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fix(const_eval): don't panic when a vecN
constructor's arg. count is less than N (#6508)
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@ -72,6 +72,7 @@ Bottom level categories:
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#### Naga
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- Fix crash when a texture argument is missing. By @aedm in [#6486](https://github.com/gfx-rs/wgpu/pull/6486)
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- Emit an error in constant evaluation, rather than crash, in certain cases where `vecN` constructors have less than N arguments. By @ErichDonGubler in [#6508](https://github.com/gfx-rs/wgpu/pull/6508).
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#### General
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@ -137,8 +137,8 @@ macro_rules! gen_component_wise_extractor {
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for idx in 0..(size as u8).into() {
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let group = component_groups
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.iter()
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.map(|cs| cs[idx])
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.collect::<ArrayVec<_, N>>()
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.map(|cs| cs.get(idx).cloned().ok_or(err.clone()))
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.collect::<Result<ArrayVec<_, N>, _>>()?
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.into_inner()
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.unwrap();
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new_components.push($ident(
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