mirror of
https://github.com/gfx-rs/wgpu.git
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Merge #49
49: GLFW integration r=grovesNL a=kvark This is #40 that is rebased and fixed a bit. Co-authored-by: Joshua Groves <josh@joshgroves.com> Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
This commit is contained in:
commit
3dbcdc0327
@ -16,4 +16,3 @@ script:
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- cargo test
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- cargo build --manifest-path wgpu-native/Cargo.toml --features remote
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- cargo build
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- (cd examples && make) #TODO
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|
2
Makefile
2
Makefile
@ -54,7 +54,7 @@ lib-rust: Cargo.lock wgpu-rs/Cargo.toml $(wildcard wgpu-rs/**/*.rs)
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cargo build --manifest-path wgpu-rs/Cargo.toml --features $(FEATURE_RUST)
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wgpu-bindings/wgpu.h: Cargo.lock wgpu-bindings/src/*.rs lib-native
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cargo run --manifest-path wgpu-bindings/Cargo.toml
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cargo +nightly-2018-12-27 run --manifest-path wgpu-bindings/Cargo.toml
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examples-native: lib-native wgpu-bindings/wgpu.h $(wildcard wgpu-native/**/*.c)
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$(MAKE) -C examples
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@ -1,16 +0,0 @@
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CC=gcc
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CFLAGS=-I.
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DEPS=./wgpu-bindings/wgpu.h
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OUTDIR=./build
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LINK_ARGS=-L ../target/debug -lwgpu_native
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%.o: %.c $(DEPS)
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$(CC) $(LINK_ARGS) -c -o $(OUTDIR)/$@ $< $(CFLAGS)
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hello_triangle_c: hello_triangle_c/main.c
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mkdir -p $(OUTDIR)
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$(CC) $(LINK_ARGS) -o $(OUTDIR)/$@ $^ $(CFLAGS)
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.PHONY: all
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all: hello_triangle_c
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31
examples/hello_triangle_c/CMakeLists.txt
Normal file
31
examples/hello_triangle_c/CMakeLists.txt
Normal file
@ -0,0 +1,31 @@
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cmake_minimum_required(VERSION 3.11b)
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project(hello_triangle)
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set(TARGET_NAME hello_triangle)
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add_executable(hello_triangle main.c)
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if(MSVC)
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target_compile_options(${TARGET_NAME} PRIVATE /W4)
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add_compile_definitions(WGPU_TARGET=WGPU_TARGET_WINDOWS)
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set(GLFW_LIBRARY glfw3)
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else(MSVC)
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target_compile_options(${TARGET_NAME} PRIVATE -Wall -Wextra -pedantic)
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add_compile_definitions(WGPU_TARGET=WGPU_TARGET_LINUX)
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set(GLFW_LIBRARY glfw)
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endif(MSVC)
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if(APPLE)
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add_compile_definitions(WGPU_TARGET=WGPU_TARGET_MACOS)
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set(OS_LIBRARIES "-framework Cocoa" "-framework CoreVideo" "-framework IOKit" "-framework QuartzCore")
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target_compile_options(${TARGET_NAME} PRIVATE -x objective-c)
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endif(APPLE)
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find_package(glfw3)
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find_library(WGPU_LIBRARY wgpu_native
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HINTS "${CMAKE_CURRENT_SOURCE_DIR}/../../target/debug"
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)
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target_link_libraries(${TARGET_NAME} ${GLFW_LIBRARY} ${WGPU_LIBRARY} ${OS_LIBRARIES})
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@ -1,9 +1,31 @@
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#include <stdio.h>
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#include "./../../wgpu-bindings/wgpu.h"
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#define STAGES_LENGTH (2)
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#define BLEND_STATES_LENGTH (1)
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#define ATTACHMENTS_LENGTH (1)
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#define WGPU_TARGET_MACOS 1
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#define WGPU_TARGET_LINUX 2
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#define WGPU_TARGET_WINDOWS 3
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#if WGPU_TARGET == WGPU_TARGET_MACOS
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#include <QuartzCore/CAMetalLayer.h>
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#include <Foundation/Foundation.h>
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#endif
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#include <GLFW/glfw3.h>
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#if WGPU_TARGET == WGPU_TARGET_MACOS
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#define GLFW_EXPOSE_NATIVE_COCOA
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#elif WGPU_TARGET == WGPU_TARGET_LINUX
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#define GLFW_EXPOSE_NATIVE_X11
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#define GLFW_EXPOSE_NATIVE_WAYLAND
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#elif WGPU_TARGET == WGPU_TARGET_WINDOWS
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#define GLFW_EXPOSE_NATIVE_WIN32
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#endif
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#include <GLFW/glfw3native.h>
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#define STAGES_LENGTH (2)
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#define BLEND_STATES_LENGTH (1)
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#define ATTACHMENTS_LENGTH (1)
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#define RENDER_PASS_ATTACHMENTS_LENGTH (1)
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#define BIND_GROUP_LAYOUTS_LENGTH (1)
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WGPUByteArray read_file(const char *name)
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{
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@ -35,20 +57,8 @@ int main()
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};
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WGPUDeviceId device = wgpu_adapter_create_device(adapter, &device_desc);
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WGPUBindGroupLayoutDescriptor bind_group_layout_desc = {
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.bindings = NULL,
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.bindings_length = 0,
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};
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WGPUBindGroupLayoutId _bind_group_layout = wgpu_device_create_bind_group_layout(device, &bind_group_layout_desc);
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WGPUPipelineLayoutDescriptor pipeline_layout_desc = {
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.bind_group_layouts = NULL,
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.bind_group_layouts_length = 0,
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};
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WGPUPipelineLayoutId layout = wgpu_device_create_pipeline_layout(device, &pipeline_layout_desc);
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WGPUShaderModuleDescriptor vertex_shader_desc = {
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.code = read_file("./../data/hello_triangle.vert.spv"),
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.code = read_file("./../../data/hello_triangle.vert.spv"),
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};
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WGPUShaderModuleId vertex_shader = wgpu_device_create_shader_module(device, &vertex_shader_desc);
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WGPUPipelineStageDescriptor vertex_stage = {
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@ -58,7 +68,7 @@ int main()
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};
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WGPUShaderModuleDescriptor fragment_shader_desc = {
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.code = read_file("./../data/hello_triangle.frag.spv"),
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.code = read_file("./../../data/hello_triangle.frag.spv"),
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};
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WGPUShaderModuleId fragment_shader = wgpu_device_create_shader_module(device, &fragment_shader_desc);
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WGPUPipelineStageDescriptor fragment_stage = {
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@ -67,15 +77,29 @@ int main()
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.entry_point = "main",
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};
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WGPUPipelineStageDescriptor stages[STAGES_LENGTH] = { vertex_stage, fragment_stage };
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WGPUPipelineStageDescriptor stages[STAGES_LENGTH] = {vertex_stage, fragment_stage};
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WGPUBindGroupLayoutDescriptor bind_group_layout_desc = {
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.bindings = NULL,
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.bindings_length = 0,
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};
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WGPUBindGroupLayoutId bind_group_layout = wgpu_device_create_bind_group_layout(device, &bind_group_layout_desc);
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WGPUBindGroupLayoutId bind_group_layouts[BIND_GROUP_LAYOUTS_LENGTH] = { bind_group_layout };
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WGPUPipelineLayoutDescriptor pipeline_layout_desc = {
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.bind_group_layouts = bind_group_layouts,
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.bind_group_layouts_length = BIND_GROUP_LAYOUTS_LENGTH,
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};
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WGPUPipelineLayoutId pipeline_layout = wgpu_device_create_pipeline_layout(device, &pipeline_layout_desc);
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WGPUBlendDescriptor blend_alpha = {
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.src_factor = WGPUBlendFactor_Zero,
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.src_factor = WGPUBlendFactor_One,
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.dst_factor = WGPUBlendFactor_Zero,
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.operation = WGPUBlendOperation_Add,
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};
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WGPUBlendDescriptor blend_color = {
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.src_factor = WGPUBlendFactor_Zero,
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.src_factor = WGPUBlendFactor_One,
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.dst_factor = WGPUBlendFactor_Zero,
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.operation = WGPUBlendOperation_Add,
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};
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@ -83,10 +107,10 @@ int main()
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.blend_enabled = false,
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.alpha = blend_alpha,
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.color = blend_color,
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.write_mask = 0,
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.write_mask = WGPUColorWriteFlags_ALL,
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};
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WGPUBlendStateId blend_state_0 = wgpu_device_create_blend_state(device, &blend_state_0_desc);
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WGPUBlendStateId blend_state[BLEND_STATES_LENGTH] = { blend_state_0 };
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WGPUBlendStateId blend_state[BLEND_STATES_LENGTH] = {blend_state_0};
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WGPUStencilStateFaceDescriptor stencil_state_front = {
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.compare = WGPUCompareFunction_Never,
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@ -112,7 +136,7 @@ int main()
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WGPUAttachment attachments[ATTACHMENTS_LENGTH] = {
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{
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.format = WGPUTextureFormat_R8g8b8a8Unorm,
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.format = WGPUTextureFormat_B8g8r8a8Unorm,
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.samples = 1,
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},
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};
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@ -123,7 +147,7 @@ int main()
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};
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WGPURenderPipelineDescriptor render_pipeline_desc = {
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.layout = layout,
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.layout = pipeline_layout,
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.stages = stages,
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.stages_length = STAGES_LENGTH,
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.primitive_topology = WGPUPrimitiveTopology_TriangleList,
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@ -135,32 +159,86 @@ int main()
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WGPURenderPipelineId render_pipeline = wgpu_device_create_render_pipeline(device, &render_pipeline_desc);
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WGPUCommandBufferDescriptor cmd_buf_desc = { };
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WGPUCommandBufferId cmd_buf = wgpu_device_create_command_buffer(device, &cmd_buf_desc);
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WGPUQueueId queue = wgpu_device_get_queue(device);
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wgpu_queue_submit(queue, &cmd_buf, 1);
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if (!glfwInit())
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{
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printf("Cannot initialize glfw");
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return 1;
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}
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const uint32_t TEXTURE_WIDTH = 800;
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const uint32_t TEXTURE_HEIGHT = 600;
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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GLFWwindow *window = glfwCreateWindow(640, 480, "wgpu with glfw", NULL, NULL);
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WGPUExtent3d texture_size = {
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.width = TEXTURE_WIDTH,
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.height = TEXTURE_HEIGHT,
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.depth = 1,
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if (!window)
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{
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printf("Cannot create window");
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return 1;
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}
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WGPUSurfaceId surface = NULL;
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#if WGPU_TARGET == WGPU_TARGET_MACOS
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{
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id metal_layer = NULL;
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NSWindow *ns_window = glfwGetCocoaWindow(window);
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CALayer *layer = ns_window.contentView.layer;
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[ns_window.contentView setWantsLayer:YES];
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metal_layer = [CAMetalLayer layer];
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[ns_window.contentView setLayer:metal_layer];
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surface = wgpu_instance_create_surface_from_macos_layer(instance, metal_layer);
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}
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#elif WGPU_TARGET == WGPU_TARGET_LINUX
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{
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Display* x11_display = glfwGetX11Display();
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Window x11_window = glfwGetX11Window(window);
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surface = wgpu_instance_create_surface_from_xlib(instance, (const void**)x11_display, x11_window);
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}
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#elif WGPU_TARGET == WGPU_TARGET_WINDOWS
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{
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HWND hwnd = glfwGetWin32Window(window);
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HINSTANCE hinstance = GetModuleHandle(NULL);
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surface = wgpu_instance_create_surface_from_windows_hwnd(instance, hinstance, hwnd);
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}
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#endif
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WGPUSwapChainDescriptor swap_chain_desc = {
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.usage = WGPUTextureUsageFlags_OUTPUT_ATTACHMENT | WGPUTextureUsageFlags_PRESENT,
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.format = WGPUTextureFormat_B8g8r8a8Unorm,
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.width = 640,
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.height = 480,
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};
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WGPUSwapChainId swap_chain = wgpu_device_create_swap_chain(device, surface, &swap_chain_desc);
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const WGPUTextureFormat texture_format = WGPUTextureFormat_R8g8b8a8Unorm;
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const WGPUTextureUsageFlags texture_usage = WGPUTextureUsageFlags_TRANSFER_DST | WGPUTextureUsageFlags_SAMPLED;
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while (!glfwWindowShouldClose(window))
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{
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WGPUSwapChainOutput next_texture = wgpu_swap_chain_get_next_texture(swap_chain);
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WGPUCommandBufferDescriptor cmd_buf_desc = { .todo = 0 };
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WGPUCommandBufferId cmd_buf = wgpu_device_create_command_buffer(device, &cmd_buf_desc);
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WGPURenderPassColorAttachmentDescriptor_TextureViewId color_attachments[ATTACHMENTS_LENGTH] = {
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{
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.attachment = next_texture.view_id,
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.load_op = WGPULoadOp_Clear,
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.store_op = WGPUStoreOp_Store,
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.clear_color = WGPUColor_GREEN,
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},
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};
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WGPURenderPassDescriptor rpass_desc = {
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.color_attachments = color_attachments,
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.color_attachments_length = RENDER_PASS_ATTACHMENTS_LENGTH,
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.depth_stencil_attachment = NULL,
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};
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WGPURenderPassId rpass = wgpu_command_buffer_begin_render_pass(cmd_buf, rpass_desc);
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wgpu_render_pass_set_pipeline(rpass, render_pipeline);
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wgpu_render_pass_draw(rpass, 3, 1, 0, 0);
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wgpu_render_pass_end_pass(rpass);
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WGPUQueueId queue = wgpu_device_get_queue(device);
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wgpu_queue_submit(queue, &cmd_buf, 1);
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wgpu_swap_chain_present(swap_chain);
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|
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WGPUTextureDescriptor texture_desc = {
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||||
.size = texture_size,
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.array_size = 1,
|
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.dimension = WGPUTextureDimension_D2,
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.format = texture_format,
|
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.usage = texture_usage,
|
||||
};
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glfwPollEvents();
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}
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||||
|
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WGPUTextureId texture = wgpu_device_create_texture(device, &texture_desc);
|
||||
glfwDestroyWindow(window);
|
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glfwTerminate();
|
||||
|
||||
return 0;
|
||||
}
|
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|
@ -93,7 +93,7 @@ fn main() {
|
||||
}
|
||||
|
||||
let (_, view) = swap_chain.get_next_texture();
|
||||
let mut cmd_buf = device.create_command_buffer(&wgpu::CommandBufferDescriptor {});
|
||||
let mut cmd_buf = device.create_command_buffer(&wgpu::CommandBufferDescriptor { todo: 0 });
|
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{
|
||||
let mut rpass = cmd_buf.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
|
||||
|
@ -125,6 +125,8 @@ typedef struct {
|
||||
WGPUExtensions extensions;
|
||||
} WGPUDeviceDescriptor;
|
||||
|
||||
typedef WGPUId WGPUBufferId;
|
||||
|
||||
typedef WGPUId WGPUComputePassId;
|
||||
|
||||
typedef WGPUId WGPUCommandBufferId;
|
||||
@ -171,6 +173,52 @@ typedef WGPUId WGPUInstanceId;
|
||||
|
||||
typedef WGPUId WGPUBindGroupLayoutId;
|
||||
|
||||
typedef struct {
|
||||
WGPUBufferId buffer;
|
||||
uint32_t offset;
|
||||
uint32_t size;
|
||||
} WGPUBufferBinding;
|
||||
|
||||
typedef WGPUId WGPUSamplerId;
|
||||
|
||||
typedef enum {
|
||||
WGPUBindingResource_Buffer,
|
||||
WGPUBindingResource_Sampler,
|
||||
WGPUBindingResource_TextureView,
|
||||
} WGPUBindingResource_Tag;
|
||||
|
||||
typedef struct {
|
||||
WGPUBufferBinding _0;
|
||||
} WGPUBindingResource_WGPUBuffer_Body;
|
||||
|
||||
typedef struct {
|
||||
WGPUSamplerId _0;
|
||||
} WGPUBindingResource_WGPUSampler_Body;
|
||||
|
||||
typedef struct {
|
||||
WGPUTextureViewId _0;
|
||||
} WGPUBindingResource_WGPUTextureView_Body;
|
||||
|
||||
typedef struct {
|
||||
WGPUBindingResource_Tag tag;
|
||||
union {
|
||||
WGPUBindingResource_WGPUBuffer_Body buffer;
|
||||
WGPUBindingResource_WGPUSampler_Body sampler;
|
||||
WGPUBindingResource_WGPUTextureView_Body texture_view;
|
||||
};
|
||||
} WGPUBindingResource;
|
||||
|
||||
typedef struct {
|
||||
uint32_t binding;
|
||||
WGPUBindingResource resource;
|
||||
} WGPUBinding;
|
||||
|
||||
typedef struct {
|
||||
WGPUBindGroupLayoutId layout;
|
||||
const WGPUBinding *bindings;
|
||||
uintptr_t bindings_length;
|
||||
} WGPUBindGroupDescriptor;
|
||||
|
||||
typedef uint32_t WGPUShaderStageFlags;
|
||||
|
||||
typedef struct {
|
||||
@ -201,8 +249,15 @@ typedef struct {
|
||||
WGPUColorWriteFlags write_mask;
|
||||
} WGPUBlendStateDescriptor;
|
||||
|
||||
typedef struct {
|
||||
typedef uint32_t WGPUBufferUsageFlags;
|
||||
|
||||
typedef struct {
|
||||
uint32_t size;
|
||||
WGPUBufferUsageFlags usage;
|
||||
} WGPUBufferDescriptor;
|
||||
|
||||
typedef struct {
|
||||
uint32_t todo;
|
||||
} WGPUCommandBufferDescriptor;
|
||||
|
||||
typedef WGPUId WGPUDepthStencilStateId;
|
||||
@ -398,6 +453,8 @@ typedef struct {
|
||||
WGPUDeviceId wgpu_adapter_create_device(WGPUAdapterId adapter_id,
|
||||
const WGPUDeviceDescriptor *_desc);
|
||||
|
||||
void wgpu_buffer_destroy(WGPUBufferId buffer_id);
|
||||
|
||||
WGPUComputePassId wgpu_command_buffer_begin_compute_pass(WGPUCommandBufferId command_buffer_id);
|
||||
|
||||
WGPURenderPassId wgpu_command_buffer_begin_render_pass(WGPUCommandBufferId command_buffer_id,
|
||||
@ -415,12 +472,17 @@ void wgpu_compute_pass_set_pipeline(WGPUComputePassId pass_id, WGPUComputePipeli
|
||||
|
||||
WGPUInstanceId wgpu_create_instance(void);
|
||||
|
||||
WGPUBindGroupId wgpu_device_create_bind_group(WGPUDeviceId device_id,
|
||||
const WGPUBindGroupDescriptor *desc);
|
||||
|
||||
WGPUBindGroupLayoutId wgpu_device_create_bind_group_layout(WGPUDeviceId device_id,
|
||||
const WGPUBindGroupLayoutDescriptor *desc);
|
||||
|
||||
WGPUBlendStateId wgpu_device_create_blend_state(WGPUDeviceId _device_id,
|
||||
const WGPUBlendStateDescriptor *desc);
|
||||
|
||||
WGPUBufferId wgpu_device_create_buffer(WGPUDeviceId device_id, const WGPUBufferDescriptor *desc);
|
||||
|
||||
WGPUCommandBufferId wgpu_device_create_command_buffer(WGPUDeviceId device_id,
|
||||
const WGPUCommandBufferDescriptor *_desc);
|
||||
|
||||
@ -444,6 +506,17 @@ WGPUTextureId wgpu_device_create_texture(WGPUDeviceId device_id, const WGPUTextu
|
||||
|
||||
WGPUQueueId wgpu_device_get_queue(WGPUDeviceId device_id);
|
||||
|
||||
WGPUSurfaceId wgpu_instance_create_surface_from_macos_layer(WGPUInstanceId instance_id,
|
||||
void *layer);
|
||||
|
||||
WGPUSurfaceId wgpu_instance_create_surface_from_windows_hwnd(WGPUInstanceId instance_id,
|
||||
void *hinstance,
|
||||
void *hwnd);
|
||||
|
||||
WGPUSurfaceId wgpu_instance_create_surface_from_xlib(WGPUInstanceId instance_id,
|
||||
const void **display,
|
||||
uint64_t window);
|
||||
|
||||
WGPUAdapterId wgpu_instance_get_adapter(WGPUInstanceId instance_id,
|
||||
const WGPUAdapterDescriptor *desc);
|
||||
|
||||
@ -451,8 +524,31 @@ void wgpu_queue_submit(WGPUQueueId queue_id,
|
||||
const WGPUCommandBufferId *command_buffer_ptr,
|
||||
uintptr_t command_buffer_count);
|
||||
|
||||
void wgpu_render_pass_draw(WGPURenderPassId pass_id,
|
||||
uint32_t vertex_count,
|
||||
uint32_t instance_count,
|
||||
uint32_t first_vertex,
|
||||
uint32_t first_instance);
|
||||
|
||||
void wgpu_render_pass_draw_indexed(WGPURenderPassId pass_id,
|
||||
uint32_t index_count,
|
||||
uint32_t instance_count,
|
||||
uint32_t first_index,
|
||||
int32_t base_vertex,
|
||||
uint32_t first_instance);
|
||||
|
||||
WGPUCommandBufferId wgpu_render_pass_end_pass(WGPURenderPassId pass_id);
|
||||
|
||||
void wgpu_render_pass_set_bind_group(WGPURenderPassId pass_id,
|
||||
uint32_t index,
|
||||
WGPUBindGroupId bind_group_id);
|
||||
|
||||
void wgpu_render_pass_set_index_buffer(WGPURenderPassId pass_id,
|
||||
WGPUBufferId buffer_id,
|
||||
uint32_t offset);
|
||||
|
||||
void wgpu_render_pass_set_pipeline(WGPURenderPassId pass_id, WGPURenderPipelineId pipeline_id);
|
||||
|
||||
WGPUSwapChainOutput wgpu_swap_chain_get_next_texture(WGPUSwapChainId swap_chain_id);
|
||||
|
||||
void wgpu_swap_chain_present(WGPUSwapChainId swap_chain_id);
|
||||
|
@ -145,7 +145,11 @@ impl CommandBuffer<B> {
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
pub struct CommandBufferDescriptor {}
|
||||
pub struct CommandBufferDescriptor {
|
||||
// MSVC doesn't allow zero-sized structs
|
||||
// We can remove this when we actually have a field
|
||||
pub todo: u32,
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub extern "C" fn wgpu_command_buffer_begin_render_pass(
|
||||
|
@ -1,9 +1,5 @@
|
||||
use crate::registry::{HUB, Items};
|
||||
use crate::{WeaklyStored, Device,
|
||||
AdapterId, DeviceId, InstanceId,
|
||||
};
|
||||
#[cfg(feature = "winit")]
|
||||
use crate::{Surface, SurfaceId};
|
||||
use crate::{AdapterId, Device, DeviceId, InstanceId, Surface, SurfaceId, WeaklyStored};
|
||||
|
||||
use hal::{self, Instance as _Instance, PhysicalDevice as _PhysicalDevice};
|
||||
|
||||
@ -67,6 +63,100 @@ pub extern "C" fn wgpu_instance_create_surface_from_winit(
|
||||
.register(surface)
|
||||
}
|
||||
|
||||
#[allow(unused)]
|
||||
#[no_mangle]
|
||||
pub extern "C" fn wgpu_instance_create_surface_from_xlib(
|
||||
instance_id: InstanceId,
|
||||
display: *mut *const std::ffi::c_void,
|
||||
window: u64,
|
||||
) -> SurfaceId {
|
||||
#[cfg(not(feature = "gfx-backend-vulkan"))]
|
||||
unimplemented!();
|
||||
|
||||
#[cfg(feature = "gfx-backend-vulkan")]
|
||||
{
|
||||
let raw = HUB.instances
|
||||
.read()
|
||||
.get(instance_id)
|
||||
.create_surface_from_xlib(display, window);
|
||||
let surface = Surface {
|
||||
raw,
|
||||
};
|
||||
|
||||
HUB.surfaces
|
||||
.write()
|
||||
.register(surface)
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(unused)]
|
||||
#[no_mangle]
|
||||
pub extern "C" fn wgpu_instance_create_surface_from_macos_layer(
|
||||
instance_id: InstanceId,
|
||||
layer: *mut std::ffi::c_void,
|
||||
) -> SurfaceId {
|
||||
#[cfg(not(feature = "gfx-backend-metal"))]
|
||||
unimplemented!();
|
||||
|
||||
#[cfg(feature = "gfx-backend-metal")]
|
||||
{
|
||||
let raw = HUB.instances
|
||||
.read()
|
||||
.get(instance_id)
|
||||
.create_surface_from_layer(layer as *mut _);
|
||||
let surface = Surface {
|
||||
raw,
|
||||
};
|
||||
|
||||
HUB.surfaces
|
||||
.write()
|
||||
.register(surface)
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(unused)]
|
||||
#[no_mangle]
|
||||
pub extern "C" fn wgpu_instance_create_surface_from_windows_hwnd(
|
||||
instance_id: InstanceId,
|
||||
hinstance: *mut std::ffi::c_void,
|
||||
hwnd: *mut std::ffi::c_void,
|
||||
) -> SurfaceId {
|
||||
#[cfg(not(target_os = "windows"))]
|
||||
unimplemented!();
|
||||
|
||||
#[cfg(any(feature = "gfx-backend-dx11", feature = "gfx-backend-dx12"))]
|
||||
{
|
||||
let raw = HUB.instances
|
||||
.read()
|
||||
.get(instance_id)
|
||||
.create_surface_from_hwnd(hwnd);
|
||||
|
||||
let surface = Surface {
|
||||
raw,
|
||||
};
|
||||
|
||||
HUB.surfaces
|
||||
.write()
|
||||
.register(surface)
|
||||
}
|
||||
|
||||
#[cfg(all(target_os = "windows", feature = "gfx-backend-vulkan"))]
|
||||
{
|
||||
let raw = HUB.instances
|
||||
.read()
|
||||
.get(instance_id)
|
||||
.create_surface_from_hwnd(hinstance, hwnd);
|
||||
|
||||
let surface = Surface {
|
||||
raw,
|
||||
};
|
||||
|
||||
HUB.surfaces
|
||||
.write()
|
||||
.register(surface)
|
||||
}
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub extern "C" fn wgpu_instance_get_adapter(
|
||||
instance_id: InstanceId,
|
||||
|
Loading…
Reference in New Issue
Block a user