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chore: satisfy clippy::collapsible_match
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@ -1313,14 +1313,13 @@ impl<'a, W: Write> Writer<'a, W> {
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crate::MathFunction::Dot => {
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// if the expression is a Dot product with integer arguments,
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// then the args needs baking as well
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if let TypeInner::Scalar(crate::Scalar { kind, .. }) = *inner {
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match kind {
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crate::ScalarKind::Sint | crate::ScalarKind::Uint => {
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self.need_bake_expressions.insert(arg);
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self.need_bake_expressions.insert(arg1.unwrap());
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}
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_ => {}
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}
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if let TypeInner::Scalar(crate::Scalar {
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kind: crate::ScalarKind::Sint | crate::ScalarKind::Uint,
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..
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}) = *inner
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{
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self.need_bake_expressions.insert(arg);
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self.need_bake_expressions.insert(arg1.unwrap());
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}
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}
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crate::MathFunction::Pack4xI8
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@ -593,15 +593,14 @@ impl FunctionInfo {
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E::FunctionArgument(index) => {
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let arg = &resolve_context.arguments[index as usize];
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let uniform = match arg.binding {
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Some(crate::Binding::BuiltIn(built_in)) => match built_in {
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Some(crate::Binding::BuiltIn(
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// per-polygon built-ins are uniform
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crate::BuiltIn::FrontFacing
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// per-work-group built-ins are uniform
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| crate::BuiltIn::WorkGroupId
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| crate::BuiltIn::WorkGroupSize
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| crate::BuiltIn::NumWorkGroups => true,
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_ => false,
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},
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| crate::BuiltIn::NumWorkGroups)
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) => true,
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// only flat inputs are uniform
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Some(crate::Binding::Location {
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interpolation: Some(crate::Interpolation::Flat),
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@ -533,14 +533,13 @@ impl Validator {
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let decl_ty = &gctx.types[o.ty].inner;
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match decl_ty {
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&crate::TypeInner::Scalar(scalar) => match scalar {
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&crate::TypeInner::Scalar(
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crate::Scalar::BOOL
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| crate::Scalar::I32
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| crate::Scalar::U32
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| crate::Scalar::F32
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| crate::Scalar::F64 => {}
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_ => return Err(OverrideError::TypeNotScalar),
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},
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| crate::Scalar::F64,
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) => {}
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_ => return Err(OverrideError::TypeNotScalar),
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}
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@ -49,18 +49,19 @@ fn main() {
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match event {
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Event::LoopDestroyed => (),
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Event::WindowEvent { event, .. } => match event {
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WindowEvent::CloseRequested
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| WindowEvent::KeyboardInput {
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input:
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KeyboardInput {
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virtual_keycode: Some(VirtualKeyCode::Escape),
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..
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},
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..
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} => *control_flow = ControlFlow::Exit,
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_ => (),
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},
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Event::WindowEvent {
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event:
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WindowEvent::CloseRequested
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| WindowEvent::KeyboardInput {
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input:
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KeyboardInput {
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virtual_keycode: Some(VirtualKeyCode::Escape),
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..
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},
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..
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},
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..
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} => *control_flow = ControlFlow::Exit,
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_ => (),
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}
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});
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