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remove device validity checks from create_{texture,buffer}_from_hal
those resources have been created already, we don't need to make sure the device is valid
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1904822084
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3e44a98088
@ -614,9 +614,6 @@ impl Global {
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Ok(device) => device,
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Err(_) => break 'error DeviceError::Invalid.into(),
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};
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if !device.is_valid() {
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break 'error DeviceError::Lost.into();
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}
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// NB: Any change done through the raw texture handle will not be
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// recorded in the replay
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@ -689,9 +686,6 @@ impl Global {
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Ok(device) => device,
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Err(_) => break 'error DeviceError::Invalid.into(),
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};
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if !device.is_valid() {
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break 'error DeviceError::Lost.into();
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}
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// NB: Any change done through the raw buffer handle will not be
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// recorded in the replay
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