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Fix opening of renderdoc lib (#2930)
* Fix opening renderdoc lib Renderdoc needs to not be opened by us, but instead open the existing copy. Unfortunately this requires OS specific flags for opening, plus `libloading` doesn't have full API coverage currently. * Added changelog entry for #2930 * Hide RTLD_NOLOAD behind a cfg for unix Co-authored-by: ABuffSeagull <reecevanatta@hey.com>
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@ -60,6 +60,7 @@ the same every time it is rendered, we now warn if it is missing.
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#### General
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- Improve the validation and error reporting of buffer mappings by @nical in [#2848](https://github.com/gfx-rs/wgpu/pull/2848)
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- Fixed opening of RenderDoc library by @abuffseagull in [#2930](https://github.com/gfx-rs/wgpu/pull/2930)
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### Changes
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@ -28,6 +28,10 @@ pub enum RenderDoc {
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},
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}
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// TODO: replace with libloading API once supported
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#[cfg(unix)]
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const RTLD_NOLOAD: i32 = 0x4;
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impl RenderDoc {
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pub unsafe fn new() -> Self {
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type GetApiFn = unsafe extern "C" fn(version: u32, out: *mut *mut ffi::c_void) -> i32;
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@ -39,7 +43,20 @@ impl RenderDoc {
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#[cfg(target_os = "android")]
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let renderdoc_filename = "libVkLayer_GLES_RenderDoc.so";
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let renderdoc_lib = match libloading::Library::new(renderdoc_filename) {
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#[cfg(unix)]
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let renderdoc_result: Result<libloading::Library, libloading::Error> =
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libloading::os::unix::Library::open(
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Some(renderdoc_filename),
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libloading::os::unix::RTLD_NOW | RTLD_NOLOAD,
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)
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.map(|lib| lib.into());
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#[cfg(windows)]
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let renderdoc_result: Result<libloading::Library, libloading::Error> =
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libloading::os::windows::Library::open_already_loaded(renderdoc_filename)
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.map(|lib| lib.into());
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let renderdoc_lib = match renderdoc_result {
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Ok(lib) => lib,
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Err(e) => {
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return RenderDoc::NotAvailable {
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