[glsl-out] Enable boids snapshot test

This commit is contained in:
Igor Shaposhnik 2021-04-26 10:10:44 +00:00 committed by Dzmitry Malyshau
parent bb29f8e142
commit 452db33947
2 changed files with 99 additions and 1 deletions

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@ -0,0 +1,98 @@
#version 310 es
precision highp float;
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
struct Particle {
vec2 pos;
vec2 vel;
};
uniform SimParams_block_0 {
float deltaT;
float rule1Distance;
float rule2Distance;
float rule3Distance;
float rule1Scale;
float rule2Scale;
float rule3Scale;
} _group_0_binding_0;
readonly buffer Particles_block_1 {
Particle particles[];
} _group_0_binding_1;
buffer Particles_block_2 {
Particle particles[];
} _group_0_binding_2;
void main() {
uvec3 global_invocation_id = gl_GlobalInvocationID;
vec2 vPos;
vec2 vVel;
vec2 cMass;
vec2 cVel;
vec2 colVel;
int cMassCount = 0;
int cVelCount = 0;
vec2 pos1;
vec2 vel1;
uint i = 0u;
if((global_invocation_id[0] >= 1500u)) {
return;
}
vPos = _group_0_binding_1.particles[global_invocation_id[0]].pos;
vVel = _group_0_binding_1.particles[global_invocation_id[0]].vel;
cMass = vec2(0.0, 0.0);
cVel = vec2(0.0, 0.0);
colVel = vec2(0.0, 0.0);
while(true) {
if((i >= 1500u)) {
break;
}
if((i == global_invocation_id[0])) {
continue;
}
pos1 = _group_0_binding_1.particles[i].pos;
vel1 = _group_0_binding_1.particles[i].vel;
if((distance(pos1, vPos) < _group_0_binding_0.rule1Distance)) {
cMass = (cMass + pos1);
cMassCount = (cMassCount + 1);
}
if((distance(pos1, vPos) < _group_0_binding_0.rule2Distance)) {
colVel = (colVel - (pos1 - vPos));
}
if((distance(pos1, vPos) < _group_0_binding_0.rule3Distance)) {
cVel = (cVel + vel1);
cVelCount = (cVelCount + 1);
}
i = (i + 1u);
}
if((cMassCount > 0)) {
cMass = ((cMass / vec2(float(cMassCount))) - vPos);
}
if((cVelCount > 0)) {
cVel = (cVel / vec2(float(cVelCount)));
}
vVel = (((vVel + (cMass * _group_0_binding_0.rule1Scale)) + (colVel * _group_0_binding_0.rule2Scale)) + (cVel * _group_0_binding_0.rule3Scale));
vVel = (normalize(vVel) * clamp(length(vVel), 0.0, 0.1));
vPos = (vPos + (vVel * _group_0_binding_0.deltaT));
if((vPos[0] < -1.0)) {
vPos[0] = 1.0;
}
if((vPos[0] > 1.0)) {
vPos[0] = -1.0;
}
if((vPos[1] < -1.0)) {
vPos[1] = 1.0;
}
if((vPos[1] > 1.0)) {
vPos[1] = -1.0;
}
_group_0_binding_2.particles[global_invocation_id[0]].pos = vPos;
_group_0_binding_2.particles[global_invocation_id[0]].vel = vVel;
return;
}

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@ -228,7 +228,7 @@ fn convert_wgsl() {
"quad",
Targets::SPIRV | Targets::METAL | Targets::GLSL | Targets::DOT | Targets::WGSL,
),
("boids", Targets::SPIRV | Targets::METAL),
("boids", Targets::SPIRV | Targets::METAL | Targets::GLSL),
("skybox", Targets::SPIRV | Targets::METAL | Targets::GLSL),
(
"collatz",