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https://github.com/gfx-rs/wgpu.git
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remove device invalidity checks from property accessors
accessing those properties is always fine
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parent
3e44a98088
commit
508ece312d
@ -105,9 +105,6 @@ impl Global {
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let hub = A::hub(self);
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let hub = A::hub(self);
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let device = hub.devices.get(device_id).map_err(|_| InvalidDevice)?;
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let device = hub.devices.get(device_id).map_err(|_| InvalidDevice)?;
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if !device.is_valid() {
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return Err(InvalidDevice);
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}
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Ok(device.features)
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Ok(device.features)
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}
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}
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@ -119,9 +116,6 @@ impl Global {
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let hub = A::hub(self);
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let hub = A::hub(self);
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let device = hub.devices.get(device_id).map_err(|_| InvalidDevice)?;
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let device = hub.devices.get(device_id).map_err(|_| InvalidDevice)?;
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if !device.is_valid() {
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return Err(InvalidDevice);
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}
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Ok(device.limits.clone())
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Ok(device.limits.clone())
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}
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}
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@ -133,9 +127,6 @@ impl Global {
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let hub = A::hub(self);
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let hub = A::hub(self);
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let device = hub.devices.get(device_id).map_err(|_| InvalidDevice)?;
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let device = hub.devices.get(device_id).map_err(|_| InvalidDevice)?;
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if !device.is_valid() {
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return Err(InvalidDevice);
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}
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Ok(device.downlevel.clone())
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Ok(device.downlevel.clone())
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}
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}
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