1691: Fix a couple of spelling errors in comments r=cwfitzgerald a=Craig-Macomber

**Connections**
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None.

**Description**
_Describe what problem this is solving, and how it's solved._

Fixes a couple spelling errors my spell checker highlighted when reading the source.

**Testing**
_Explain how this change is tested._

Spell checker stopped highlighting the words.

Co-authored-by: Craig <CraigM@CraigM.info>
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bors[bot] 2021-07-19 20:10:08 +00:00 committed by GitHub
commit 63823c3a3c
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@ -3,7 +3,7 @@
*/
#![allow(
// The intra doc links to the wgpu crate in this crate actually succesfully link to the types in the wgpu crate, when built from the wgpu crate.
// The intra doc links to the wgpu crate in this crate actually successfully link to the types in the wgpu crate, when built from the wgpu crate.
// However when building from both the wgpu crate or this crate cargo doc will claim all the links cannot be resolved
// despite the fact that it works fine when it needs to.
// So we just disable those warnings.
@ -508,14 +508,14 @@ impl Features {
/// Represents the sets of limits an adapter/device supports.
///
/// We provide two different defaults.
/// - [`Limits::downlevel_defaults()]. This is a set of limits that is guarenteed to
/// - [`Limits::downlevel_defaults()]. This is a set of limits that is guaranteed to
/// work on all backends, including "downlevel" backends such
/// as OpenGL and D3D11. For most applications we recommend using these
/// limits, assuming they are high enough for your application.
/// - [`Limits::default()`]. This is the set of limits that is guarenteed to
/// work on all modern backends and is guarenteed to be supported by WebGPU.
/// - [`Limits::default()`]. This is the set of limits that is guaranteed to
/// work on all modern backends and is guaranteed to be supported by WebGPU.
/// Applications needing more modern features can use this as a reasonable set of
/// limits if they are targetting only desktop and modern mobile devices.
/// limits if they are targeting only desktop and modern mobile devices.
///
/// We recommend starting with the most restrictive limits you can and manually
/// increasing the limits you need boosted. This will let you stay running on
@ -618,7 +618,7 @@ impl Default for Limits {
}
impl Limits {
/// These default limits are guarenteed to be compatible with GLES3, WebGL, and D3D11
/// These default limits are guaranteed to be compatible with GLES3, WebGL, and D3D11
pub fn downlevel_defaults() -> Self {
Self {
max_texture_dimension_1d: 2096,