Use repr(transparent) for shader flags

This allows cbindgen to generate bindings for shader flags in
wgpu-native
This commit is contained in:
Joshua Groves 2020-12-23 06:41:37 -03:30
parent 2287ae3f8a
commit 45b5ddcb83

View File

@ -483,6 +483,7 @@ bitflags::bitflags! {
}
bitflags::bitflags! {
#[repr(transparent)]
#[derive(Default)]
#[cfg_attr(feature = "trace", derive(serde::Serialize))]
#[cfg_attr(feature = "replay", derive(serde::Deserialize))]