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chore: fix some comments (#6033)
Signed-off-by: renshuncui <renshun@111.com> Co-authored-by: Erich Gubler <erichdongubler@gmail.com>
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@ -2,7 +2,7 @@
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This example is
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1. A small demonstration of the importance of synchronization.
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2. How basic synchronization you can understand from the CPU is preformed on the GPU.
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2. How basic synchronization you can understand from the CPU is performed on the GPU.
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## To Run
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@ -447,7 +447,7 @@ impl<'a, W> Writer<'a, W> {
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..
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} = self;
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// Loop trough all expressions in both functions and the entry point
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// Loop through all expressions in both functions and the entry point
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// to check for needed features
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for (expressions, info) in module
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.functions
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@ -1875,7 +1875,7 @@ impl<'a, W: Write> Writer<'a, W> {
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// with different precedences from applying earlier.
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write!(self.out, "(")?;
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// Cycle trough all the components of the vector
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// Cycle through all the components of the vector
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for index in 0..size {
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let component = back::COMPONENTS[index];
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// Write the addition to the previous product
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@ -1235,7 +1235,7 @@ impl<W: Write> Writer<W> {
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// with different precedences from applying earlier.
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write!(self.out, "(")?;
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// Cycle trough all the components of the vector
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// Cycle through all the components of the vector
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for index in 0..size {
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let component = back::COMPONENTS[index];
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// Write the addition to the previous product
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@ -275,7 +275,7 @@ where
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Name: std::borrow::Borrow<Q>,
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Q: std::hash::Hash + Eq + ?Sized,
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{
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// Iterate backwards trough the scopes and try to find the variable
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// Iterate backwards through the scopes and try to find the variable
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for scope in self.scopes[..self.cursor].iter().rev() {
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if let Some(var) = scope.get(name) {
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return Some(var);
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@ -3460,7 +3460,7 @@ impl<I: Iterator<Item = u32>> Frontend<I> {
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.insert(target, (case_body_idx, vec![literal as i32]));
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}
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// Loop trough the collected target blocks creating a new case for each
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// Loop through the collected target blocks creating a new case for each
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// literal pointing to it, only one case will have the true body and all the
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// others will be empty fallthrough so that they all execute the same body
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// without duplicating code.
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@ -1337,7 +1337,7 @@ bitflags::bitflags! {
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const STORAGE = 1 << 0;
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/// Barrier affects all [`AddressSpace::WorkGroup`] accesses.
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const WORK_GROUP = 1 << 1;
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/// Barrier synchronizes execution across all invocations within a subgroup that exectue this instruction.
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/// Barrier synchronizes execution across all invocations within a subgroup that execute this instruction.
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const SUB_GROUP = 1 << 2;
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}
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}
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@ -4848,7 +4848,7 @@ pub enum StencilOperation {
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pub struct StencilFaceState {
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/// Comparison function that determines if the fail_op or pass_op is used on the stencil buffer.
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pub compare: CompareFunction,
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/// Operation that is preformed when stencil test fails.
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/// Operation that is performed when stencil test fails.
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pub fail_op: StencilOperation,
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/// Operation that is performed when depth test fails but stencil test succeeds.
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pub depth_fail_op: StencilOperation,
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