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Fix nightly warnings about docs
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/*! Render Bundles
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## Software implementation
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## Software implementation
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The path from nothing to using a render bundle consists of 3 phases.
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The path from nothing to using a render bundle consists of 3 phases.
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### Initial command encoding
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### Initial command encoding
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User creates a `RenderBundleEncoder` and populates it by issuing commands
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from `bundle_ffi` module, just like with `RenderPass`, except that the
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set of available commands is reduced. Everything is written into a `RawPass`.
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User creates a `RenderBundleEncoder` and populates it by issuing commands
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from `bundle_ffi` module, just like with `RenderPass`, except that the
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set of available commands is reduced. Everything is written into a `RawPass`.
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### Bundle baking
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### Bundle baking
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Once the commands are encoded, user calls `render_bundle_encoder_finish`.
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This is perhaps the most complex part of the logic. It consumes the
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commands stored in `RawPass`, while validating everything, tracking the state,
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and re-recording the commands into a separate `Vec<RenderCommand>`. It
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doesn't actually execute any commands.
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Once the commands are encoded, user calls `render_bundle_encoder_finish`.
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This is perhaps the most complex part of the logic. It consumes the
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commands stored in `RawPass`, while validating everything, tracking the state,
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and re-recording the commands into a separate `Vec<RenderCommand>`. It
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doesn't actually execute any commands.
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What's more important, is that the produced vector of commands is "normalized",
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which means it can be executed verbatim without any state tracking. More
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formally, "normalized" command stream guarantees that any state required by
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a draw call is set explicitly by one of the commands between the draw call
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and the last changing of the pipeline.
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What's more important, is that the produced vector of commands is "normalized",
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which means it can be executed verbatim without any state tracking. More
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formally, "normalized" command stream guarantees that any state required by
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a draw call is set explicitly by one of the commands between the draw call
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and the last changing of the pipeline.
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### Execution
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### Execution
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When the bundle is used in an actual render pass, `RenderBundle::execute` is
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called. It goes through the commands and issues them into the native command
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buffer. Thanks to the "normalized" property, it doesn't track any bind group
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invalidations or index format changes.
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When the bundle is used in an actual render pass, `RenderBundle::execute` is
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called. It goes through the commands and issues them into the native command
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buffer. Thanks to the "normalized" property, it doesn't track any bind group
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invalidations or index format changes.
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!*/
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#![allow(clippy::reversed_empty_ranges)]
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/*! Presentation.
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## Lifecycle
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## Lifecycle
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Whenever a submission detects the use of any surface texture, it adds it to the device
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tracker for the duration of the submission (temporarily, while recording).
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It's added with `UNINITIALIZED` state and transitioned into `empty()` state.
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When this texture is presented, we remove it from the device tracker as well as
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extract it from the hub.
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Whenever a submission detects the use of any surface texture, it adds it to the device
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tracker for the duration of the submission (temporarily, while recording).
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It's added with `UNINITIALIZED` state and transitioned into `empty()` state.
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When this texture is presented, we remove it from the device tracker as well as
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extract it from the hub.
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!*/
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#[cfg(feature = "trace")]
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