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[hal doc] Consistently use wgpu-hal
for the crate name.
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@ -3,14 +3,14 @@
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* This crate defines a set of traits abstracting over modern graphics APIs,
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* with implementations ("backends") for Vulkan, Metal, Direct3D, and GL.
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*
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* `wgpu_hal` is a spiritual successor to
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* `wgpu-hal` is a spiritual successor to
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* [gfx-hal](https://github.com/gfx-rs/gfx), but with reduced scope, and
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* oriented towards WebGPU implementation goals. It has no overhead for
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* validation or tracking, and the API translation overhead is kept to the bare
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* minimum by the design of WebGPU. This API can be used for resource-demanding
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* applications and engines.
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*
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* The `wgpu_hal` crate's main design choices:
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* The `wgpu-hal` crate's main design choices:
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*
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* - Our traits are meant to be *portable*: proper use
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* should get equivalent results regardless of the backend.
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@ -19,7 +19,7 @@
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* validation, if any, and incorrect use will often cause undefined behavior.
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* This allows us to minimize the overhead we impose over the underlying
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* graphics system. If you need safety, the [`wgpu-core`] crate provides a
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* safe API for driving `wgpu_hal`, implementing all necessary validation,
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* safe API for driving `wgpu-hal`, implementing all necessary validation,
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* resource state tracking, and so on. (Note that `wgpu-core` is designed for
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* use via FFI; the [`wgpu`] crate provides more idiomatic Rust bindings for
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* `wgpu-core`.) Or, you can do your own validation.
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@ -27,7 +27,7 @@
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* - In the same vein, returned errors *only cover cases the user can't
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* anticipate*, like running out of memory or losing the device. Any errors
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* that the user could reasonably anticipate are their responsibility to
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* avoid. For example, `wgpu_hal` returns no error for mapping a buffer that's
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* avoid. For example, `wgpu-hal` returns no error for mapping a buffer that's
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* not mappable: as the buffer creator, the user should already know if they
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* can map it.
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*
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@ -43,7 +43,7 @@
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* - We map buffer contents *persistently*. This means that the buffer
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* can remain mapped on the CPU while the GPU reads or writes to it.
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* You must explicitly indicate when data might need to be
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* transferred between CPU and GPU, if `wgpu_hal` indicates that the
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* transferred between CPU and GPU, if `wgpu-hal` indicates that the
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* mapping is not coherent (that is, automatically synchronized
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* between the two devices).
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*
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* function documentation. For this reason, we recommend that iterators don't
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* do any mutating work.
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*
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* Unfortunately, `wgpu_hal`'s safety requirements are not fully documented.
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* Unfortunately, `wgpu-hal`'s safety requirements are not fully documented.
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* Ideally, all trait methods would have doc comments setting out the
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* requirements users must meet to ensure correct and portable behavior. If you
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* are aware of a specific requirement that a backend imposes that is not
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@ -76,7 +76,7 @@
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*
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* ## Primary backends
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*
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* The `wgpu_hal` crate has full-featured backends implemented on the following
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* The `wgpu-hal` crate has full-featured backends implemented on the following
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* platform graphics APIs:
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*
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* - Vulkan, available on Linux, Android, and Windows, using the [`ash`] crate's
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@ -93,7 +93,7 @@
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*
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* ## Secondary backends
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*
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* The `wgpu_hal` crate has a partial implementation based on the following
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* The `wgpu-hal` crate has a partial implementation based on the following
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* platform graphics API:
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*
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* - The GL backend is available anywhere OpenGL, OpenGL ES, or WebGL are
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