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Reset the queue state between each command buffer on queue submit (#3589)
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@ -43,6 +43,13 @@ Bottom level categories:
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#### GLES
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#### GLES
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- Fix `Vertex buffer is not big enough for the draw call.` for ANGLE/Web when rendering with instance attributes on a single instance. By @wumpf in [#3596](https://github.com/gfx-rs/wgpu/pull/3596)
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- Fix `Vertex buffer is not big enough for the draw call.` for ANGLE/Web when rendering with instance attributes on a single instance. By @wumpf in [#3596](https://github.com/gfx-rs/wgpu/pull/3596)
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### Bug Fixes
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#### GLES
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- Reset all queue state between command buffers in a submit. By @jleibs [#3589](https://github.com/gfx-rs/wgpu/pull/3589)
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- Reset the state of `SAMPLE_ALPHA_TO_COVERAGE` on queue reset. By @jleibs [#3589](https://github.com/gfx-rs/wgpu/pull/3589)
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## wgpu-0.15.2 (2023-03-08)
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## wgpu-0.15.2 (2023-03-08)
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### Bug Fixes
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### Bug Fixes
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@ -70,6 +70,7 @@ impl super::Queue {
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unsafe { gl.disable(glow::BLEND) };
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unsafe { gl.disable(glow::BLEND) };
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unsafe { gl.disable(glow::CULL_FACE) };
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unsafe { gl.disable(glow::CULL_FACE) };
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unsafe { gl.disable(glow::POLYGON_OFFSET_FILL) };
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unsafe { gl.disable(glow::POLYGON_OFFSET_FILL) };
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unsafe { gl.disable(glow::SAMPLE_ALPHA_TO_COVERAGE) };
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if self.features.contains(wgt::Features::DEPTH_CLIP_CONTROL) {
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if self.features.contains(wgt::Features::DEPTH_CLIP_CONTROL) {
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unsafe { gl.disable(glow::DEPTH_CLAMP) };
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unsafe { gl.disable(glow::DEPTH_CLAMP) };
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}
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}
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@ -1464,8 +1465,12 @@ impl crate::Queue<super::Api> for super::Queue {
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) -> Result<(), crate::DeviceError> {
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) -> Result<(), crate::DeviceError> {
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let shared = Arc::clone(&self.shared);
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let shared = Arc::clone(&self.shared);
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let gl = &shared.context.lock();
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let gl = &shared.context.lock();
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unsafe { self.reset_state(gl) };
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for cmd_buf in command_buffers.iter() {
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for cmd_buf in command_buffers.iter() {
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// The command encoder assumes a default state when encoding the command buffer.
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// Always reset the state between command_buffers to reflect this assumption. Do
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// this at the beginning of the loop in case something outside of wgpu modified
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// this state prior to commit.
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unsafe { self.reset_state(gl) };
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#[cfg(not(target_arch = "wasm32"))]
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#[cfg(not(target_arch = "wasm32"))]
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if let Some(ref label) = cmd_buf.label {
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if let Some(ref label) = cmd_buf.label {
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unsafe { gl.push_debug_group(glow::DEBUG_SOURCE_APPLICATION, DEBUG_ID, label) };
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unsafe { gl.push_debug_group(glow::DEBUG_SOURCE_APPLICATION, DEBUG_ID, label) };
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