Set the image stride to zero when updating a single layer on metal. (#3063)

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
This commit is contained in:
Nicolas Silva 2022-10-05 23:45:12 +02:00 committed by GitHub
parent b13bb468cb
commit 37de3a3574
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4 changed files with 111 additions and 5 deletions

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@ -93,6 +93,7 @@ SurfaceConfiguration {
- Add the missing `msg_send![view, retain]` call within `from_view` by @jinleili in [#2976](https://github.com/gfx-rs/wgpu/pull/2976) - Add the missing `msg_send![view, retain]` call within `from_view` by @jinleili in [#2976](https://github.com/gfx-rs/wgpu/pull/2976)
- Fix `max_buffer` `max_texture` and `max_vertex_buffers` limits by @jinleili in [#2978](https://github.com/gfx-rs/wgpu/pull/2978) - Fix `max_buffer` `max_texture` and `max_vertex_buffers` limits by @jinleili in [#2978](https://github.com/gfx-rs/wgpu/pull/2978)
- Remove PrivateCapabilities's `format_rgb10a2_unorm_surface` field by @jinleili in [#2981](https://github.com/gfx-rs/wgpu/pull/2981) - Remove PrivateCapabilities's `format_rgb10a2_unorm_surface` field by @jinleili in [#2981](https://github.com/gfx-rs/wgpu/pull/2981)
- Fix validation error when copying into a subset of a single-layer texture by @nical in [#3063](https://github.com/gfx-rs/wgpu/pull/3063)
- Fix `_buffer_sizes` encoding by @dtiselice in [#3047](https://github.com/gfx-rs/wgpu/pull/3047) - Fix `_buffer_sizes` encoding by @dtiselice in [#3047](https://github.com/gfx-rs/wgpu/pull/3047)
#### Vulkan #### Vulkan

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@ -227,15 +227,21 @@ impl crate::CommandEncoder<super::Api> for super::CommandEncoder {
.buffer_layout .buffer_layout
.bytes_per_row .bytes_per_row
.map_or(0, |v| v.get() as u64); .map_or(0, |v| v.get() as u64);
let bytes_per_image = copy let image_byte_stride = if extent.depth > 1 {
.buffer_layout copy.buffer_layout
.rows_per_image .rows_per_image
.map_or(0, |v| v.get() as u64 * bytes_per_row); .map_or(0, |v| v.get() as u64 * bytes_per_row)
} else {
// Don't pass a stride when updating a single layer, otherwise metal validation
// fails when updating a subset of the image due to the stride being larger than
// the amount of data to copy.
0
};
encoder.copy_from_buffer_to_texture( encoder.copy_from_buffer_to_texture(
&src.raw, &src.raw,
copy.buffer_layout.offset, copy.buffer_layout.offset,
bytes_per_row, bytes_per_row,
bytes_per_image, image_byte_stride,
conv::map_copy_extent(&extent), conv::map_copy_extent(&extent),
&dst.raw, &dst.raw,
copy.texture_base.array_layer as u64, copy.texture_base.array_layer as u64,

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@ -12,4 +12,5 @@ mod resource_descriptor_accessor;
mod shader_primitive_index; mod shader_primitive_index;
mod texture_bounds; mod texture_bounds;
mod vertex_indices; mod vertex_indices;
mod write_texture;
mod zero_init_texture_after_discard; mod zero_init_texture_after_discard;

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@ -0,0 +1,98 @@
//! Tests for texture copy
use crate::common::{initialize_test, TestParameters};
use std::num::NonZeroU32;
#[test]
fn write_texture_subset() {
let size = 256;
let parameters = TestParameters::default().backend_failure(wgpu::Backends::DX12);
initialize_test(parameters, |ctx| {
let tex = ctx.device.create_texture(&wgpu::TextureDescriptor {
label: None,
dimension: wgpu::TextureDimension::D2,
size: wgpu::Extent3d {
width: size,
height: size,
depth_or_array_layers: 1,
},
format: wgpu::TextureFormat::R8Uint,
usage: wgpu::TextureUsages::COPY_DST
| wgpu::TextureUsages::COPY_SRC
| wgpu::TextureUsages::TEXTURE_BINDING,
mip_level_count: 1,
sample_count: 1,
});
let data = vec![1u8; size as usize * 2];
// Write the first two rows
ctx.queue.write_texture(
wgpu::ImageCopyTexture {
texture: &tex,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
bytemuck::cast_slice(&data),
wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: std::num::NonZeroU32::new(size),
rows_per_image: std::num::NonZeroU32::new(size),
},
wgpu::Extent3d {
width: size,
height: 2,
depth_or_array_layers: 1,
},
);
ctx.queue.submit(None);
let read_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: (size * size) as u64,
usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let mut encoder = ctx
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
encoder.copy_texture_to_buffer(
wgpu::ImageCopyTexture {
texture: &tex,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
wgpu::ImageCopyBuffer {
buffer: &read_buffer,
layout: wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: NonZeroU32::new(size),
rows_per_image: NonZeroU32::new(size),
},
},
wgpu::Extent3d {
width: size,
height: size,
depth_or_array_layers: 1,
},
);
ctx.queue.submit(Some(encoder.finish()));
let slice = read_buffer.slice(..);
slice.map_async(wgpu::MapMode::Read, |_| ());
ctx.device.poll(wgpu::Maintain::Wait);
let data: Vec<u8> = slice.get_mapped_range().to_vec();
for byte in &data[..(size as usize * 2)] {
assert_eq!(*byte, 1);
}
for byte in &data[(size as usize * 2)..] {
assert_eq!(*byte, 0);
}
});
}