mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-21 22:33:49 +00:00
Merge #16
16: [WIP] render pass begin/end r=grovesNL a=kvark Depends on https://github.com/gpuweb/gpuweb/pull/91 and https://github.com/gpuweb/gpuweb/pull/92 Co-authored-by: Dzmitry Malyshau <kvark@mozilla.com>
This commit is contained in:
commit
69df9c4eae
@ -9,6 +9,7 @@ fn main() {
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anisotropic_filtering: false,
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},
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});
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let vs_bytes = include_bytes!("./../data/hello_triangle.vert.spv");
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let vs_module = device.create_shader_module(vs_bytes);
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let fs_bytes = include_bytes!("./../data/hello_triangle.frag.spv");
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@ -49,7 +50,25 @@ fn main() {
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attachment_state: &attachment_state,
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});
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let cmd_buf = device.create_command_buffer(wgpu::CommandBufferDescriptor {});
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let mut cmd_buf = device.create_command_buffer(wgpu::CommandBufferDescriptor {});
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{
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let color_view = unimplemented!(); //TODO!
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let rpass = cmd_buf.begin_render_pass(wgpu::RenderPassDescriptor {
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color_attachments: &[
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wgpu::RenderPassColorAttachmentDescriptor {
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attachment: &color_view,
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load_op: wgpu::LoadOp::Clear,
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store_op: wgpu::StoreOp::Store,
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clear_color: wgpu::Color::GREEN,
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},
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],
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depth_stencil_attachment: None,
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});
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rpass.end_pass();
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}
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let queue = device.get_queue();
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queue.submit(&[cmd_buf]);
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}
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@ -1,4 +1,5 @@
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use super::CommandBuffer;
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use {DeviceId, Stored};
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use hal::command::RawCommandBuffer;
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use hal::pool::RawCommandPool;
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@ -14,7 +15,7 @@ struct CommandPool<B: hal::Backend> {
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available: Vec<CommandBuffer<B>>,
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}
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pub struct Inner<B: hal::Backend> {
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struct Inner<B: hal::Backend> {
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pools: HashMap<thread::ThreadId, CommandPool<B>>,
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pending: Vec<CommandBuffer<B>>,
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}
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@ -35,7 +36,9 @@ impl<B: hal::Backend> CommandAllocator<B> {
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}
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}
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pub fn allocate(&self, device: &B::Device) -> CommandBuffer<B> {
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pub fn allocate(
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&self, device_id: DeviceId, device: &B::Device
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) -> CommandBuffer<B> {
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let thread_id = thread::current().id();
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let mut inner = self.inner.lock().unwrap();
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let pool = inner.pools.entry(thread_id).or_insert_with(|| CommandPool {
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@ -47,15 +50,17 @@ impl<B: hal::Backend> CommandAllocator<B> {
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});
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if let Some(cmd_buf) = pool.available.pop() {
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assert_eq!(device_id, cmd_buf.device_id.0);
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device.reset_fence(&cmd_buf.fence);
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return cmd_buf;
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}
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for raw in pool.raw.allocate(20, hal::command::RawLevel::Primary) {
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for cmbuf in pool.raw.allocate(20, hal::command::RawLevel::Primary) {
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pool.available.push(CommandBuffer {
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raw,
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raw: Some(cmbuf),
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fence: device.create_fence(false),
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recorded_thread_id: thread_id,
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device_id: Stored(device_id),
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});
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}
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pool.available.pop().unwrap()
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@ -66,7 +71,7 @@ impl<B: hal::Backend> CommandAllocator<B> {
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}
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pub fn recycle(&self, mut cmd_buf: CommandBuffer<B>) {
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cmd_buf.raw.reset(false);
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cmd_buf.raw.as_mut().unwrap().reset(false);
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self.inner
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.lock()
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.unwrap()
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|
@ -2,16 +2,17 @@ mod allocator;
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mod compute;
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mod render;
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pub use self::allocator::*;
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pub use self::allocator::CommandAllocator;
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pub use self::compute::*;
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pub use self::render::*;
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use hal;
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use {
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BufferId, Color, CommandBufferId, ComputePassId, Origin3d, RenderPassId, TextureId,
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TextureViewId,
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Color, Origin3d, Stored,
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BufferId, CommandBufferId, ComputePassId, DeviceId, RenderPassId, TextureId, TextureViewId,
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};
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use registry::{self, Items, Registry};
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use std::thread::ThreadId;
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@ -29,16 +30,16 @@ pub enum StoreOp {
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}
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#[repr(C)]
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pub struct RenderPassColorAttachmentDescriptor {
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pub attachment: TextureViewId,
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pub struct RenderPassColorAttachmentDescriptor<T> {
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pub attachment: T,
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pub load_op: LoadOp,
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pub store_op: StoreOp,
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pub clear_color: Color,
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}
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#[repr(C)]
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pub struct RenderPassDepthStencilAttachmentDescriptor {
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pub attachment: TextureViewId,
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pub struct RenderPassDepthStencilAttachmentDescriptor<T> {
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pub attachment: T,
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pub depth_load_op: LoadOp,
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pub depth_store_op: StoreOp,
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pub clear_depth: f32,
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@ -48,9 +49,9 @@ pub struct RenderPassDepthStencilAttachmentDescriptor {
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}
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#[repr(C)]
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pub struct RenderPassDescriptor<'a> {
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pub color_attachments: &'a [RenderPassColorAttachmentDescriptor],
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pub depth_stencil_attachment: RenderPassDepthStencilAttachmentDescriptor,
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pub struct RenderPassDescriptor<'a, T: 'a> {
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pub color_attachments: &'a [RenderPassColorAttachmentDescriptor<T>],
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pub depth_stencil_attachment: Option<RenderPassDepthStencilAttachmentDescriptor<T>>,
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}
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#[repr(C)]
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@ -71,9 +72,10 @@ pub struct TextureCopyView {
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}
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pub struct CommandBuffer<B: hal::Backend> {
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pub(crate) raw: B::CommandBuffer,
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pub(crate) raw: Option<B::CommandBuffer>,
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fence: B::Fence,
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recorded_thread_id: ThreadId,
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device_id: Stored<DeviceId>,
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}
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#[repr(C)]
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@ -81,9 +83,32 @@ pub struct CommandBufferDescriptor {}
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#[no_mangle]
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pub extern "C" fn wgpu_command_buffer_begin_render_pass(
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_command_buffer: CommandBufferId,
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command_buffer_id: CommandBufferId,
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_descriptor: RenderPassDescriptor<TextureViewId>,
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) -> RenderPassId {
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unimplemented!()
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let mut cmb_guard = registry::COMMAND_BUFFER_REGISTRY.lock();
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let mut cmb = cmb_guard.get_mut(command_buffer_id);
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let raw = cmb.raw.take().unwrap();
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let mut device_guard = registry::DEVICE_REGISTRY.lock();
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let device = &device_guard.get(cmb.device_id.0).raw;
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//let render_pass = device.create_render_pass();
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//let framebuffer = device.create_framebuffer();
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/*TODO:
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raw.begin_render_pass(
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render_pass: &B::RenderPass,
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framebuffer: &B::Framebuffer,
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render_area: pso::Rect,
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clear_values: T,
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hal::SubpassContents::Inline,
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);*/
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registry::RENDER_PASS_REGISTRY
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.lock()
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.register(RenderPass::new(raw, command_buffer_id))
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}
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#[no_mangle]
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@ -1,7 +1,42 @@
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use hal;
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use hal::command::RawCommandBuffer;
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//use {CommandBuffer, CommandBufferId, RenderPassId};
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use registry::{self, Items, Registry};
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use {
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Stored,
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CommandBufferId, RenderPassId,
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};
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pub struct RenderPass<B: hal::Backend> {
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raw: B::CommandBuffer,
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cmb_id: Stored<CommandBufferId>,
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}
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// This is needed for `cmb_id` - would be great to remove.
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#[cfg(not(feature = "remote"))]
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unsafe impl<B: hal::Backend> Sync for RenderPass<B> {}
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impl<B: hal::Backend> RenderPass<B> {
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pub fn new(raw: B::CommandBuffer, cmb_id: CommandBufferId) -> Self {
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RenderPass {
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raw,
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cmb_id: Stored(cmb_id),
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}
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}
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}
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#[no_mangle]
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pub extern "C" fn wgpu_render_pass_end_pass(
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render_pass_id: RenderPassId,
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) -> CommandBufferId {
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let mut rp = registry::RENDER_PASS_REGISTRY
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.lock()
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.take(render_pass_id);
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rp.raw.end_render_pass();
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registry::COMMAND_BUFFER_REGISTRY
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.lock()
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.get_mut(rp.cmb_id.0)
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.raw = Some(rp.raw);
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rp.cmb_id.0
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}
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|
@ -189,7 +189,7 @@ fn map_stencil_face(
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hal::pso::StencilFace {
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fun: map_compare_function(stencil_state_face_desc.compare),
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mask_read: hal::pso::State::Static(stencil_read_mask), // TODO dynamic?
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mask_write: hal::pso::State::Static(stencil_read_mask), // TODO dynamic?
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mask_write: hal::pso::State::Static(stencil_write_mask), // TODO dynamic?
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op_fail: map_stencil_operation(stencil_state_face_desc.stencil_fail_op),
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op_depth_fail: map_stencil_operation(stencil_state_face_desc.depth_fail_op),
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op_pass: map_stencil_operation(stencil_state_face_desc.pass_op),
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|
@ -11,7 +11,7 @@ use {
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};
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pub struct Device<B: hal::Backend> {
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device: B::Device,
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pub(crate) raw: B::Device,
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queue_group: hal::QueueGroup<B, hal::General>,
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mem_allocator: memory::SmartAllocator<B>,
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com_allocator: command::CommandAllocator<B>,
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@ -19,12 +19,12 @@ pub struct Device<B: hal::Backend> {
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impl<B: hal::Backend> Device<B> {
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pub(crate) fn new(
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device: B::Device,
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raw: B::Device,
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queue_group: hal::QueueGroup<B, hal::General>,
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mem_props: hal::MemoryProperties,
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) -> Self {
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Device {
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device,
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raw,
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mem_allocator: memory::SmartAllocator::new(mem_props, 1, 1, 1, 1),
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com_allocator: command::CommandAllocator::new(queue_group.family()),
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queue_group,
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@ -44,7 +44,7 @@ pub extern "C" fn wgpu_device_create_bind_group_layout(
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let bindings = unsafe { slice::from_raw_parts(desc.bindings, desc.bindings_length) };
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let device_guard = registry::DEVICE_REGISTRY.lock();
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let device = device_guard.get(device_id);
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let descriptor_set_layout = device.device.create_descriptor_set_layout(
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let descriptor_set_layout = device.raw.create_descriptor_set_layout(
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bindings.iter().map(|binding| {
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hal::pso::DescriptorSetLayoutBinding {
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binding: binding.binding,
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@ -75,7 +75,7 @@ pub extern "C" fn wgpu_device_create_pipeline_layout(
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.map(|id| bind_group_layout_guard.get(id.clone()))
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.collect::<Vec<_>>();
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let device_guard = registry::DEVICE_REGISTRY.lock();
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let device = &device_guard.get(device_id).device;
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let device = &device_guard.get(device_id).raw;
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let pipeline_layout =
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device.create_pipeline_layout(descriptor_set_layouts.iter().map(|d| &d.raw), &[]); // TODO: push constants
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registry::PIPELINE_LAYOUT_REGISTRY
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@ -99,7 +99,7 @@ pub extern "C" fn wgpu_device_create_blend_state(
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#[no_mangle]
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pub extern "C" fn wgpu_device_create_depth_stencil_state(
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device_id: DeviceId,
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_device_id: DeviceId,
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desc: pipeline::DepthStencilStateDescriptor,
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) -> DepthStencilStateId {
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registry::DEPTH_STENCIL_STATE_REGISTRY
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@ -115,7 +115,7 @@ pub extern "C" fn wgpu_device_create_shader_module(
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desc: pipeline::ShaderModuleDescriptor,
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) -> ShaderModuleId {
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let device_guard = registry::DEVICE_REGISTRY.lock();
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let device = &device_guard.get(device_id).device;
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let device = &device_guard.get(device_id).raw;
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let shader = device
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.create_shader_module(unsafe { slice::from_raw_parts(desc.code.bytes, desc.code.length) })
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||||
.unwrap();
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||||
@ -131,8 +131,8 @@ pub extern "C" fn wgpu_device_create_command_buffer(
|
||||
) -> CommandBufferId {
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let mut device_guard = registry::DEVICE_REGISTRY.lock();
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||||
let device = device_guard.get_mut(device_id);
|
||||
let mut cmd_buf = device.com_allocator.allocate(&device.device);
|
||||
cmd_buf.raw.begin(
|
||||
let mut cmd_buf = device.com_allocator.allocate(device_id, &device.raw);
|
||||
cmd_buf.raw.as_mut().unwrap().begin(
|
||||
hal::command::CommandBufferFlags::ONE_TIME_SUBMIT,
|
||||
hal::command::CommandBufferInheritanceInfo::default(),
|
||||
);
|
||||
@ -158,10 +158,11 @@ pub extern "C" fn wgpu_queue_submit(
|
||||
let mut command_buffer_guard = registry::COMMAND_BUFFER_REGISTRY.lock();
|
||||
for &cmb_id in command_buffer_ids {
|
||||
let mut cmd_buf = command_buffer_guard.take(cmb_id);
|
||||
cmd_buf.raw.finish();
|
||||
{
|
||||
let mut raw = cmd_buf.raw.as_mut().unwrap();
|
||||
raw.finish();
|
||||
let submission = hal::queue::RawSubmission {
|
||||
cmd_buffers: iter::once(&cmd_buf.raw),
|
||||
cmd_buffers: iter::once(raw),
|
||||
wait_semaphores: &[],
|
||||
signal_semaphores: &[],
|
||||
};
|
||||
@ -180,29 +181,52 @@ pub extern "C" fn wgpu_device_create_attachment_state(
|
||||
device_id: DeviceId,
|
||||
desc: pipeline::AttachmentStateDescriptor,
|
||||
) -> AttachmentStateId {
|
||||
// TODO: Assume that `AttachmentStateDescriptor` contains multiple attachments.
|
||||
let attachments = unsafe { slice::from_raw_parts(desc.formats, desc.formats_length) }
|
||||
let device_guard = registry::DEVICE_REGISTRY.lock();
|
||||
let device = &device_guard.get(device_id).raw;
|
||||
|
||||
let color_formats = unsafe {
|
||||
slice::from_raw_parts(desc.formats, desc.formats_length)
|
||||
};
|
||||
let color_formats: Vec<_> = color_formats
|
||||
.iter()
|
||||
.map(|format| {
|
||||
hal::pass::Attachment {
|
||||
format: Some(conv::map_texture_format(*format)),
|
||||
samples: 1, // TODO map
|
||||
ops: hal::pass::AttachmentOps {
|
||||
// TODO map
|
||||
load: hal::pass::AttachmentLoadOp::Clear,
|
||||
store: hal::pass::AttachmentStoreOp::Store,
|
||||
},
|
||||
stencil_ops: hal::pass::AttachmentOps {
|
||||
// TODO map
|
||||
load: hal::pass::AttachmentLoadOp::DontCare,
|
||||
store: hal::pass::AttachmentStoreOp::DontCare,
|
||||
},
|
||||
layouts: hal::image::Layout::Undefined..hal::image::Layout::Present, // TODO map
|
||||
}
|
||||
}).collect();
|
||||
.cloned()
|
||||
.map(conv::map_texture_format)
|
||||
.collect();
|
||||
let depth_stencil_format = None;
|
||||
|
||||
let base_pass = {
|
||||
let attachments = color_formats.iter().map(|cf| hal::pass::Attachment {
|
||||
format: Some(*cf),
|
||||
samples: 1,
|
||||
ops: hal::pass::AttachmentOps::DONT_CARE,
|
||||
stencil_ops: hal::pass::AttachmentOps::DONT_CARE,
|
||||
layouts: hal::image::Layout::General .. hal::image::Layout::General,
|
||||
});
|
||||
|
||||
let subpass = hal::pass::SubpassDesc {
|
||||
colors: &[(0, hal::image::Layout::ColorAttachmentOptimal)],
|
||||
depth_stencil: None,
|
||||
inputs: &[],
|
||||
resolves: &[],
|
||||
preserves: &[],
|
||||
};
|
||||
|
||||
device.create_render_pass(
|
||||
attachments,
|
||||
&[subpass],
|
||||
&[],
|
||||
)
|
||||
};
|
||||
|
||||
let at_state = pipeline::AttachmentState {
|
||||
base_pass,
|
||||
color_formats,
|
||||
depth_stencil_format,
|
||||
};
|
||||
|
||||
registry::ATTACHMENT_STATE_REGISTRY
|
||||
.lock()
|
||||
.register(pipeline::AttachmentState { raw: attachments })
|
||||
.register(at_state)
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
@ -217,7 +241,7 @@ pub extern "C" fn wgpu_device_create_render_pipeline(
|
||||
};
|
||||
|
||||
let device_guard = registry::DEVICE_REGISTRY.lock();
|
||||
let device = &device_guard.get(device_id).device;
|
||||
let device = &device_guard.get(device_id).raw;
|
||||
let pipeline_layout_guard = registry::PIPELINE_LAYOUT_REGISTRY.lock();
|
||||
let layout = &pipeline_layout_guard.get(desc.layout).raw;
|
||||
let pipeline_stages = unsafe { slice::from_raw_parts(desc.stages, desc.stages_length) };
|
||||
@ -318,33 +342,12 @@ pub extern "C" fn wgpu_device_create_render_pipeline(
|
||||
};
|
||||
|
||||
let attachment_state_guard = registry::ATTACHMENT_STATE_REGISTRY.lock();
|
||||
let attachments = &attachment_state_guard.get(desc.attachment_state).raw;
|
||||
|
||||
// TODO
|
||||
let subpass = hal::pass::SubpassDesc {
|
||||
colors: &[(0, hal::image::Layout::ColorAttachmentOptimal)],
|
||||
depth_stencil: None,
|
||||
inputs: &[],
|
||||
resolves: &[],
|
||||
preserves: &[],
|
||||
};
|
||||
|
||||
// TODO
|
||||
let subpass_dependency = hal::pass::SubpassDependency {
|
||||
passes: hal::pass::SubpassRef::External..hal::pass::SubpassRef::Pass(0),
|
||||
stages: hal::pso::PipelineStage::COLOR_ATTACHMENT_OUTPUT
|
||||
..hal::pso::PipelineStage::COLOR_ATTACHMENT_OUTPUT,
|
||||
accesses: hal::image::Access::empty()
|
||||
..(hal::image::Access::COLOR_ATTACHMENT_READ
|
||||
| hal::image::Access::COLOR_ATTACHMENT_WRITE),
|
||||
};
|
||||
|
||||
let main_pass = &device.create_render_pass(&attachments[..], &[subpass], &[subpass_dependency]);
|
||||
let attachment_state = attachment_state_guard.get(desc.attachment_state);
|
||||
|
||||
// TODO
|
||||
let subpass = hal::pass::Subpass {
|
||||
index: 0,
|
||||
main_pass,
|
||||
main_pass: &attachment_state.base_pass,
|
||||
};
|
||||
|
||||
// TODO
|
||||
|
@ -40,7 +40,15 @@ pub use self::resource::*;
|
||||
use back::Backend as B;
|
||||
use registry::Id;
|
||||
|
||||
#[derive(Debug, PartialEq)]
|
||||
struct Stored<T>(T);
|
||||
#[cfg(not(feature = "remote"))]
|
||||
unsafe impl<T> Sync for Stored<T> {}
|
||||
#[cfg(not(feature = "remote"))]
|
||||
unsafe impl<T> Send for Stored<T> {}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct Color {
|
||||
pub r: f32,
|
||||
pub g: f32,
|
||||
@ -48,7 +56,17 @@ pub struct Color {
|
||||
pub a: f32,
|
||||
}
|
||||
|
||||
impl Color {
|
||||
pub const TRANSPARENT : Self = Color { r: 0.0, g: 0.0, b: 0.0, a: 0.0 };
|
||||
pub const BLACK : Self = Color { r: 0.0, g: 0.0, b: 0.0, a: 1.0 };
|
||||
pub const WHITE : Self = Color { r: 1.0, g: 1.0, b: 1.0, a: 1.0 };
|
||||
pub const RED : Self = Color { r: 1.0, g: 0.0, b: 0.0, a: 1.0 };
|
||||
pub const GREEN : Self = Color { r: 0.0, g: 1.0, b: 0.0, a: 1.0 };
|
||||
pub const BLUE : Self = Color { r: 0.0, g: 0.0, b: 1.0, a: 1.0 };
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct Origin3d {
|
||||
pub x: f32,
|
||||
pub y: f32,
|
||||
@ -56,6 +74,7 @@ pub struct Origin3d {
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct Extent3d {
|
||||
pub width: f32,
|
||||
pub height: f32,
|
||||
@ -97,7 +116,7 @@ pub type InputStateId = Id;
|
||||
pub type ShaderModuleId = Id;
|
||||
type ShaderModuleHandle = ShaderModule<B>;
|
||||
pub type AttachmentStateId = Id;
|
||||
type AttachmentStateHandle = AttachmentState;
|
||||
type AttachmentStateHandle = AttachmentState<B>;
|
||||
pub type ComputePipelineId = Id;
|
||||
pub type RenderPipelineId = Id;
|
||||
type RenderPipelineHandle = RenderPipeline<B>;
|
||||
@ -105,4 +124,5 @@ type RenderPipelineHandle = RenderPipeline<B>;
|
||||
pub type CommandBufferId = Id;
|
||||
type CommandBufferHandle = CommandBuffer<B>;
|
||||
pub type RenderPassId = Id;
|
||||
type RenderPassHandle = RenderPass<B>;
|
||||
pub type ComputePassId = Id;
|
||||
|
@ -200,8 +200,10 @@ pub struct AttachmentStateDescriptor {
|
||||
pub formats_length: usize,
|
||||
}
|
||||
|
||||
pub(crate) struct AttachmentState {
|
||||
pub raw: Vec<hal::pass::Attachment>,
|
||||
pub(crate) struct AttachmentState<B: hal::Backend> {
|
||||
pub base_pass: B::RenderPass,
|
||||
pub color_formats: Vec<hal::format::Format>,
|
||||
pub depth_stencil_format: Option<hal::format::Format>,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
|
@ -12,6 +12,7 @@ use std::sync::Arc;
|
||||
use {
|
||||
AdapterHandle, AttachmentStateHandle, BindGroupLayoutHandle, BlendStateHandle,
|
||||
CommandBufferHandle, DepthStencilStateHandle, DeviceHandle, InstanceHandle,
|
||||
RenderPassHandle,
|
||||
PipelineLayoutHandle, RenderPipelineHandle, ShaderModuleHandle,
|
||||
};
|
||||
|
||||
@ -175,4 +176,6 @@ lazy_static! {
|
||||
ConcreteRegistry::new();
|
||||
pub(crate) static ref SHADER_MODULE_REGISTRY: ConcreteRegistry<ShaderModuleHandle> =
|
||||
ConcreteRegistry::new();
|
||||
pub(crate) static ref RENDER_PASS_REGISTRY: ConcreteRegistry<RenderPassHandle> =
|
||||
ConcreteRegistry::new();
|
||||
}
|
||||
|
@ -10,6 +10,8 @@ pub use wgn::{
|
||||
Origin3d, PowerPreference, ShaderModuleDescriptor, ShaderStage,
|
||||
BindGroupLayoutBinding, TextureFormat,
|
||||
PrimitiveTopology, BlendStateDescriptor, ColorWriteFlags, DepthStencilStateDescriptor,
|
||||
RenderPassDescriptor, RenderPassColorAttachmentDescriptor, RenderPassDepthStencilAttachmentDescriptor,
|
||||
LoadOp, StoreOp,
|
||||
};
|
||||
|
||||
|
||||
@ -25,6 +27,10 @@ pub struct Device {
|
||||
id: wgn::DeviceId,
|
||||
}
|
||||
|
||||
pub struct TextureView {
|
||||
id: wgn::TextureViewId,
|
||||
}
|
||||
|
||||
pub struct BindGroupLayout {
|
||||
id: wgn::BindGroupLayoutId,
|
||||
}
|
||||
@ -57,6 +63,11 @@ pub struct CommandBuffer {
|
||||
id: wgn::CommandBufferId,
|
||||
}
|
||||
|
||||
pub struct RenderPass<'a> {
|
||||
id: wgn::RenderPassId,
|
||||
parent: &'a mut CommandBuffer,
|
||||
}
|
||||
|
||||
pub struct Queue {
|
||||
id: wgn::QueueId,
|
||||
}
|
||||
@ -205,6 +216,46 @@ impl Device {
|
||||
}
|
||||
}
|
||||
|
||||
impl CommandBuffer {
|
||||
pub fn begin_render_pass(&mut self, desc: RenderPassDescriptor<&TextureView>) -> RenderPass {
|
||||
let colors = desc.color_attachments
|
||||
.iter()
|
||||
.map(|ca| RenderPassColorAttachmentDescriptor {
|
||||
attachment: ca.attachment.id,
|
||||
load_op: ca.load_op,
|
||||
store_op: ca.store_op,
|
||||
clear_color: ca.clear_color,
|
||||
})
|
||||
.collect::<ArrayVec<[_; 4]>>();
|
||||
|
||||
let depth_stencil = desc.depth_stencil_attachment
|
||||
.map(|dsa| RenderPassDepthStencilAttachmentDescriptor {
|
||||
attachment: dsa.attachment.id,
|
||||
depth_load_op: dsa.depth_load_op,
|
||||
depth_store_op: dsa.depth_store_op,
|
||||
clear_depth: dsa.clear_depth,
|
||||
stencil_load_op: dsa.stencil_load_op,
|
||||
stencil_store_op: dsa.stencil_store_op,
|
||||
clear_stencil: dsa.clear_stencil,
|
||||
});
|
||||
|
||||
RenderPass {
|
||||
id: wgn::wgpu_command_buffer_begin_render_pass(self.id, RenderPassDescriptor {
|
||||
color_attachments: &colors,
|
||||
depth_stencil_attachment: depth_stencil,
|
||||
}),
|
||||
parent: self,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> RenderPass<'a> {
|
||||
pub fn end_pass(self) -> &'a mut CommandBuffer {
|
||||
wgn::wgpu_render_pass_end_pass(self.id);
|
||||
self.parent
|
||||
}
|
||||
}
|
||||
|
||||
impl Queue {
|
||||
pub fn submit(&self, command_buffers: &[CommandBuffer]) {
|
||||
wgn::wgpu_queue_submit(
|
||||
|
Loading…
Reference in New Issue
Block a user