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Don't create array layer trackers for 3D textures.
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@ -618,7 +618,7 @@ impl<A: HalApi> Device<A> {
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format_features,
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initialization_status: TextureInitTracker::new(
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desc.mip_level_count,
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desc.size.depth_or_array_layers,
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desc.array_layer_count(),
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),
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full_range: TextureSelector {
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levels: 0..desc.mip_level_count,
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