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Handle user callbacks in surface_configure (#4220)
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51742e4353
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@ -2262,7 +2262,12 @@ impl<G: GlobalIdentityHandlerFactory> Global<G> {
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Ok(())
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}
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// User callbacks must not be called while we are holding locks.
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let mut user_callbacks = None;
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log::info!("configuring surface with {:?}", config);
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let error = 'outer: loop {
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let hub = A::hub(self);
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let mut token = Token::root();
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@ -2270,7 +2275,6 @@ impl<G: GlobalIdentityHandlerFactory> Global<G> {
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let (adapter_guard, mut token) = hub.adapters.read(&mut token);
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let (device_guard, mut token) = hub.devices.read(&mut token);
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let error = 'outer: loop {
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let device = match device_guard.get(device_id) {
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Ok(device) => device,
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Err(_) => break DeviceError::Invalid.into(),
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@ -2346,9 +2350,14 @@ impl<G: GlobalIdentityHandlerFactory> Global<G> {
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}
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// Wait for all work to finish before configuring the surface.
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if let Err(e) = device.maintain(hub, wgt::Maintain::Wait, &mut token) {
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match device.maintain(hub, wgt::Maintain::Wait, &mut token) {
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Ok((closures, _)) => {
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user_callbacks = Some(closures);
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}
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Err(e) => {
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break e.into();
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}
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}
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// All textures must be destroyed before the surface can be re-configured.
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if let Some(present) = surface.presentation.take() {
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@ -2395,6 +2404,10 @@ impl<G: GlobalIdentityHandlerFactory> Global<G> {
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return None;
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};
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if let Some(callbacks) = user_callbacks {
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callbacks.fire();
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}
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Some(error)
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}
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