %5 4
%41 = OpConstant %4 0
%43 = OpTypePointer Function %5
%44 = OpConstantNull %5
%46 = OpConstant %4 2
%47 = OpConstant %4 1
%48 = OpConstant %4 72
%49 = OpConstant %4 264
%37 = OpTypeFunction %2 %5 %5 %5
%73 = OpTypeFunction %2 %5 %5 %5 %5
%74 = OpConstant %5 1
%75 = OpConstant %5 2
%77 = OpTypePointer Function %5
%102 = OpTypePointer Input %3
%101 = OpVariable %102 Input
%105 = OpConstant %5 3
%106 = OpConstant %5 4
%107 = OpConstant %4 0
%109 = OpConstantNull %5
%111 = OpConstant %4 2
%112 = OpConstant %4 1
%113 = OpConstant %4 72
%114 = OpConstant %4 264
%8 = OpFunction %2 None %9
%7 = OpFunctionParameter %5
%6 = OpLabel
@ -76,63 +78,198 @@ OpBranch %25
%26 = OpLabel
OpReturn
OpFunctionEnd
%36 = OpFunction %2 None %15
%36 = OpFunction %2 None %37
%33 = OpFunctionParameter %5
%34 = OpFunctionParameter %5
%35 = OpFunctionParameter %5
%32 = OpLabel
%42 = OpVariable %43 Function %44
%35 = OpLoad %3 %33
OpBranch %45
OpBranch %38
%38 = OpLabel
OpBranch %39
%39 = OpLabel
OpLoopMerge %40 %42 None
OpBranch %41
%41 = OpLabel
OpSelectionMerge %43 None
OpSwitch %33 %46 1 %44 2 %45
%44 = OpLabel
OpBranch %42
%45 = OpLabel
OpControlBarrier %46 %47 %48
OpControlBarrier %46 %46 %49
OpSelectionMerge %50 None
OpSwitch %37 %51
%51 = OpLabel
OpStore %42 %37
OpSelectionMerge %47 None
OpSwitch %34 %49 1 %48
%48 = OpLabel
OpBranch %42
%49 = OpLabel
OpBranch %50
%50 = OpLabel
%52 = OpLoad %5 %42
OpSelectionMerge %53 None
OpSwitch %52 %58 1 %54 2 %55 3 %56 4 %56 5 %57 6 %58
%54 = OpLabel
OpStore %42 %16
OpBranch %53
OpLoopMerge %51 %53 None
OpBranch %52
%52 = OpLabel
OpSelectionMerge %54 None
OpSwitch %35 %56 1 %55
%55 = OpLabel
OpStore %42 %37
OpBranch %53
%56 = OpLabel
OpStore %42 %38
OpBranch %53
%57 = OpLabel
OpStore %42 %39
OpBranch %53
%58 = OpLabel
OpStore %42 %40
OpBranch %54
%54 = OpLabel
OpBranch %53
%53 = OpLabel
OpSelectionMerge %59 None
OpSwitch %41 %61 0 %60
%60 = OpLabel
OpBranch %59
%61 = OpLabel
OpBranch %50
%51 = OpLabel
OpBranch %47
%47 = OpLabel
OpBranch %43
%46 = OpLabel
OpBranch %43
%43 = OpLabel
OpSelectionMerge %57 None
OpSwitch %34 %58
%58 = OpLabel
OpBranch %42
%57 = OpLabel
OpBranch %42
%42 = OpLabel
OpBranch %39
%40 = OpLabel
OpBranch %59
%59 = OpLabel
%62 = OpLoad %5 %42
OpLoopMerge %60 %62 None
OpBranch %61
%61 = OpLabel
OpSelectionMerge %63 None
OpSwitch %62 %68 1 %64 2 %65 3 %66 4 %67
OpSwitch %34 %64 1 %64
%64 = OpLabel
OpStore %42 %16
OpBranch %63
%65 = OpLabel
OpStore %42 %37
OpReturn
OpSelectionMerge %65 None
OpSwitch %35 %66
%66 = OpLabel
OpStore %42 %38
OpReturn
%67 = OpLabel
OpReturn
%68 = OpLabel
OpStore %42 %39
OpReturn
OpBranch %62
%65 = OpLabel
OpBranch %63
%63 = OpLabel
OpBranch %62
%62 = OpLabel
OpBranch %59
%60 = OpLabel
OpReturn
OpFunctionEnd
%72 = OpFunction %2 None %73
%68 = OpFunctionParameter %5
%69 = OpFunctionParameter %5
%70 = OpFunctionParameter %5
%71 = OpFunctionParameter %5
%67 = OpLabel
%76 = OpVariable %77 Function %16
OpBranch %78
%78 = OpLabel
OpBranch %79
%79 = OpLabel
OpLoopMerge %80 %82 None
OpBranch %81
%81 = OpLabel
OpSelectionMerge %83 None
OpSwitch %68 %85 1 %84
%84 = OpLabel
OpStore %76 %74
OpBranch %83
%85 = OpLabel
OpBranch %83
%83 = OpLabel
OpBranch %82
%82 = OpLabel
OpBranch %79
%80 = OpLabel
OpBranch %86
%86 = OpLabel
OpLoopMerge %87 %89 None
OpBranch %88
%88 = OpLabel
OpSelectionMerge %90 None
OpSwitch %68 %93 1 %91 2 %92
%91 = OpLabel
OpBranch %90
%92 = OpLabel
OpSelectionMerge %94 None
OpSwitch %69 %96 1 %95
%95 = OpLabel
OpBranch %89
%96 = OpLabel
OpSelectionMerge %97 None
OpSwitch %70 %99 1 %98
%98 = OpLabel
OpStore %76 %75
OpBranch %97
%99 = OpLabel
OpBranch %97
%97 = OpLabel
OpBranch %94
%94 = OpLabel
OpBranch %90
%93 = OpLabel
OpBranch %90
%90 = OpLabel
OpBranch %89
%89 = OpLabel
OpBranch %86
%87 = OpLabel
OpReturn
OpFunctionEnd
%104 = OpFunction %2 None %15
%100 = OpLabel
%108 = OpVariable %77 Function %109
%103 = OpLoad %3 %101
OpBranch %110
%110 = OpLabel
OpControlBarrier %111 %112 %113
OpControlBarrier %111 %111 %114
OpSelectionMerge %115 None
OpSwitch %74 %116
%116 = OpLabel
OpStore %108 %74
OpBranch %115
%115 = OpLabel
%117 = OpLoad %5 %108
OpSelectionMerge %118 None
OpSwitch %117 %123 1 %119 2 %120 3 %121 4 %121 5 %122 6 %123
%119 = OpLabel
OpStore %108 %16
OpBranch %118
%120 = OpLabel
OpStore %108 %74
OpBranch %118
%121 = OpLabel
OpStore %108 %75
OpBranch %118
%122 = OpLabel
OpStore %108 %105
OpBranch %118
%123 = OpLabel
OpStore %108 %106
OpBranch %118
%118 = OpLabel
OpSelectionMerge %124 None
OpSwitch %107 %126 0 %125
%125 = OpLabel
OpBranch %124
%126 = OpLabel
OpBranch %124
%124 = OpLabel
%127 = OpLoad %5 %108
OpSelectionMerge %128 None
OpSwitch %127 %133 1 %129 2 %130 3 %131 4 %132
%129 = OpLabel
OpStore %108 %16
OpBranch %128
%130 = OpLabel
OpStore %108 %74
OpReturn
%131 = OpLabel
OpStore %108 %75
OpReturn
%132 = OpLabel
OpReturn
%133 = OpLabel
OpStore %108 %105
OpReturn
%128 = OpLabel
OpReturn
OpFunctionEnd

View File

@ -30,6 +30,92 @@ fn loop_switch_continue(x: i32) {
return;
}
fn loop_switch_continue_nesting(x_1: i32, y: i32, z: i32) {
loop {
switch x_1 {
case 1: {
continue;
}
case 2: {
switch y {
case 1: {
continue;
}
default: {
loop {
switch z {
case 1: {
continue;
}
default: {
}
}
}
}
}
}
default: {
}
}
switch y {
default: {
continue;
}
}
}
loop {
switch y {
case 1, default: {
switch z {
default: {
continue;
}
}
}
}
}
return;
}
fn loop_switch_omit_continue_variable_checks(x_2: i32, y_1: i32, z_1: i32, w: i32) {
var pos_1: i32 = 0i;
loop {
switch x_2 {
case 1: {
pos_1 = 1i;
}
default: {
}
}
}
loop {
switch x_2 {
case 1: {
}
case 2: {
switch y_1 {
case 1: {
continue;
}
default: {
switch z_1 {
case 1: {
pos_1 = 2i;
}
default: {
}
}
}
}
}
default: {
}
}
}
return;
}
@compute @workgroup_size(1, 1, 1)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
var pos: i32;

View File

@ -208,7 +208,10 @@ fn validate_spirv(path: &Path, spirv_as: &str, spirv_val: &str) -> anyhow::Resul
buf
};
let expected_header_prefix = "; Version: ";
let Some(version) = second_line.strip_prefix(expected_header_prefix) else {
let Some(version) = second_line
.strip_prefix(expected_header_prefix)
.map(str::trim)
else {
bail!("no {expected_header_prefix:?} header found in {path:?}");
};
let file = open_file(path)?;
@ -222,7 +225,18 @@ fn validate_spirv(path: &Path, spirv_as: &str, spirv_val: &str) -> anyhow::Resul
let child = spirv_as_cmd
.spawn()
.with_context(|| format!("failed to spawn {spirv_as_cmd:?}"))?;
EasyCommand::new(spirv_val, |cmd| cmd.stdin(child.stdout.unwrap())).success()
let error_message = || {
format!(
"Failed to validate {path:?}.
Note: Labels and line numbers will not match the input file.
Use this command to view the corresponding spvasm:
'{spirv_as} --target-env spv{version} {} -o - | spirv-dis'\n",
path.display(),
)
};
EasyCommand::new(spirv_val, |cmd| cmd.stdin(child.stdout.unwrap()))
.success()
.with_context(error_message)
}
fn validate_metal(path: &Path, xcrun: &str) -> anyhow::Result<()> {

View File

@ -11,7 +11,7 @@ pub fn init_logger() {
}
/// Initialize a wgpu instance with the options from the environment.
pub fn initialize_instance() -> Instance {
pub fn initialize_instance(force_fxc: bool) -> Instance {
// We ignore `WGPU_BACKEND` for now, merely using test filtering to only run a single backend's tests.
//
// We can potentially work support back into the test runner in the future, but as the adapters are matched up
@ -27,7 +27,13 @@ pub fn initialize_instance() -> Instance {
} else {
Backends::all()
};
let dx12_shader_compiler = wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
// Some tests need to be able to force demote to FXC, to specifically test workarounds for FXC
// behavior.
let dx12_shader_compiler = if force_fxc {
wgpu::Dx12Compiler::Fxc
} else {
wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default()
};
let gles_minor_version = wgpu::util::gles_minor_version_from_env().unwrap_or_default();
Instance::new(wgpu::InstanceDescriptor {
backends,
@ -38,8 +44,11 @@ pub fn initialize_instance() -> Instance {
}
/// Initialize a wgpu adapter, taking the `n`th adapter from the instance.
pub async fn initialize_adapter(adapter_index: usize) -> (Instance, Adapter, Option<SurfaceGuard>) {
let instance = initialize_instance();
pub async fn initialize_adapter(
adapter_index: usize,
force_fxc: bool,
) -> (Instance, Adapter, Option<SurfaceGuard>) {
let instance = initialize_instance(force_fxc);
#[allow(unused_variables)]
let surface: Option<wgpu::Surface>;
let surface_guard: Option<SurfaceGuard>;

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@ -19,6 +19,11 @@ pub struct TestParameters {
pub required_downlevel_caps: DownlevelCapabilities,
pub required_limits: Limits,
/// On Dx12, specifically test against the Fxc compiler.
///
/// For testing workarounds to Fxc bugs.
pub force_fxc: bool,
/// Conditions under which this test should be skipped.
pub skips: Vec<FailureCase>,
@ -32,6 +37,7 @@ impl Default for TestParameters {
required_features: Features::empty(),
required_downlevel_caps: LOWEST_DOWNLEVEL_PROPERTIES,
required_limits: Limits::downlevel_webgl2_defaults(),
force_fxc: false,
skips: Vec::new(),
failures: Vec::new(),
}
@ -63,6 +69,11 @@ impl TestParameters {
self
}
pub fn force_fxc(mut self, force_fxc: bool) -> Self {
self.force_fxc = force_fxc;
self
}
/// Mark the test as always failing, but not to be skipped.
pub fn expect_fail(mut self, when: FailureCase) -> Self {
self.failures.push(when);

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@ -42,7 +42,8 @@ pub async fn execute_test(
let _test_guard = isolation::OneTestPerProcessGuard::new();
let (instance, adapter, _surface_guard) = initialize_adapter(adapter_index).await;
let (instance, adapter, _surface_guard) =
initialize_adapter(adapter_index, config.params.force_fxc).await;
let adapter_info = adapter.get_info();
let adapter_downlevel_capabilities = adapter.get_downlevel_capabilities();

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@ -6,7 +6,7 @@
#[wasm_bindgen_test::wasm_bindgen_test]
fn canvas_get_context_returned_null() {
// Not using the normal testing infrastructure because that goes straight to creating the canvas for us.
let instance = wgpu_test::initialize_instance();
let instance = wgpu_test::initialize_instance(false);
// Create canvas
let canvas = wgpu_test::initialize_html_canvas();

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@ -107,7 +107,7 @@ static REQUEST_DEVICE_ERROR_MESSAGE_NATIVE: GpuTestConfiguration =
async fn request_device_error_message() {
// Not using initialize_test() because that doesn't let us catch the error
// nor .await anything
let (_instance, adapter, _surface_guard) = wgpu_test::initialize_adapter(0).await;
let (_instance, adapter, _surface_guard) = wgpu_test::initialize_adapter(0, false).await;
let device_error = adapter
.request_device(

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@ -0,0 +1,106 @@
use wgpu_test::{gpu_test, image, GpuTestConfiguration, TestParameters, TestingContext};
/// FXC doesn't accept `continue` inside a switch. Instead we store a flag for whether
/// the loop should continue that is checked after the switch.
///
/// See <https://github.com/gfx-rs/wgpu/issues/4485>.
///
/// The shader will fail to compile on Dx12 with FXC without this fix.
///
/// This also tests that shaders generated with this fix execute correctly.
#[gpu_test]
static CONTINUE_SWITCH: GpuTestConfiguration = GpuTestConfiguration::new()
.parameters(TestParameters::default().force_fxc(true))
.run_async(|ctx| async move { test_impl(&ctx).await });
async fn test_impl(ctx: &TestingContext) {
const TEXTURE_HEIGHT: u32 = 2;
const TEXTURE_WIDTH: u32 = 2;
const BUFFER_SIZE: usize = (TEXTURE_WIDTH * TEXTURE_HEIGHT * 4) as usize;
let texture = ctx.device.create_texture(&wgpu::TextureDescriptor {
label: Some("Offscreen texture"),
size: wgpu::Extent3d {
width: TEXTURE_WIDTH,
height: TEXTURE_HEIGHT,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8Unorm,
usage: wgpu::TextureUsages::COPY_SRC | wgpu::TextureUsages::RENDER_ATTACHMENT,
view_formats: &[],
});
let texture_view = texture.create_view(&wgpu::TextureViewDescriptor::default());
let shader = ctx
.device
.create_shader_module(wgpu::include_wgsl!("issue_4514.wgsl"));
let pipeline = ctx
.device
.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Pipeline"),
layout: None,
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
compilation_options: Default::default(),
buffers: &[],
},
primitive: wgpu::PrimitiveState::default(),
depth_stencil: None,
multisample: wgpu::MultisampleState::default(),
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
compilation_options: Default::default(),
targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::Rgba8Unorm,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
}),
multiview: None,
cache: None,
});
let readback_buffer = image::ReadbackBuffers::new(&ctx.device, &texture);
{
let mut encoder = ctx
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Renderpass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &texture_view,
resolve_target: None,
ops: wgpu::Operations {
// Important: this isn't the color expected below
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.0,
g: 0.0,
b: 0.0,
a: 0.0,
}),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
render_pass.set_pipeline(&pipeline);
render_pass.draw(0..3, 0..1);
}
readback_buffer.copy_from(&ctx.device, &mut encoder, &texture);
ctx.queue.submit(Some(encoder.finish()));
}
let expected_data = [255; BUFFER_SIZE];
readback_buffer
.assert_buffer_contents(ctx, &expected_data)
.await;
}

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@ -0,0 +1,108 @@
// meant to be called with 3 vertex indices: 0, 1, 2
// draws one large triangle over the clip space like this:
// (the asterisks represent the clip space bounds)
//-1,1 1,1
// ---------------------------------
// | * .
// | * .
// | * .
// | * .
// | * .
// | * .
// |***************
// | . 1,-1
// | .
// | .
// | .
// | .
// |.
@vertex
fn vs_main(@builtin(vertex_index) vertex_index: u32) -> @builtin(position) vec4<f32> {
let x = i32(vertex_index) / 2;
let y = i32(vertex_index) & 1;
return vec4<f32>(
f32(x) * 4.0 - 1.0,
1.0 - f32(y) * 4.0,
0.0, 1.0
);
}
@fragment
fn fs_main() -> @location(0) vec4<f32> {
var x = 0.0;
loop {
if x != 0.0 { break; }
x = 0.5;
// Compiled to a do-while in hlsl and glsl,
// we want to confirm that continue applies to outer loop.
switch 0 {
default {
x = 1.0;
continue;
}
}
x = 0.0;
}
// expect X == 1.0
var y = 0.0;
loop {
if y != 0.0 { break; }
y = 0.5;
switch 1 {
case 0 {
continue;
}
case 1 {}
}
// test that loop doesn't continue after the switch when the continue case wasn't executed
y = 1.0;
break;
}
// expect y == 1.0
var z = 0.0;
loop {
if z != 0.0 { break; }
switch 0 {
case 0 {
z = 0.5;
}
case 1 {
z = 0.5;
}
}
// test that loop doesn't continue after the switch that contains no continue statements
z = 1.0
}
// expect z == 1.0
var w = 0.0;
loop {
if w != 0.0 { break; }
switch 0 {
case 0 {
loop {
// continue in loop->switch->loop->switch->switch should affect inner loop
switch 1 {
case 0 {}
case 1 {
switch 0 {
default { continue; }
}
}
}
w = 0.5
}
}
case 1 {
w = 0.5;
}
}
if w == 0.0 { w = 1.0; }
}
// expect w == 1.0
return vec4<f32>(x, y, z, w);
}

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@ -0,0 +1,106 @@
use wgpu_test::{gpu_test, image, GpuTestConfiguration, TestParameters, TestingContext};
/// FXC and potentially some glsl consumers have a bug when handling switch statements on a constant
/// with just a default case. (not sure if the constant part is relevant)
/// See <https://github.com/gfx-rs/wgpu/issues/4514>.
///
/// This test will fail on Dx12 with FXC if this issue is not worked around.
///
/// So far no specific buggy glsl consumers have been identified and it isn't known whether the
/// bug is avoided there.
#[gpu_test]
static DEGENERATE_SWITCH: GpuTestConfiguration = GpuTestConfiguration::new()
.parameters(TestParameters::default().force_fxc(true))
.run_async(|ctx| async move { test_impl(&ctx).await });
async fn test_impl(ctx: &TestingContext) {
const TEXTURE_HEIGHT: u32 = 2;
const TEXTURE_WIDTH: u32 = 2;
const BUFFER_SIZE: usize = (TEXTURE_WIDTH * TEXTURE_HEIGHT * 4) as usize;
let texture = ctx.device.create_texture(&wgpu::TextureDescriptor {
label: Some("Offscreen texture"),
size: wgpu::Extent3d {
width: TEXTURE_WIDTH,
height: TEXTURE_HEIGHT,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8Unorm,
usage: wgpu::TextureUsages::COPY_SRC | wgpu::TextureUsages::RENDER_ATTACHMENT,
view_formats: &[],
});
let texture_view = texture.create_view(&wgpu::TextureViewDescriptor::default());
let shader = ctx
.device
.create_shader_module(wgpu::include_wgsl!("issue_4514.wgsl"));
let pipeline = ctx
.device
.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Pipeline"),
layout: None,
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
compilation_options: Default::default(),
buffers: &[],
},
primitive: wgpu::PrimitiveState::default(),
depth_stencil: None,
multisample: wgpu::MultisampleState::default(),
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
compilation_options: Default::default(),
targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::Rgba8Unorm,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
}),
multiview: None,
cache: None,
});
let readback_buffer = image::ReadbackBuffers::new(&ctx.device, &texture);
{
let mut encoder = ctx
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Renderpass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &texture_view,
resolve_target: None,
ops: wgpu::Operations {
// Important: this isn't the color expected below
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.0,
g: 0.0,
b: 0.0,
a: 0.0,
}),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
render_pass.set_pipeline(&pipeline);
render_pass.draw(0..3, 0..1);
}
readback_buffer.copy_from(&ctx.device, &mut encoder, &texture);
ctx.queue.submit(Some(encoder.finish()));
}
let expected_data = [255; BUFFER_SIZE];
readback_buffer
.assert_buffer_contents(ctx, &expected_data)
.await;
}

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@ -0,0 +1,68 @@
// meant to be called with 3 vertex indices: 0, 1, 2
// draws one large triangle over the clip space like this:
// (the asterisks represent the clip space bounds)
//-1,1 1,1
// ---------------------------------
// | * .
// | * .
// | * .
// | * .
// | * .
// | * .
// |***************
// | . 1,-1
// | .
// | .
// | .
// | .
// |.
@vertex
fn vs_main(@builtin(vertex_index) vertex_index: u32) -> @builtin(position) vec4<f32> {
let x = i32(vertex_index) / 2;
let y = i32(vertex_index) & 1;
return vec4<f32>(
f32(x) * 4.0 - 1.0,
1.0 - f32(y) * 4.0,
0.0, 1.0
);
}
@fragment
fn fs_main(@builtin(position) coord_in: vec4<f32>) -> @location(0) vec4<f32> {
var x = 0.0;
// Succeeds on FXC without workaround.
switch i32(coord_in.x) {
default {
x = 1.0;
}
}
var y = 0.0;
// Fails on FXC without workaround.
// (even if we adjust switch above to give different x values based on the input coord)
switch i32(x * 30.0) {
default {
y = 1.0;
}
}
var z = 0.0;
// Multiple cases with a single body also fails on FXC without a workaround.
switch 0 {
case 0, 2, default {
z = 1.0;
}
}
var w = 0.0;
// Succeeds on FXC without workaround.
switch 0 {
case 0 {
w = 1.0;
}
default {
w = 1.0;
}
}
return vec4<f32>(x, y, z, w);
}

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@ -3,6 +3,8 @@ mod regression {
mod issue_3457;
mod issue_4024;
mod issue_4122;
mod issue_4485;
mod issue_4514;
mod issue_5553;
}