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https://github.com/gfx-rs/wgpu.git
synced 2024-11-22 14:55:05 +00:00
hal/gles: hack around cubemap support
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parent
582c128520
commit
40e2c33c6f
@ -451,6 +451,14 @@ impl crate::Device<super::Api> for super::Device {
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super::TextureInner::Renderbuffer { raw }
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} else {
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let raw = gl.create_texture().unwrap();
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//HACK: detect a cube map
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let cube_count = if desc.size.width == desc.size.height
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&& desc.size.depth_or_array_layers % 6 == 0
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{
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Some(desc.size.depth_or_array_layers / 6)
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} else {
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None
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};
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let target = match desc.dimension {
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wgt::TextureDimension::D1 | wgt::TextureDimension::D2 => {
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if desc.sample_count > 1 {
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@ -465,8 +473,11 @@ impl crate::Device<super::Api> for super::Device {
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true,
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);
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target
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} else if desc.size.depth_or_array_layers > 1 {
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let target = glow::TEXTURE_2D_ARRAY;
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} else if desc.size.depth_or_array_layers > 1 && cube_count != Some(1) {
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let target = match cube_count {
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Some(_) => glow::TEXTURE_CUBE_MAP_ARRAY,
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None => glow::TEXTURE_2D_ARRAY,
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};
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gl.bind_texture(target, Some(raw));
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gl.tex_storage_3d(
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target,
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@ -478,7 +489,10 @@ impl crate::Device<super::Api> for super::Device {
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);
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target
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} else {
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let target = glow::TEXTURE_2D;
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let target = match cube_count {
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Some(_) => glow::TEXTURE_CUBE_MAP,
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None => glow::TEXTURE_2D,
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};
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gl.bind_texture(target, Some(raw));
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gl.tex_storage_2d(
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target,
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@ -772,6 +786,10 @@ impl crate::Device<super::Api> for super::Device {
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}
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wgt::BindingType::Texture { .. } => {
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let view = desc.textures[entry.resource_index as usize].view;
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if view.mip_levels.start != 0 || view.array_layers.start != 0 {
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log::error!("Unable to create a sampled texture binding for non-zero mipmap level or array layer.\n{}",
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"This is an implementation problem of wgpu-hal/gles backend.")
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}
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match view.inner {
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super::TextureInner::Renderbuffer { .. } => {
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panic!("Unable to use a renderbuffer in a group")
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@ -5,6 +5,15 @@ use std::{mem, ops::Range, slice};
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const DEBUG_ID: u32 = 0;
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const CUBEMAP_FACES: [u32; 6] = [
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glow::TEXTURE_CUBE_MAP_POSITIVE_X,
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glow::TEXTURE_CUBE_MAP_NEGATIVE_X,
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glow::TEXTURE_CUBE_MAP_POSITIVE_Y,
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glow::TEXTURE_CUBE_MAP_NEGATIVE_Y,
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glow::TEXTURE_CUBE_MAP_POSITIVE_Z,
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glow::TEXTURE_CUBE_MAP_NEGATIVE_Z,
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];
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fn extract_marker<'a>(data: &'a [u8], range: &Range<u32>) -> &'a str {
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std::str::from_utf8(&data[range.start as usize..range.end as usize]).unwrap()
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}
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@ -191,6 +200,7 @@ impl super::Queue {
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dst_target,
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ref copy,
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} => {
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//TODO: cubemaps
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//TODO: how is depth handled?
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gl.bind_framebuffer(glow::READ_FRAMEBUFFER, Some(self.copy_fbo));
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for layer in 0..copy.size.depth_or_array_layers as i32 {
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@ -260,32 +270,70 @@ impl super::Queue {
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let unpack_data =
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glow::PixelUnpackData::BufferOffset(copy.buffer_layout.offset as u32);
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gl.bind_texture(dst_target, Some(dst));
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if is_3d_target(dst_target) {
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gl.tex_sub_image_3d(
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dst_target,
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copy.texture_base.mip_level as i32,
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copy.texture_base.origin.x as i32,
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copy.texture_base.origin.y as i32,
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copy.texture_base.origin.z as i32,
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copy.size.width as i32,
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copy.size.height as i32,
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copy.size.depth_or_array_layers as i32,
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dst_info.external_format,
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dst_info.data_type,
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unpack_data,
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);
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} else {
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gl.tex_sub_image_2d(
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dst_target,
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copy.texture_base.mip_level as i32,
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copy.texture_base.origin.x as i32,
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copy.texture_base.origin.y as i32,
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copy.size.width as i32,
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copy.size.height as i32,
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dst_info.external_format,
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dst_info.data_type,
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unpack_data,
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);
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match dst_target {
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glow::TEXTURE_3D | glow::TEXTURE_2D_ARRAY => {
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gl.tex_sub_image_3d(
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dst_target,
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copy.texture_base.mip_level as i32,
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copy.texture_base.origin.x as i32,
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copy.texture_base.origin.y as i32,
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copy.texture_base.origin.z as i32,
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copy.size.width as i32,
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copy.size.height as i32,
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copy.size.depth_or_array_layers as i32,
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dst_info.external_format,
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dst_info.data_type,
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unpack_data,
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);
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}
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glow::TEXTURE_2D => {
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gl.tex_sub_image_2d(
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dst_target,
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copy.texture_base.mip_level as i32,
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copy.texture_base.origin.x as i32,
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copy.texture_base.origin.y as i32,
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copy.size.width as i32,
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copy.size.height as i32,
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dst_info.external_format,
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dst_info.data_type,
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unpack_data,
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);
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}
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glow::TEXTURE_CUBE_MAP => {
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let mut offset = copy.buffer_layout.offset as u32;
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for face_index in 0..copy.size.depth_or_array_layers {
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gl.tex_sub_image_2d(
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CUBEMAP_FACES[(copy.texture_base.origin.z + face_index) as usize],
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copy.texture_base.mip_level as i32,
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copy.texture_base.origin.x as i32,
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copy.texture_base.origin.y as i32,
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copy.size.width as i32,
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copy.size.height as i32,
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dst_info.external_format,
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dst_info.data_type,
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glow::PixelUnpackData::BufferOffset(offset),
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);
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offset += copy.buffer_layout.rows_per_image.map_or(0, |rpi| rpi.get())
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* copy.buffer_layout.bytes_per_row.map_or(0, |bpr| bpr.get());
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}
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}
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glow::TEXTURE_CUBE_MAP_ARRAY => {
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//Note: not sure if this is correct!
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gl.tex_sub_image_3d(
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dst_target,
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copy.texture_base.mip_level as i32,
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copy.texture_base.origin.x as i32,
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copy.texture_base.origin.y as i32,
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copy.texture_base.origin.z as i32,
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copy.size.width as i32,
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copy.size.height as i32,
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copy.size.depth_or_array_layers as i32,
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dst_info.external_format,
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dst_info.data_type,
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unpack_data,
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);
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}
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_ => unreachable!(),
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}
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}
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C::CopyTextureToBuffer {
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@ -297,6 +345,7 @@ impl super::Queue {
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ref copy,
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} => {
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//TODO: compressed data
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//TODO: cubemaps
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let row_texels = copy
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.buffer_layout
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.bytes_per_row
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