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Do not feed &"" to D3DCompile (#5812)
A recent change by rustc, now in 1.79-stable, makes empty str constants point to the same location: 0x01. This is an optimization of sorts, not stable behavior. Code must not rely on constants having stable addresses nor should it pass &"" to APIs expecting CStrs or NULL addresses. D3DCompile will segfault if you give it such a pointer, or worse: read random garbage addresses! Pass the NULL pointer to D3DCompile if wgpu lacks a decent CString. refs: - https://learn.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-d3dcompile Co-authored-by: Jan Hohenheim <jan@hohenheim.ch> Co-authored-by: Brezak <bezak.adam@proton.me>
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@ -245,12 +245,7 @@ impl super::Device {
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.as_ref()
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.map_err(|e| crate::PipelineError::Linkage(stage_bit, format!("{e}")))?;
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let source_name = stage
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.module
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.raw_name
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.as_ref()
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.and_then(|cstr| cstr.to_str().ok())
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.unwrap_or_default();
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let source_name = stage.module.raw_name.as_deref();
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// Compile with DXC if available, otherwise fall back to FXC
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let (result, log_level) = if let Some(ref dxc_container) = self.dxc_container {
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@ -1,3 +1,4 @@
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use std::ffi::CStr;
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use std::ptr;
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pub(super) use dxc::{compile_dxc, get_dxc_container, DxcContainer};
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@ -13,8 +14,8 @@ use crate::auxil::dxgi::result::HResult;
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pub(super) fn compile_fxc(
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device: &super::Device,
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source: &String,
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source_name: &str,
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source: &str,
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source_name: Option<&CStr>,
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raw_ep: &std::ffi::CString,
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stage_bit: wgt::ShaderStages,
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full_stage: String,
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@ -32,13 +33,17 @@ pub(super) fn compile_fxc(
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{
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compile_flags |= d3dcompiler::D3DCOMPILE_DEBUG | d3dcompiler::D3DCOMPILE_SKIP_OPTIMIZATION;
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}
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// If no name has been set, D3DCompile wants the null pointer.
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let source_name = source_name.map(|cstr| cstr.as_ptr()).unwrap_or(ptr::null());
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let mut error = d3d12::Blob::null();
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let hr = unsafe {
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profiling::scope!("d3dcompiler::D3DCompile");
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d3dcompiler::D3DCompile(
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source.as_ptr().cast(),
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source.len(),
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source_name.as_ptr().cast(),
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source_name.cast(),
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ptr::null(),
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ptr::null_mut(),
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raw_ep.as_ptr(),
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@ -78,6 +83,7 @@ pub(super) fn compile_fxc(
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// The Dxc implementation is behind a feature flag so that users who don't want to use dxc can disable the feature.
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#[cfg(feature = "dxc_shader_compiler")]
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mod dxc {
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use std::ffi::CStr;
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use std::path::PathBuf;
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// Destructor order should be fine since _dxil and _dxc don't rely on each other.
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@ -132,7 +138,7 @@ mod dxc {
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pub(crate) fn compile_dxc(
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device: &crate::dx12::Device,
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source: &str,
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source_name: &str,
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source_name: Option<&CStr>,
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raw_ep: &str,
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stage_bit: wgt::ShaderStages,
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full_stage: String,
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@ -166,6 +172,10 @@ mod dxc {
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Err(e) => return (Err(e), log::Level::Error),
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};
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let source_name = source_name
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.and_then(|cstr| cstr.to_str().ok())
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.unwrap_or("");
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let compiled = dxc_container.compiler.compile(
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&blob,
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source_name,
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@ -263,6 +273,7 @@ mod dxc {
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// These are stubs for when the `dxc_shader_compiler` feature is disabled.
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#[cfg(not(feature = "dxc_shader_compiler"))]
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mod dxc {
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use std::ffi::CStr;
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use std::path::PathBuf;
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pub(crate) struct DxcContainer {}
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@ -280,7 +291,7 @@ mod dxc {
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pub(crate) fn compile_dxc(
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_device: &crate::dx12::Device,
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_source: &str,
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_source_name: &str,
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_source_name: Option<&CStr>,
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_raw_ep: &str,
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_stage_bit: wgt::ShaderStages,
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_full_stage: String,
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