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Set the image stride to zero when updating a single layer on metal. (#3063)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
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@ -93,6 +93,7 @@ SurfaceConfiguration {
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- Add the missing `msg_send![view, retain]` call within `from_view` by @jinleili in [#2976](https://github.com/gfx-rs/wgpu/pull/2976)
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- Add the missing `msg_send![view, retain]` call within `from_view` by @jinleili in [#2976](https://github.com/gfx-rs/wgpu/pull/2976)
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- Fix `max_buffer` `max_texture` and `max_vertex_buffers` limits by @jinleili in [#2978](https://github.com/gfx-rs/wgpu/pull/2978)
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- Fix `max_buffer` `max_texture` and `max_vertex_buffers` limits by @jinleili in [#2978](https://github.com/gfx-rs/wgpu/pull/2978)
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- Remove PrivateCapabilities's `format_rgb10a2_unorm_surface` field by @jinleili in [#2981](https://github.com/gfx-rs/wgpu/pull/2981)
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- Remove PrivateCapabilities's `format_rgb10a2_unorm_surface` field by @jinleili in [#2981](https://github.com/gfx-rs/wgpu/pull/2981)
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- Fix validation error when copying into a subset of a single-layer texture by @nical in [#3063](https://github.com/gfx-rs/wgpu/pull/3063)
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- Fix `_buffer_sizes` encoding by @dtiselice in [#3047](https://github.com/gfx-rs/wgpu/pull/3047)
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- Fix `_buffer_sizes` encoding by @dtiselice in [#3047](https://github.com/gfx-rs/wgpu/pull/3047)
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#### Vulkan
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#### Vulkan
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@ -227,15 +227,21 @@ impl crate::CommandEncoder<super::Api> for super::CommandEncoder {
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.buffer_layout
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.buffer_layout
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.bytes_per_row
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.bytes_per_row
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.map_or(0, |v| v.get() as u64);
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.map_or(0, |v| v.get() as u64);
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let bytes_per_image = copy
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let image_byte_stride = if extent.depth > 1 {
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.buffer_layout
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copy.buffer_layout
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.rows_per_image
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.rows_per_image
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.map_or(0, |v| v.get() as u64 * bytes_per_row);
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.map_or(0, |v| v.get() as u64 * bytes_per_row)
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} else {
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// Don't pass a stride when updating a single layer, otherwise metal validation
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// fails when updating a subset of the image due to the stride being larger than
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// the amount of data to copy.
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0
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};
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encoder.copy_from_buffer_to_texture(
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encoder.copy_from_buffer_to_texture(
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&src.raw,
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&src.raw,
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copy.buffer_layout.offset,
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copy.buffer_layout.offset,
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bytes_per_row,
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bytes_per_row,
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bytes_per_image,
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image_byte_stride,
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conv::map_copy_extent(&extent),
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conv::map_copy_extent(&extent),
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&dst.raw,
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&dst.raw,
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copy.texture_base.array_layer as u64,
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copy.texture_base.array_layer as u64,
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@ -12,4 +12,5 @@ mod resource_descriptor_accessor;
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mod shader_primitive_index;
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mod shader_primitive_index;
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mod texture_bounds;
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mod texture_bounds;
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mod vertex_indices;
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mod vertex_indices;
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mod write_texture;
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mod zero_init_texture_after_discard;
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mod zero_init_texture_after_discard;
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98
wgpu/tests/write_texture.rs
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98
wgpu/tests/write_texture.rs
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@ -0,0 +1,98 @@
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//! Tests for texture copy
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use crate::common::{initialize_test, TestParameters};
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use std::num::NonZeroU32;
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#[test]
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fn write_texture_subset() {
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let size = 256;
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let parameters = TestParameters::default().backend_failure(wgpu::Backends::DX12);
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initialize_test(parameters, |ctx| {
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let tex = ctx.device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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dimension: wgpu::TextureDimension::D2,
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size: wgpu::Extent3d {
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width: size,
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height: size,
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depth_or_array_layers: 1,
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},
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format: wgpu::TextureFormat::R8Uint,
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usage: wgpu::TextureUsages::COPY_DST
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| wgpu::TextureUsages::COPY_SRC
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| wgpu::TextureUsages::TEXTURE_BINDING,
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mip_level_count: 1,
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sample_count: 1,
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});
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let data = vec![1u8; size as usize * 2];
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// Write the first two rows
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ctx.queue.write_texture(
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wgpu::ImageCopyTexture {
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texture: &tex,
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mip_level: 0,
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origin: wgpu::Origin3d::ZERO,
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aspect: wgpu::TextureAspect::All,
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},
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bytemuck::cast_slice(&data),
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wgpu::ImageDataLayout {
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offset: 0,
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bytes_per_row: std::num::NonZeroU32::new(size),
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rows_per_image: std::num::NonZeroU32::new(size),
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},
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wgpu::Extent3d {
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width: size,
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height: 2,
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depth_or_array_layers: 1,
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},
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);
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ctx.queue.submit(None);
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let read_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
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label: None,
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size: (size * size) as u64,
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usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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let mut encoder = ctx
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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encoder.copy_texture_to_buffer(
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wgpu::ImageCopyTexture {
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texture: &tex,
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mip_level: 0,
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origin: wgpu::Origin3d::ZERO,
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aspect: wgpu::TextureAspect::All,
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},
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wgpu::ImageCopyBuffer {
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buffer: &read_buffer,
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layout: wgpu::ImageDataLayout {
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offset: 0,
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bytes_per_row: NonZeroU32::new(size),
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rows_per_image: NonZeroU32::new(size),
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},
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},
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wgpu::Extent3d {
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width: size,
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height: size,
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depth_or_array_layers: 1,
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},
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);
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ctx.queue.submit(Some(encoder.finish()));
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let slice = read_buffer.slice(..);
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slice.map_async(wgpu::MapMode::Read, |_| ());
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ctx.device.poll(wgpu::Maintain::Wait);
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let data: Vec<u8> = slice.get_mapped_range().to_vec();
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for byte in &data[..(size as usize * 2)] {
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assert_eq!(*byte, 1);
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}
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for byte in &data[(size as usize * 2)..] {
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assert_eq!(*byte, 0);
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}
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});
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}
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