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Use repr(transparent)
for shader flags
This allows cbindgen to generate bindings for shader flags in wgpu-native
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@ -483,6 +483,7 @@ bitflags::bitflags! {
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}
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}
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bitflags::bitflags! {
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bitflags::bitflags! {
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#[repr(transparent)]
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#[derive(Default)]
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#[derive(Default)]
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#[cfg_attr(feature = "trace", derive(serde::Serialize))]
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#[cfg_attr(feature = "trace", derive(serde::Serialize))]
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#[cfg_attr(feature = "replay", derive(serde::Deserialize))]
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#[cfg_attr(feature = "replay", derive(serde::Deserialize))]
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