mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-21 22:33:49 +00:00
add a retry mechanism for waiting on the last submission in Queue::drop
This commit is contained in:
parent
d489e4c2e8
commit
5a3de2d3a8
@ -149,37 +149,75 @@ impl Drop for Queue {
|
||||
.load(Ordering::Acquire);
|
||||
|
||||
let fence = self.device.fence.read();
|
||||
let wait_res = unsafe {
|
||||
self.device.raw().wait(
|
||||
fence.as_ref(),
|
||||
last_successful_submission_index,
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
crate::device::CLEANUP_WAIT_MS,
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
0, // WebKit and Chromium don't support a non-0 timeout
|
||||
)
|
||||
};
|
||||
drop(fence);
|
||||
|
||||
match wait_res {
|
||||
Ok(true) => {}
|
||||
// Note: If we don't panic here we are in UB land (destroying resources while they are still in use by the GPU).
|
||||
Ok(false) => {
|
||||
// It's fine that we timed out on WebGL; GL objects can be deleted early as they
|
||||
// will be kept around by the driver if GPU work hasn't finished.
|
||||
// Moreover, the way we emulate read mappings on WebGL allows us to execute map_buffer earlier than on other
|
||||
// backends since getBufferSubData is synchronous with respect to the other previously enqueued GL commands.
|
||||
// Relying on this behavior breaks the clean abstraction wgpu-hal tries to maintain and
|
||||
// we should find ways to improve this. See https://github.com/gfx-rs/wgpu/issues/6538.
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
panic!("We timed out while waiting on the last successful submission to complete!");
|
||||
}
|
||||
Err(e) => {
|
||||
panic!(
|
||||
"We ran into an error while waiting on the last successful submission to complete! - {e}"
|
||||
);
|
||||
// Try waiting on the last submission using the following sequence of timeouts
|
||||
let timeouts_in_ms = [100, 200, 400, 800, 1600, 3200];
|
||||
|
||||
for (i, timeout_ms) in timeouts_in_ms.into_iter().enumerate() {
|
||||
let is_last_iter = i == timeouts_in_ms.len() - 1;
|
||||
|
||||
api_log!(
|
||||
"Waiting on last submission. try: {}/{}. timeout: {}ms",
|
||||
i + 1,
|
||||
timeouts_in_ms.len(),
|
||||
timeout_ms
|
||||
);
|
||||
|
||||
let wait_res = unsafe {
|
||||
self.device.raw().wait(
|
||||
fence.as_ref(),
|
||||
last_successful_submission_index,
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
timeout_ms,
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
0, // WebKit and Chromium don't support a non-0 timeout
|
||||
)
|
||||
};
|
||||
// Note: If we don't panic below we are in UB land (destroying resources while they are still in use by the GPU).
|
||||
match wait_res {
|
||||
Ok(true) => break,
|
||||
Ok(false) => {
|
||||
// It's fine that we timed out on WebGL; GL objects can be deleted early as they
|
||||
// will be kept around by the driver if GPU work hasn't finished.
|
||||
// Moreover, the way we emulate read mappings on WebGL allows us to execute map_buffer earlier than on other
|
||||
// backends since getBufferSubData is synchronous with respect to the other previously enqueued GL commands.
|
||||
// Relying on this behavior breaks the clean abstraction wgpu-hal tries to maintain and
|
||||
// we should find ways to improve this. See https://github.com/gfx-rs/wgpu/issues/6538.
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
break;
|
||||
}
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
if is_last_iter {
|
||||
panic!(
|
||||
"We timed out while waiting on the last successful submission to complete!"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
Err(e) => match e {
|
||||
hal::DeviceError::OutOfMemory => {
|
||||
if is_last_iter {
|
||||
panic!(
|
||||
"We ran into an OOM error while waiting on the last successful submission to complete!"
|
||||
);
|
||||
}
|
||||
}
|
||||
hal::DeviceError::Lost => {
|
||||
self.device.handle_hal_error(e); // will lose the device
|
||||
break;
|
||||
}
|
||||
hal::DeviceError::ResourceCreationFailed => unreachable!(),
|
||||
hal::DeviceError::Unexpected => {
|
||||
panic!(
|
||||
"We ran into an unexpected error while waiting on the last successful submission to complete!"
|
||||
);
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
drop(fence);
|
||||
|
||||
let snatch_guard = self.device.snatchable_lock.read();
|
||||
let (submission_closures, mapping_closures, queue_empty) =
|
||||
|
Loading…
Reference in New Issue
Block a user