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Prevent an invalid texture from being registered in device_create_texture
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parent
776f3b6d81
commit
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@ -1226,6 +1226,16 @@ impl<G: GlobalIdentityHandlerFactory> Global<G> {
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let device = device_guard
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.get(device_id)
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.map_err(|_| DeviceError::Invalid)?;
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let texture_features = conv::texture_features(desc.format);
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if texture_features != wgt::Features::empty() && !device.features.contains(texture_features)
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{
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return Err(resource::CreateTextureError::MissingFeature(
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texture_features,
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desc.format,
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));
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}
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let texture = device.create_texture(device_id, desc)?;
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let num_levels = texture.full_range.levels.end;
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let num_layers = texture.full_range.layers.end;
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@ -1240,15 +1250,6 @@ impl<G: GlobalIdentityHandlerFactory> Global<G> {
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None => (),
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};
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let texture_features = conv::texture_features(desc.format);
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if texture_features != wgt::Features::empty() && !device.features.contains(texture_features)
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{
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return Err(resource::CreateTextureError::MissingFeature(
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texture_features,
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desc.format,
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));
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}
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device
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.trackers
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.lock()
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