506: Bug 1614702 - WebGPU textures, texture views, and samplers r=gecko a=kvark

This is a commit cherry-picked from #504


Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
This commit is contained in:
bors[bot] 2020-02-28 03:09:13 +00:00 committed by GitHub
commit 3d896d4ce1
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3 changed files with 131 additions and 0 deletions

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@ -40,6 +40,7 @@ derive_eq = true
[enum] [enum]
prefix_with_name = true prefix_with_name = true
derive_helper_methods = true derive_helper_methods = true
add_sentinel = true
[macro_expansion] [macro_expansion]
bitflags = true bitflags = true

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@ -32,6 +32,9 @@ struct IdentityHub {
shader_modules: IdentityManager, shader_modules: IdentityManager,
compute_pipelines: IdentityManager, compute_pipelines: IdentityManager,
render_pipelines: IdentityManager, render_pipelines: IdentityManager,
textures: IdentityManager,
texture_views: IdentityManager,
samplers: IdentityManager,
} }
#[derive(Debug, Default)] #[derive(Debug, Default)]
@ -179,6 +182,79 @@ pub extern "C" fn wgpu_client_kill_buffer_id(client: &Client, id: id::BufferId)
.free(id) .free(id)
} }
#[no_mangle]
pub extern "C" fn wgpu_client_make_texture_id(client: &Client, device_id: id::DeviceId) -> id::TextureId {
let backend = device_id.backend();
client
.identities
.lock()
.select(backend)
.textures
.alloc(backend)
}
#[no_mangle]
pub extern "C" fn wgpu_client_kill_texture_id(
client: &Client,
id: id::TextureId,
) {
client
.identities
.lock()
.select(id.backend())
.textures
.free(id)
}
#[no_mangle]
pub extern "C" fn wgpu_client_make_texture_view_id(client: &Client, device_id: id::DeviceId) -> id::TextureViewId {
let backend = device_id.backend();
client
.identities
.lock()
.select(backend)
.texture_views
.alloc(backend)
}
#[no_mangle]
pub extern "C" fn wgpu_client_kill_texture_view_id(
client: &Client,
id: id::TextureViewId,
) {
client
.identities
.lock()
.select(id.backend())
.texture_views
.free(id)
}
#[no_mangle]
pub extern "C" fn wgpu_client_make_sampler_id(client: &Client, device_id: id::DeviceId) -> id::SamplerId {
let backend = device_id.backend();
client
.identities
.lock()
.select(backend)
.samplers
.alloc(backend)
}
#[no_mangle]
pub extern "C" fn wgpu_client_kill_sampler_id(
client: &Client,
id: id::SamplerId,
) {
client
.identities
.lock()
.select(id.backend())
.samplers
.free(id)
}
#[no_mangle] #[no_mangle]
pub extern "C" fn wgpu_client_make_encoder_id( pub extern "C" fn wgpu_client_make_encoder_id(
client: &Client, client: &Client,

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@ -334,3 +334,57 @@ pub extern "C" fn wgpu_server_render_pipeline_destroy(
) { ) {
gfx_select!(self_id => global.render_pipeline_destroy(self_id)); gfx_select!(self_id => global.render_pipeline_destroy(self_id));
} }
#[no_mangle]
pub extern "C" fn wgpu_server_device_create_texture(
global: &Global,
self_id: id::DeviceId,
desc: &core::resource::TextureDescriptor,
new_id: id::TextureId,
) {
gfx_select!(self_id => global.device_create_texture(self_id, desc, new_id));
}
#[no_mangle]
pub extern "C" fn wgpu_server_texture_create_view(
global: &Global,
self_id: id::TextureId,
desc: Option<&core::resource::TextureViewDescriptor>,
new_id: id::TextureViewId,
) {
gfx_select!(self_id => global.texture_create_view(self_id, desc, new_id));
}
#[no_mangle]
pub extern "C" fn wgpu_server_texture_destroy(
global: &Global,
self_id: id::TextureId,
) {
gfx_select!(self_id => global.texture_destroy(self_id));
}
#[no_mangle]
pub extern "C" fn wgpu_server_texture_view_destroy(
global: &Global,
self_id: id::TextureViewId,
) {
gfx_select!(self_id => global.texture_view_destroy(self_id));
}
#[no_mangle]
pub extern "C" fn wgpu_server_device_create_sampler(
global: &Global,
self_id: id::DeviceId,
desc: &core::resource::SamplerDescriptor,
new_id: id::SamplerId,
) {
gfx_select!(self_id => global.device_create_sampler(self_id, desc, new_id));
}
#[no_mangle]
pub extern "C" fn wgpu_server_sampler_destroy(
global: &Global,
self_id: id::SamplerId,
) {
gfx_select!(self_id => global.sampler_destroy(self_id));
}